VariableTriggers
Make your own plugin like features and more using VariableTriggers
This is a very powerful plugin that has unlimited potential. Create triggers that run lines of script when a player Clicks or Walks on a block (dirt, door, switch, trigger, torch, any block) or Create Event Triggers such as PlayerDeath , EntityDeath, BlockBreak, BlockPlaced, Join, Quit, Respawn, Interact and EntitySpawn that also run scripts. You can define Area Triggers and Command Triggers as well. You can use Dynamic Object variables and conditional IF and ELSE statements in the scripts. You can run any command that a player or OP can run and many speacial built-in commands to Teleport, Spawn Entities, Play Effects Visual or Sound, Set Blocks, Toggle Blocks, Check Players Heath and much more!. The scripts are executed on their own threads to take the strain off of the main server thread.
@ray73864
Yes I plan to add edit to all triggers. I just wanted to get this bug fix released for you and everyone else who may have encountered it.
@lexlaiden
So far, from our testing, the issue seems to be completely resolved. We will monitor it for a bit to make sure, but so far, all roads seem to point to 'yay'...
Any chance of an edit mode for the area trigger too?
@ray73864
HERE Guys, go get it
http://dev.bukkit.org/server-mods/variabletriggers/files/13-variable-triggers-v1-1-3/
@lexlaiden
I think it is because of the type of plugin.
Mine usually take 2 to 3 hours tops, though i have had a couple take 5 hrs or so.
@ray73864
Thay always seen to take longer each time last two time it was over six hours
You should go to the Subscriptions tab and subscrib to files. it won't help now but will for the next update which will have Command Triggers in it.
ok, bukkit is taking forever to approve your new version :(
@Trouvo
I said the console one works for gamemode.
If you read my comment, what i said does not work with @CMDCON is 'butcher' and remove'.
@Ray it does work for gamemode
@Sheep it already works with spout and nothing is needed to add to make it for Spout, imo
So you have plans on porting this to Spout when it's ready?
Just uploaded v1.1.3 Just waiting on Bukkit team to approve.
Look for yourself at the fixes and additions
http://dev.bukkit.org/server-mods/variabletriggers/forum/newfeatures/40109-whats-been-added-so-far-the-the-next-upcomming-release/
I am still counting the LIKES on curse, and I must say I a little disapointed.
http://www.curse.com/server-mods/minecraft/variabletriggers
@Trouvo
that's ok for 'gamemode', but 'butcher' and 'remove' can't be run from the console.
Instead of not using VT you could use @CMDCON instead, luckily i just use that lol
@ray73864
Yes it was what I thought. I have fixed and will be in update v1.1.3
Will be releasing later today I gotta get some sleep. its 6:am here. an all nighter for me.
@ray73864
Started looking at this now.
putting it in as a ticket
ok, we have a pretty serious bug here.
we had a griefer on earlier who destroyed one of our games because he managed to get op, so i set up the linux box to email me the contents of ops.txt whenever it gets changed.
about 5mins ago i received 20 emails, and the ops.txt file had grown by 2 new people.
At first i thought it was someone hacking the server, but now, i know it is VT causing the issue.
We set up 2 triggers on one of our games and one of those 2 triggers has been granting people OP status.
The triggers in question:
and
This one is pretty serious, we have to suspend all us of VT on our server now because we can't just have VT giving OP status to any ol' tom, dick and harry.
@Slipswhitley
@Slipswhitley
I deleted and reposted you question to the proper thread. I have already asked you to post these type of questions in the forums. Thanks.
http://dev.bukkit.org/server-mods/variabletriggers/forum/requests/
not here i will not you need to use the forum section as requested by lex, thats what it is there for
@Trouvo
So can you type in a list of commands I would do so you can only use a trigger once?
I'm a newb at this.
I am getting ready to release the next update. Take a look whats comming.
http://dev.bukkit.org/server-mods/variabletriggers/forum/newfeatures/40109-whats-been-added-so-far-the-the-next-upcomming-release/
The <secondticks:arg1> should be very useful for checking how much time has passed.
@SETINT $<playername>.seconds <secondticks:240>
This will seth the variable to 4 mins from now
@IF i $<playername>.seconds <= <secondticks:0>
This will be true if 4 mins have passed since the first line.