Config help

config: This determines if physical tokens will drop or a virtual currency. If a physical token is dropped, it needs to be picked up (and potentially griefed) by a player. Virtual (set false) is simply added to the player who kills a mob.

  • dropTokens: true

This will drop tokens from 1 to MAX set below in each mob type

  • randomizeDrops: true

Required for mode NPC or MIXED below and requires Citizens plugin

  • citizenHook: true

This will disable players from crafting Enchantment Tables

  • disableEnchantmentTable: true

This will enable permission checking - requires Vault and a permissions plugin

  • enabledPermissions: true

Methods can be MIXED, NPC or SIGN, if you choose NPC or MIXED you must have Citizens enabled and installed

  • method: mixed

This is the NAMES of the CitizenNPCs you want to handle upgrades.

  • npc:
  • armor: ArmorMaster
  • weapon: WeaponMaster
  • tool: ToolMaster

Permission needed if above enabledPermissions: true

Token, TextColor and Name are if physical tokens are being dropped

Purchase

  • allow:true will allow players to BUY tokens at that currency cost

tokens:

  • weapon:
  • permission: upgrade.weapon
  • token: clay_ball
  • textcolor: green
  • name: Weapon Token
  • purchase:
  • allow: true
  • cost: 100

Here you can configure certain specific items.

Weapon - damageIncrease is the increase PER UPGRADE a weapon will receive

Max is the TOTAL number of upgrades an item can receive

upgrades:

  • weapon:
  • damageIncrease: .25
  • max: 50
  • armor:
  • max: 50
  • tool:
  • max: 50

items:

  • override with permission -> upgrade.MATERIAL
  • example: upgrade.diamond_sword
  • anything set 'false' will not be allowed to upgrade
  • unless they are an OP or have the override permission

Set any item to false and they will not be able to upgrade it DIAMOND_SWORD: true DIAMOND_AXE: false

  • allow: true mean this mob will add tokens to the players bank
  • chance = % chance to award upgrade currency
  • max is the max number a mob will increase a player bank
  • mobs:
  • blaze:
  • allow: true
  • chance: 10
  • max: 10

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