Configuration
Config:
# The color code character for the name of the upgrade
# Color codes can be found on the Minecraft Wiki.
UpgradeNameColor: '6'
# Should the anvil sound play whenever a player adds an upgrade to an item?
UpgradeAnvilSound: true
# Should recipes be enabled for upgrades?
EnableRecipes: true
# Should Mobs be allowed to drop upgrades?
EnableMobDrops: true
# How often should mobs drop an upgrade?
# Any value 1-100. 5 = 5% of the time
UpgradeDropChance: 5
# Should the experience orb sound play when a mob drops an item?
UpgradeDropSound: true
# Which Mobs should drop items?
ItemDropMobs:
- ZOMBIE
- SKELETON
- SPIDER
- CREEPER
- ENDERMAN
#============================================#
# It is possible to make as many upgrades as you want as #
# long as you follow the configuration file examples. #
#============================================#
#Upgrades:
# Spikes1:
# -- The upgrade name. (Only used in commands)
#
# DisplayName: "Armor Spikes"
# -- The upgrade display name. This is what the name of the upgrade will be.
#
# DisplayItem: IRON_FENCE
# -- The upgrade display item. This is what the upgrade will be.
#
# Group: "Armor"
# -- This is what type of items should be allowed to use this upgrade.
# -- Groups: Armor, Helmet, Boots, Weapon, Tool, Bow, Fishing Rod
#
# Enchantment: "Thorns"
# -- This is what Enchantment the upgrade will give.
# -- Enchantments: (Armor) Blast Protection, Fire Protection, Projectile Protection,
# Protection, Thorns, Unbreaking, (Helmet) Respiration, Aqua Affinity,
# (Boots) Feather Falling, (Weapon) Sharpness, Smite, Bane of Arthropods,
# Knockback, Fire Aspect, Looting, (Tool) Efficiency, Silk Touch, Fortune,
# (Bow) Punch, Power, Flame, Infinity, (Fishing Rod) Lure, Luck of the Sea.
#
# EnchantStrength: "1"
# -- This is the strength of the enchantment.
# -- If the strength is not allowed normally, it won't work here.
# So you can't create a "Protection 10" Helmet
#
# DropChance: 20
# -- The chance that this particular upgrade will be dropped.
# DropChance is proportional to all DropChance counts added together
# So, if all DropChance counts added together = 500 and the item has
# a DropChance of 50 the, the chance to drop is 500/50 or 10%.
# Not making any sense? Make sure all the DropChances only add up to 100 then.
#
# Recipe: [LEATHER,WOOD,AIR,LEATHER,AIR,AIR,LEATHER,WOOD,AIR]
# -- The crafting recipe used to craft the item.
# -- If the above recipe was put into a crafting table, it would look like this:
# _____________________
# |leather | wood | air |
# |leather | air | air |
# |leather | wood | air |
# |_____________________|
#
# -- The first three on the list make up the first row of the crafting table and
# the second group of three on the list make up the second row of the crafting table
# and the final three in the list make up the third row of the crafting table.
Upgrades:
