Configuration

Config:
  # The color code character for the name of the upgrade
  # Color codes can be found on the Minecraft Wiki.
  UpgradeNameColor: '6'
  # Should the anvil sound play whenever a player adds an upgrade to an item?
  UpgradeAnvilSound: true
  # Should recipes be enabled for upgrades?
  EnableRecipes: true
  # Should Mobs be allowed to drop upgrades?
  EnableMobDrops: true
  # How often should mobs drop an upgrade?
  # Any value 1-100. 5 = 5% of the time
  UpgradeDropChance: 5
  # Should the experience orb sound play when a mob drops an item?
  UpgradeDropSound: true
  # Which Mobs should drop items?
  ItemDropMobs:
    - ZOMBIE
    - SKELETON
    - SPIDER
    - CREEPER
    - ENDERMAN

#============================================#
#  It is possible to make as many upgrades as you want as    #
#   long as you follow the configuration file examples.             #
#============================================#
#Upgrades:
#  Spikes1:
#  -- The upgrade name. (Only used in commands)
#
#    DisplayName: "Armor Spikes"
#     -- The upgrade display name. This is what the name of the upgrade will be.
#
#    DisplayItem: IRON_FENCE
#    -- The upgrade display item. This is what the upgrade will be.
#
#    Group: "Armor"
#    -- This is what type of items should be allowed to use this upgrade.
#    -- Groups: Armor, Helmet, Boots, Weapon, Tool, Bow, Fishing Rod
#
#    Enchantment: "Thorns"
#    -- This is what Enchantment the upgrade will give.
#    -- Enchantments: (Armor) Blast Protection, Fire Protection, Projectile Protection,
#                              Protection, Thorns, Unbreaking, (Helmet) Respiration, Aqua Affinity,
#                              (Boots) Feather Falling, (Weapon) Sharpness, Smite, Bane of Arthropods,
#                              Knockback, Fire Aspect, Looting, (Tool) Efficiency, Silk Touch, Fortune,
#                              (Bow) Punch, Power, Flame, Infinity, (Fishing Rod) Lure, Luck of the Sea.
#
#    EnchantStrength: "1"
#     -- This is the strength of the enchantment.
#     -- If the strength is not allowed normally, it won't work here.
#        So you can't create a "Protection 10" Helmet
#
#    DropChance: 20
#    -- The chance that this particular upgrade will be dropped.
#       DropChance is proportional to all DropChance counts added together
#       So, if all DropChance counts added together = 500 and the item has
#       a DropChance of 50 the, the chance to drop is 500/50 or 10%.
#       Not making any sense? Make sure all the DropChances only add up to 100 then.
#
#    Recipe: [LEATHER,WOOD,AIR,LEATHER,AIR,AIR,LEATHER,WOOD,AIR]
#    -- The crafting recipe used to craft the item.
#    -- If the above recipe was put into a crafting table, it would look like this:
#                       _____________________
#                      |leather | wood | air |
#                      |leather | air  | air |
#                      |leather | wood | air |
#                      |_____________________|
#
#      -- The first three on the list make up the first row of the crafting table and
#         the second group of three on the list make up the second row of the crafting table
#         and the final three in the list make up the third row of the crafting table.

Upgrades:
#================#
# ARMOR UPGRADES #
#================#
# Protection #
  Protection1:
    DisplayName: "Armor Studs"
    DisplayItem: 371
    Group: "Armor"
    Enchantment: "Protection"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [LEATHER,COBBLESTONE,AIR,LEATHER,COBBLESTONE,AIR,LEATHER,COBBLESTONE,AIR]
  Protection2:
    DisplayName: "Armor Reinforcement"
    DisplayItem: 334
    Group: "Armor"
    Enchantment: "Protection"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [LEATHER,LEATHER,AIR,LEATHER,LEATHER,AIR,LEATHER,LEATHER,AIR]
  Protection3:
    DisplayName: "Advanced Armor Studs"
    DisplayItem: 370
    Group: "Armor"
