Config
Config of UltimateRockets
Below is the default version of the latest config.yml
# _____ ________________ _____ ________ ______ _____ # __ / / /__ /_ /___(_)______ _________ __ /________ __ \______________ /________ /________ # _ / / /__ /_ __/_ /__ __ `__ \ __ `/ __/ _ \_ /_/ / __ \ ___/_ //_/ _ \ __/_ ___/ # / /_/ / _ / / /_ _ / _ / / / / / /_/ // /_ / __/ _, _// /_/ / /__ _ ,< / __/ /_ _(__ ) # \____/ /_/ \__/ /_/ /_/ /_/ /_/\__,_/ \__/ \___//_/ |_| \____/\___/ /_/|_| \___/\__/ /____/ # # Copyright DarkBlade12; All rights reserved. # DarkBlade12 is the developer and respective owner of this plugin. # This section contains settings for the rocket editor Editor_Settings: # This is the maximum value of effects that can be added to a rocket via the editor Max_Effects: 3 # This section contains settings for rocket launchers Launcher_Settings: # This is the default launcher name, which will be used for launcher name generation # "<num>" is a placeholder for a randomly generated number # "<num>" will be automatically inserted if this string doesn't contain it Default_Name: l<num> # This section contains settings which determine the logging behaviour of launchers Logging_Settings: # If this is set to true, it will log the creation of launchers Creation: false # If this is set to true, it will log the removal of launchers Removal: false # If this is set to true, it will log the state changes of launchers (activation & deactivation) Change_State: false # This section contains settings for rockets Rocket_Settings: # This is the default rocket name, which will be used for rocket name generation # "<num>" is a placeholder for a randomly generated number # "<num>" will be automatically inserted if this string doesn't contain it Default_Name: r<num> # This section contains settings for the rocket randomizer Randomizer_Settings: # This is the minimum value of effects that will generated Min_Effects: 1 # This is the maximum value of effects that can be generated Max_Effects: 3 # This is the minimum value of colors that will generated per effect Min_Colors: 1 # This is the maximum value of colors that can be generated per effect Max_Colors: 6
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