#================#
# ARMOR UPGRADES #
#================#
# Protection #
Protection1:
DisplayName: "Armor Studs"
DisplayItem: 371
Group: "Armor"
Enchantment: "Protection"
EnchantStrength: "1"
DropChance: 20
Recipe: [LEATHER,COBBLESTONE,AIR,LEATHER,COBBLESTONE,AIR,LEATHER,COBBLESTONE,AIR]
Protection2:
DisplayName: "Armor Reinforcement"
DisplayItem: 334
Group: "Armor"
Enchantment: "Protection"
EnchantStrength: "2"
DropChance: 15
Recipe: [LEATHER,LEATHER,AIR,LEATHER,LEATHER,AIR,LEATHER,LEATHER,AIR]
Protection3:
DisplayName: "Advanced Armor Studs"
DisplayItem: 370
Group: "Armor"
Enchantment: "Protection"
EnchantStrength: "3"
DropChance: 10
Recipe: [LEATHER,IRON_INGOT,AIR,LEATHER,IRON_INGOT,AIR,LEATHER,IRON_INGOT,AIR]
Protection4:
DisplayName: "Advanced Armor Reinforcement"
DisplayItem: 406
Group: "Armor"
Enchantment: "Protection"
EnchantStrength: "4"
DropChance: 5
Recipe: [LEATHER,DIAMOND,AIR,LEATHER,DIAMOND,AIR,LEATHER,DIAMOND,AIR]
# Fire Protection #
FireProtection1:
DisplayName: "Netherdust Coating"
DisplayItem: INK_SACK
DyeColorNumber: 1
Group: "Armor"
Enchantment: "Fire Protection"
EnchantStrength: "1"
DropChance: 20
Recipe: [LEATHER,NETHERRACK,AIR,LEATHER,NETHERRACK,AIR,LEATHER,NETHERRACK,AIR]
FireProtection2:
DisplayName: "Slime Coating"
DisplayItem: INK_SACK
DyeColorNumber: 10
Group: "Armor"
Enchantment: "Fire Protection"
EnchantStrength: "2"
DropChance: 15
Recipe: [LEATHER,SLIME_BALL ,AIR,LEATHER,SLIME_BALL ,AIR,LEATHER,SLIME_BALL ,AIR]
FireProtection3:
DisplayName: "Fish Slime Coating"
DisplayItem: INK_SACK
DyeColorNumber: 11
Group: "Armor"
Enchantment: "Fire Protection"
EnchantStrength: "3"
DropChance: 10
Recipe: [LEATHER,RAW_FISH,AIR,LEATHER,RAW_FISH,AIR,LEATHER,RAW_FISH,AIR]
FireProtection4:
DisplayName: "Prismarine Coating"
DisplayItem: INK_SACK
DyeColorNumber: 6
Group: "Armor"
Enchantment: "Fire Protection"
EnchantStrength: "4"
DropChance: 5
Recipe: [LEATHER,ICE,AIR,LEATHER,ICE,AIR,LEATHER,ICE,AIR]
# Blast Protection #
BlastProtection1:
DisplayName: "Spider Silk Padding"
DisplayItem: WOOL
DyeColorNumber: 0
Group: "Armor"
Enchantment: "Blast Protection"
EnchantStrength: "1"
DropChance: 20
Recipe: [LEATHER,STRING,AIR,LEATHER,STRING,AIR,LEATHER,STRING,AIR]
BlastProtection2:
DisplayName: "Wool Padding"
DisplayItem: WOOL
DyeColorNumber: 8
Group: "Armor"
Enchantment: "Blast Protection"
EnchantStrength: "2"
DropChance: 15
Recipe: [LEATHER,WOOL,AIR,LEATHER,WOOL,AIR,LEATHER,WOOL,AIR]
BlastProtection3:
DisplayName: "Quartz Padding"
DisplayItem: WOOL
DyeColorNumber: 7
Group: "Armor"
Enchantment: "Blast Protection"
EnchantStrength: "3"
DropChance: 10
Recipe: [LEATHER,QUARTZ,AIR,LEATHER,QUARTZ,AIR,LEATHER,QUARTZ,AIR]
BlastProtection4:
DisplayName: "Obsidian Padding"
DisplayItem: WOOL
DyeColorNumber: 15
Group: "Armor"
Enchantment: "Blast Protection"
EnchantStrength: "4"
