Config help
config: This determines if physical tokens will drop or a virtual currency. If a physical token is dropped, it needs to be picked up (and potentially griefed) by a player. Virtual (set false) is simply added to the player who kills a mob.
- dropTokens: true
This will drop tokens from 1 to MAX set below in each mob type
- randomizeDrops: true
Required for mode NPC or MIXED below and requires Citizens plugin
- citizenHook: true
This will disable players from crafting Enchantment Tables
- disableEnchantmentTable: true
This will enable permission checking - requires Vault and a permissions plugin
- enabledPermissions: true
Methods can be MIXED, NPC or SIGN, if you choose NPC or MIXED you must have Citizens enabled and installed
- method: mixed
This is the NAMES of the CitizenNPCs you want to handle upgrades.
- npc:
- armor: ArmorMaster
- weapon: WeaponMaster
- tool: ToolMaster
Permission needed if above enabledPermissions: true
Token, TextColor and Name are if physical tokens are being dropped
Purchase
- allow:true will allow players to BUY tokens at that currency cost
tokens:
- weapon:
- permission: upgrade.weapon
- token: clay_ball
- textcolor: green
- name: Weapon Token
- purchase:
- allow: true
- cost: 100
Here you can configure certain specific items.
Weapon - damageIncrease is the increase PER UPGRADE a weapon will receive
Max is the TOTAL number of upgrades an item can receive
upgrades:
- weapon:
- damageIncrease: .25
- max: 50
- armor:
- max: 50
- tool:
- max: 50
items:
- override with permission -> upgrade.MATERIAL
- example: upgrade.diamond_sword
- anything set 'false' will not be allowed to upgrade
- unless they are an OP or have the override permission
Set any item to false and they will not be able to upgrade it DIAMOND_SWORD: true DIAMOND_AXE: false
- allow: true mean this mob will add tokens to the players bank
- chance = % chance to award upgrade currency
- max is the max number a mob will increase a player bank
- mobs:
- blaze:
- allow: true
- chance: 10
- max: 10
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