    Enchantment: "Protection"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [LEATHER,IRON_INGOT,AIR,LEATHER,IRON_INGOT,AIR,LEATHER,IRON_INGOT,AIR]
  Protection4:
    DisplayName: "Advanced Armor Reinforcement"
    DisplayItem: 406
    Group: "Armor"
    Enchantment: "Protection"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [LEATHER,DIAMOND,AIR,LEATHER,DIAMOND,AIR,LEATHER,DIAMOND,AIR]
# Fire Protection #
  FireProtection1:
    DisplayName: "Netherdust Coating"
    DisplayItem: INK_SACK
    DyeColorNumber: 1
    Group: "Armor"
    Enchantment: "Fire Protection"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [LEATHER,NETHERRACK,AIR,LEATHER,NETHERRACK,AIR,LEATHER,NETHERRACK,AIR]
  FireProtection2:
    DisplayName: "Slime Coating"
    DisplayItem: INK_SACK
    DyeColorNumber: 10
    Group: "Armor"
    Enchantment: "Fire Protection"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [LEATHER,SLIME_BALL ,AIR,LEATHER,SLIME_BALL ,AIR,LEATHER,SLIME_BALL ,AIR]
  FireProtection3:
    DisplayName: "Fish Slime Coating"
    DisplayItem: INK_SACK
    DyeColorNumber: 11
    Group: "Armor"
    Enchantment: "Fire Protection"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [LEATHER,RAW_FISH,AIR,LEATHER,RAW_FISH,AIR,LEATHER,RAW_FISH,AIR]
  FireProtection4:
    DisplayName: "Prismarine Coating"
    DisplayItem: INK_SACK
    DyeColorNumber: 6
    Group: "Armor"
    Enchantment: "Fire Protection"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [LEATHER,ICE,AIR,LEATHER,ICE,AIR,LEATHER,ICE,AIR]
# Blast Protection #
  BlastProtection1:
    DisplayName: "Spider Silk Padding"
    DisplayItem: WOOL
    DyeColorNumber: 0
    Group: "Armor"
    Enchantment: "Blast Protection"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [LEATHER,STRING,AIR,LEATHER,STRING,AIR,LEATHER,STRING,AIR]
  BlastProtection2:
    DisplayName: "Wool Padding"
    DisplayItem: WOOL
    DyeColorNumber: 8
    Group: "Armor"
    Enchantment: "Blast Protection"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [LEATHER,WOOL,AIR,LEATHER,WOOL,AIR,LEATHER,WOOL,AIR]
  BlastProtection3:
    DisplayName: "Quartz Padding"
    DisplayItem: WOOL
    DyeColorNumber: 7
    Group: "Armor"
    Enchantment: "Blast Protection"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [LEATHER,QUARTZ,AIR,LEATHER,QUARTZ,AIR,LEATHER,QUARTZ,AIR]
  BlastProtection4:
    DisplayName: "Obsidian Padding"
    DisplayItem: WOOL
    DyeColorNumber: 15
    Group: "Armor"
    Enchantment: "Blast Protection"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [LEATHER,OBSIDIAN,AIR,LEATHER,OBSIDIAN,AIR,LEATHER,OBSIDIAN,AIR]
# Projectile Protection #
  ProjectileProtection1:
    DisplayName: "Wood Padding"
    DisplayItem: WOOD_STEP
    Group: "Armor"
    Enchantment: "Projectile Protection"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [LEATHER,WOOD,AIR,LEATHER,WOOD,AIR,LEATHER,WOOD,AIR]
  ProjectileProtection2:
    DisplayName: "Hard Wood Padding"
    DisplayItem: WOOD_STEP
    Group: "Armor"
    Enchantment: "Projectile Protection"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [LEATHER,LOG,AIR,LEATHER,LOG,AIR,LEATHER,LOG,AIR]
  ProjectileProtection3:
    DisplayName: "Flint Deflectors"
    DisplayItem: FLINT
    Group: "Armor"
    Enchantment: "Projectile Protection"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [LEATHER,FLINT,AIR,LEATHER,FLINT,AIR,LEATHER,FLINT,AIR]
  ProjectileProtection4:
    DisplayName: "Emerald Deflectors"
    DisplayItem: EMERALD
    Group: "Armor"
    Enchantment: "Projectile Protection"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [LEATHER,EMERALD,AIR,LEATHER,EMERALD,AIR,LEATHER,EMERALD,AIR]
# Thorns #
  Spikes1:
    DisplayName: "Armor Spikes"
    DisplayItem: IRON_FENCE
    Group: "Armor"
    Enchantment: "Thorns"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [LEATHER,WOOD,AIR,LEATHER,AIR,AIR,LEATHER,WOOD,AIR]
  Spikes2:
    DisplayName: "Advanced Armor Spikes"
    DisplayItem: IRON_FENCE
    Group: "Armor"