DropChance: 5
Recipe: [LEATHER,OBSIDIAN,AIR,LEATHER,OBSIDIAN,AIR,LEATHER,OBSIDIAN,AIR]
# Projectile Protection #
ProjectileProtection1:
DisplayName: "Wood Padding"
DisplayItem: WOOD_STEP
Group: "Armor"
Enchantment: "Projectile Protection"
EnchantStrength: "1"
DropChance: 20
Recipe: [LEATHER,WOOD,AIR,LEATHER,WOOD,AIR,LEATHER,WOOD,AIR]
ProjectileProtection2:
DisplayName: "Hard Wood Padding"
DisplayItem: WOOD_STEP
Group: "Armor"
Enchantment: "Projectile Protection"
EnchantStrength: "2"
DropChance: 15
Recipe: [LEATHER,LOG,AIR,LEATHER,LOG,AIR,LEATHER,LOG,AIR]
ProjectileProtection3:
DisplayName: "Flint Deflectors"
DisplayItem: FLINT
Group: "Armor"
Enchantment: "Projectile Protection"
EnchantStrength: "3"
DropChance: 10
Recipe: [LEATHER,FLINT,AIR,LEATHER,FLINT,AIR,LEATHER,FLINT,AIR]
ProjectileProtection4:
DisplayName: "Emerald Deflectors"
DisplayItem: EMERALD
Group: "Armor"
Enchantment: "Projectile Protection"
EnchantStrength: "4"
DropChance: 5
Recipe: [LEATHER,EMERALD,AIR,LEATHER,EMERALD,AIR,LEATHER,EMERALD,AIR]
# Thorns #
Spikes1:
DisplayName: "Armor Spikes"
DisplayItem: IRON_FENCE
Group: "Armor"
Enchantment: "Thorns"
EnchantStrength: "1"
DropChance: 20
Recipe: [LEATHER,WOOD,AIR,LEATHER,AIR,AIR,LEATHER,WOOD,AIR]
Spikes2:
DisplayName: "Advanced Armor Spikes"
DisplayItem: IRON_FENCE
Group: "Armor"
Enchantment: "Thorns"
EnchantStrength: "2"
DropChance: 15
Recipe: [LEATHER,COBBLESTONE,AIR,LEATHER,AIR,AIR,LEATHER,COBBLESTONE,AIR]
Spikes3:
DisplayName: "Superior Armor Spikes"
DisplayItem: IRON_FENCE
Group: "Armor"
Enchantment: "Thorns"
EnchantStrength: "3"
DropChance: 10
Recipe: [LEATHER,IRON_INGOT,AIR,LEATHER,AIR,AIR,LEATHER,IRON_INGOT,AIR]
#=================#
# HELMET UPGRADES #
#=================#
# Respiration #
Respiration1:
DisplayName: "Pumpkin Powder"
DisplayItem: INK_SACK
DyeColorNumber: 14
Group: "Helmet"
Enchantment: "Respiration"
EnchantStrength: "1"
DropChance: 20
Recipe: [AIR,PUMPKIN,AIR,PUMPKIN,LEATHER,PUMPKIN,LEATHER,AIR,LEATHER]
Respiration2:
DisplayName: "Squid Powder"
DisplayItem: INK_SACK
DyeColorNumber: 4
Group: "Helmet"
Enchantment: "Respiration"
EnchantStrength: "2"
DropChance: 15
Recipe: [AIR,INK_SACK,AIR,INK_SACK,LEATHER,INK_SACK,LEATHER,AIR,LEATHER]
Respiration3:
DisplayName: "Prismarine Powder"
DisplayItem: INK_SACK
DyeColorNumber: 6
Group: "Helmet"
Enchantment: "Respiration"
EnchantStrength: "3"
DropChance: 10
Recipe: [AIR,ICE,AIR,ICE,LEATHER,ICE,LEATHER,AIR,LEATHER]
# Aqua Affinity #
AquaAffinity1:
DisplayName: "Helmet Visor"
DisplayItem: THIN_GLASS
Group: "Helmet"
Enchantment: "Aqua Affinity"
EnchantStrength: "1"
DropChance: 5
Recipe: [AIR,GLASS,AIR,GLASS,LEATHER,GLASS,LEATHER,AIR,LEATHER]
#================#
# BOOTS UPGRADES #
#================#
# Feather Falling #
FeatherFalling1:
DisplayName: "Leather Padding"
DisplayItem: WOOL
DyeColorNumber: 12
Group: "Boots"
Enchantment: "Feather Falling"
EnchantStrength: "1"
DropChance: 20
Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,LEATHER,AIR,LEATHER]
FeatherFalling2:
DisplayName: "Wool Padding"
DisplayItem: WOOL
DyeColorNumber: 0
Group: "Boots"
Enchantment: "Feather Falling"
EnchantStrength: "2"
DropChance: 15
Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,WOOL,AIR,WOOL]
FeatherFalling3:
DisplayName: "Hay Padding"
DisplayItem: HAY_BLOCK
Group: "Boots"
Enchantment: "Feather Falling"
EnchantStrength: "3"
DropChance: 10
Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,HAY_BLOCK,AIR,HAY_BLOCK]
FeatherFalling4:
DisplayName: "Web Padding"
DisplayItem: WEB
Group: "Boots"
Enchantment: "Feather Falling"
EnchantStrength: "4"
DropChance: 5
Recipe: [AIR,AIR,AIR,LEATHER,AIR,LEATHER,WEB,AIR,WEB]
#=================#
# WEAPON UPGRADES #
#=================#
# Sharpness #
Sharpness1:
DisplayName: "Grinding Stone"
DisplayItem: ANVIL
Group: "Weapon"
Enchantment: "Sharpness"
EnchantStrength: "1"
DropChance: 20
Recipe: [STONE,STONE,STONE,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
Sharpness2:
DisplayName: "Advanced Grinding Stone"
DisplayItem: ANVIL
Group: "Weapon"
Enchantment: "Sharpness"
EnchantStrength: "2"
DropChance: 15
Recipe: [IRON_INGOT,IRON_INGOT,IRON_INGOT,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
Sharpness3:
DisplayName: "Superior Grinding Stone"
DisplayItem: ANVIL
Group: "Weapon"
Enchantment: "Sharpness"
EnchantStrength: "3"
DropChance: 10
Recipe: [OBSIDIAN,OBSIDIAN,OBSIDIAN,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
Sharpness4:
DisplayName: "Epic Grinding Stone"
DisplayItem: ANVIL
Group: "Weapon"
Enchantment: "Sharpness"
EnchantStrength: "4"
DropChance: 5
Recipe: [EMERALD,EMERALD,EMERALD,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
Sharpness5:
DisplayName: "Legendary Grinding Stone"
DisplayItem: ANVIL
Group: "Weapon"
Enchantment: "Sharpness"
EnchantStrength: "5"
DropChance: 1
Recipe: [DIAMOND,DIAMOND,DIAMOND,AIR,IRON_INGOT,AIR,IRON_INGOT,IRON_INGOT,IRON_INGOT]
# Smite #
Smite1:
DisplayName: "Cross"
DisplayItem: STICK
Group: "Weapon"
Enchantment: "Smite"
EnchantStrength: "1"
DropChance: 20
Recipe: [AIR,STICK,AIR,STICK,STICK,STICK,AIR,STICK,AIR]
Smite2:
DisplayName: "Jeweled Cross"
DisplayItem: BLAZE_ROD
Group: "Weapon"
Enchantment: "Smite"
EnchantStrength: "2"
DropChance: 15
Recipe: [AIR,STICK,AIR,STICK,GOLD_INGOT,STICK,AIR,STICK,AIR]
Smite3:
DisplayName: "Minor Blessing"
DisplayItem: BOOK
Group: "Weapon"
Enchantment: "Smite"
EnchantStrength: "3"
DropChance: 10
Recipe: [AIR,AIR,AIR,GOLD_INGOT,BOOK,GOLD_INGOT,AIR,AIR,AIR]
Smite4:
DisplayName: "Blessing"
DisplayItem: WRITTEN_BOOK
Group: "Weapon"
Enchantment: "Smite"
EnchantStrength: "4"
DropChance: 5
Recipe: [AIR,AIR,AIR,EMERALD,BOOK,EMERALD,AIR,AIR,AIR]
Smite5:
DisplayName: "Major Blessing"
DisplayItem: ENCHANTED_BOOK