    Enchantment: "Thorns"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [LEATHER,COBBLESTONE,AIR,LEATHER,AIR,AIR,LEATHER,COBBLESTONE,AIR]
  Spikes3:
    DisplayName: "Superior Armor Spikes"
    DisplayItem: IRON_FENCE
    Group: "Armor"
    Enchantment: "Thorns"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [LEATHER,IRON_INGOT,AIR,LEATHER,AIR,AIR,LEATHER,IRON_INGOT,AIR]
#=================#
# HELMET UPGRADES #
#=================#
# Respiration #
  Respiration1:
    DisplayName: "Pumpkin Powder"
    DisplayItem: INK_SACK
    DyeColorNumber: 14
    Group: "Helmet"
    Enchantment: "Respiration"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [AIR,PUMPKIN,AIR,PUMPKIN,LEATHER,PUMPKIN,LEATHER,AIR,LEATHER]
  Respiration2:
    DisplayName: "Squid Powder"
    DisplayItem: INK_SACK
    DyeColorNumber: 4
    Group: "Helmet"
    Enchantment: "Respiration"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [AIR,INK_SACK,AIR,INK_SACK,LEATHER,INK_SACK,LEATHER,AIR,LEATHER]
  Respiration3:
    DisplayName: "Prismarine Powder"
    DisplayItem: INK_SACK
    DyeColorNumber: 6
    Group: "Helmet"
    Enchantment: "Respiration"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [AIR,ICE,AIR,ICE,LEATHER,ICE,LEATHER,AIR,LEATHER]
# Aqua Affinity #
  AquaAffinity1:
    DisplayName: "Helmet Visor"
    DisplayItem: THIN_GLASS
    Group: "Helmet"
    Enchantment: "Aqua Affinity"
    EnchantStrength: "1"
    DropChance: 5
    Recipe: [AIR,GLASS,AIR,GLASS,LEATHER,GLASS,LEATHER,AIR,LEATHER]
#================#
# BOOTS UPGRADES #
#================#
# Feather Falling #
  FeatherFalling1:
    DisplayName: "Leather Padding"
    DisplayItem: WOOL
    DyeColorNumber: 12
    Group: "Boots"
    Enchantment: "Feather Falling"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,LEATHER,AIR,LEATHER]
  FeatherFalling2:
    DisplayName: "Wool Padding"
    DisplayItem: WOOL
    DyeColorNumber: 0
    Group: "Boots"
    Enchantment: "Feather Falling"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,WOOL,AIR,WOOL]
  FeatherFalling3:
    DisplayName: "Hay Padding"
    DisplayItem: HAY_BLOCK
    Group: "Boots"
    Enchantment: "Feather Falling"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,HAY_BLOCK,AIR,HAY_BLOCK]
  FeatherFalling4:
    DisplayName: "Web Padding"
    DisplayItem: WEB
    Group: "Boots"
    Enchantment: "Feather Falling"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,WEB,AIR,WEB]
#=================#
# WEAPON UPGRADES #
#=================#
# Sharpness #
  Sharpness1:
    DisplayName: "Grinding Stone"
    DisplayItem: ANVIL
    Group: "Weapon"
    Enchantment: "Sharpness"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [STONE,STONE,STONE,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
  Sharpness2:
    DisplayName: "Advanced Grinding Stone"
    DisplayItem: ANVIL
    Group: "Weapon"
    Enchantment: "Sharpness"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [IRON_INGOT,IRON_INGOT,IRON_INGOT,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
  Sharpness3:
    DisplayName: "Superior Grinding Stone"
    DisplayItem: ANVIL
    Group: "Weapon"
    Enchantment: "Sharpness"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [OBSIDIAN,OBSIDIAN,OBSIDIAN,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
  Sharpness4:
    DisplayName: "Epic Grinding Stone"
    DisplayItem: ANVIL
    Group: "Weapon"
    Enchantment: "Sharpness"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [EMERALD,EMERALD,EMERALD,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
  Sharpness5:
    DisplayName: "Legendary Grinding Stone"
    DisplayItem: ANVIL
    Group: "Weapon"
    Enchantment: "Sharpness"
    EnchantStrength: "5"
    DropChance: 1
    Recipe: [DIAMOND,DIAMOND,DIAMOND,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
# Smite #
  Smite1:
    DisplayName: "Cross"
    DisplayItem: STICK
    Group: "Weapon"
    Enchantment: "Smite"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [AIR,STICK,AIR,STICK,STICK,STICK,AIR,STICK,AIR]