Group: "Weapon"
Enchantment: "Smite"
EnchantStrength: "5"
DropChance: 1
Recipe: [AIR,AIR,AIR,DIAMOND,BOOK,DIAMOND,AIR,AIR,AIR]
# Bane of Arthropods #
BaneofArthropods1:
DisplayName: "Wood Oil"
DisplayItem: EXP_BOTTLE
Group: "Weapon"
Enchantment: "Bane of Arthropods"
EnchantStrength: "1"
DropChance: 20
Recipe: [AIR,AIR,AIR,LOG,POTION,LOG,AIR,AIR,AIR]
BaneofArthropods2:
DisplayName: "Slime Oil"
DisplayItem: EXP_BOTTLE
Group: "Weapon"
Enchantment: "Bane of Arthropods"
EnchantStrength: "2"
DropChance: 15
Recipe: [AIR,AIR,AIR,SLIME_BALL,POTION,SLIME_BALL,AIR,AIR,AIR]
BaneofArthropods3:
DisplayName: "Melon Oil"
DisplayItem: EXP_BOTTLE
Group: "Weapon"
Enchantment: "Bane of Arthropods"
EnchantStrength: "3"
DropChance: 10
Recipe: [AIR,AIR,AIR,MELON,POTION,MELON,AIR,AIR,AIR]
BaneofArthropods4:
DisplayName: "Netherwart Oil"
DisplayItem: EXP_BOTTLE
Group: "Weapon"
Enchantment: "Bane of Arthropods"
EnchantStrength: "4"
DropChance: 5
Recipe: [AIR,AIR,AIR,NETHER_WARTS,POTION,NETHER_WARTS,AIR,AIR,AIR]
BaneofArthropods5:
DisplayName: "Magma Oil"
DisplayItem: EXP_BOTTLE
Group: "Weapon"
Enchantment: "Bane of Arthropods"
EnchantStrength: "5"
DropChance: 1
Recipe: [AIR,AIR,AIR,MAGMA_CREAM,POTION,MAGMA_CREAM,AIR,AIR,AIR]
# Knockback #
Knockback1:
DisplayName: "Weight"
DisplayItem: CLAY_BRICK
Group: "Weapon"
Enchantment: "Knockback"
EnchantStrength: "1"
DropChance: 10
Recipe: [AIR,CLAY_BRICK,AIR,AIR,CLAY_BRICK,AIR,AIR,CLAY_BRICK,AIR]
Knockback2:
DisplayName: "Heavy Weight"
DisplayItem: NETHER_BRICK_ITEM
Group: "Weapon"
Enchantment: "Knockback"
EnchantStrength: "2"
DropChance: 5
Recipe: [AIR,NETHER_BRICK_ITEM,AIR,AIR,NETHER_BRICK_ITEM,AIR,AIR,NETHER_BRICK_ITEM,AIR]
# Fire Aspect #
FireAspect1:
DisplayName: "Fire Powder"
DisplayItem: INK_SACK
DyeColorNumber: 1
Group: "Weapon"
Enchantment: "Fire Aspect"
EnchantStrength: "1"
DropChance: 10
Recipe: [AIR,COAL,AIR,AIR,COAL,AIR,AIR,COAL,AIR]
FireAspect2:
DisplayName: "Inferno powder"
DisplayItem: BLAZE_POWDER
Group: "Weapon"
Enchantment: "Fire Aspect"
EnchantStrength: "2"
DropChance: 5
Recipe: [AIR,BLAZE_POWDER,AIR,AIR,BLAZE_POWDER,AIR,AIR,BLAZE_POWDER,AIR]
# Looting #
Looting1:
DisplayName: "Addition Powder"
DisplayItem: INK_SACK
DyeColorNumber: 7
Group: "Weapon"
Enchantment: "Looting"
EnchantStrength: "1"
DropChance: 15
Recipe: [AIR,BONE,AIR,AIR,BONE,AIR,AIR,BONE,AIR]
Looting2:
DisplayName: "Multiplication Powder"
DisplayItem: INK_SACK
DyeColorNumber: 8
Group: "Weapon"
Enchantment: "Looting"
EnchantStrength: "2"
DropChance: 10
Recipe: [AIR,SULPHUR,AIR,AIR,SULPHUR,AIR,AIR,SULPHUR,AIR]
Looting3:
DisplayName: "Exponential Powder"
DisplayItem: INK_SACK
DyeColorNumber: 6
Group: "Weapon"
Enchantment: "Looting"
EnchantStrength: "3"
DropChance: 5
Recipe: [AIR,ENDER_PEARL,AIR,AIR,ENDER_PEARL,AIR,AIR,ENDER_PEARL,AIR]
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