  Smite2:
    DisplayName: "Jeweled Cross"
    DisplayItem: BLAZE_ROD
    Group: "Weapon"
    Enchantment: "Smite"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [AIR,STICK,AIR,STICK,GOLD_INGOT,STICK,AIR,STICK,AIR]
  Smite3:
    DisplayName: "Minor Blessing"
    DisplayItem: BOOK
    Group: "Weapon"
    Enchantment: "Smite"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [AIR,AIR,AIR,GOLD_INGOT,BOOK,GOLD_INGOT,AIR,AIR,AIR]
  Smite4:
    DisplayName: "Blessing"
    DisplayItem: WRITTEN_BOOK
    Group: "Weapon"
    Enchantment: "Smite"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [AIR,AIR,AIR,EMERALD,BOOK,EMERALD,AIR,AIR,AIR]
  Smite5:
    DisplayName: "Major Blessing"
    DisplayItem: ENCHANTED_BOOK
    Group: "Weapon"
    Enchantment: "Smite"
    EnchantStrength: "5"
    DropChance: 1
    Recipe: [AIR,AIR,AIR,DIAMOND,BOOK,DIAMOND,AIR,AIR,AIR]
# Bane of Arthropods #
  BaneofArthropods1:
    DisplayName: "Wood Oil"
    DisplayItem: EXP_BOTTLE
    Group: "Weapon"
    Enchantment: "Bane of Arthropods"
    EnchantStrength: "1"
    DropChance: 20
    Recipe: [AIR,AIR,AIR,LOG,POTION,LOG,AIR,AIR,AIR]
  BaneofArthropods2:
    DisplayName: "Slime Oil"
    DisplayItem: EXP_BOTTLE
    Group: "Weapon"
    Enchantment: "Bane of Arthropods"
    EnchantStrength: "2"
    DropChance: 15
    Recipe: [AIR,AIR,AIR,SLIME_BALL,POTION,SLIME_BALL,AIR,AIR,AIR]
  BaneofArthropods3:
    DisplayName: "Melon Oil"
    DisplayItem: EXP_BOTTLE
    Group: "Weapon"
    Enchantment: "Bane of Arthropods"
    EnchantStrength: "3"
    DropChance: 10
    Recipe: [AIR,AIR,AIR,MELON,POTION,MELON,AIR,AIR,AIR]
  BaneofArthropods4:
    DisplayName: "Netherwart Oil"
    DisplayItem: EXP_BOTTLE
    Group: "Weapon"
    Enchantment: "Bane of Arthropods"
    EnchantStrength: "4"
    DropChance: 5
    Recipe: [AIR,AIR,AIR,NETHER_WARTS,POTION,NETHER_WARTS,AIR,AIR,AIR]
  BaneofArthropods5:
    DisplayName: "Magma Oil"
    DisplayItem: EXP_BOTTLE
    Group: "Weapon"
    Enchantment: "Bane of Arthropods"
    EnchantStrength: "5"
    DropChance: 1
    Recipe: [AIR,AIR,AIR,MAGMA_CREAM,POTION,MAGMA_CREAM,AIR,AIR,AIR]
# Knockback #
  Knockback1:
    DisplayName: "Weight"
    DisplayItem: CLAY_BRICK
    Group: "Weapon"
    Enchantment: "Knockback"
    EnchantStrength: "1"
    DropChance: 10
    Recipe: [AIR,CLAY_BRICK,AIR,AIR,CLAY_BRICK,AIR,AIR,CLAY_BRICK,AIR]
  Knockback2:
    DisplayName: "Heavy Weight"
    DisplayItem: NETHER_BRICK_ITEM
    Group: "Weapon"
    Enchantment: "Knockback"
    EnchantStrength: "2"
    DropChance: 5
    Recipe: [AIR,NETHER_BRICK_ITEM,AIR,AIR,NETHER_BRICK_ITEM,AIR,AIR,NETHER_BRICK_ITEM,AIR]
# Fire Aspect #
  FireAspect1:
    DisplayName: "Fire Powder"
    DisplayItem: INK_SACK
    DyeColorNumber: 1
    Group: "Weapon"
    Enchantment: "Fire Aspect"
    EnchantStrength: "1"
    DropChance: 10
    Recipe: [AIR,COAL,AIR,AIR,COAL,AIR,AIR,COAL,AIR]
  FireAspect2:
    DisplayName: "Inferno powder"
    DisplayItem: BLAZE_POWDER
    Group: "Weapon"
    Enchantment: "Fire Aspect"
    EnchantStrength: "2"
    DropChance: 5
    Recipe: [AIR,BLAZE_POWDER,AIR,AIR,BLAZE_POWDER,AIR,AIR,BLAZE_POWDER,AIR]
# Looting #
  Looting1:
    DisplayName: "Addition Powder"
    DisplayItem: INK_SACK
    DyeColorNumber: 7
    Group: "Weapon"
    Enchantment: "Looting"
    EnchantStrength: "1"
    DropChance: 15
    Recipe: [AIR,BONE,AIR,AIR,BONE,AIR,AIR,BONE,AIR]
  Looting2:
    DisplayName: "Multiplication Powder"
    DisplayItem: INK_SACK
    DyeColorNumber: 8
    Group: "Weapon"
    Enchantment: "Looting"
    EnchantStrength: "2"
    DropChance: 10
    Recipe: [AIR,SULPHUR,AIR,AIR,SULPHUR,AIR,AIR,SULPHUR,AIR]
  Looting3:
    DisplayName: "Exponential Powder"
    DisplayItem: INK_SACK
    DyeColorNumber: 6
    Group: "Weapon"
    Enchantment: "Looting"
    EnchantStrength: "3"
    DropChance: 5
    Recipe: [AIR,ENDER_PEARL,AIR,AIR,ENDER_PEARL,AIR,AIR,ENDER_PEARL,AIR]


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