Ultimate SkyGrid
Ultimate SkyGrid - Change Log - SERVER LIST - SUPPORTERS
- IMPORTANT - Putting too many chests in the world may cause the populator to crash. There is a lot of arithmetic/variables/random numbers that happen when populating chests, it's fairly intensive.
- Version 0.2.3 released! See change log.
- As it's been quite a long time since the update before this last one, send me pm's if you currently are running or planning to run a server.
Yet another SkyGrid plugin based off SethBling's idea.
ProsperCraft made a video series of this plugin for an earlier version. Check it out here! Find his server info in the server list.
Don't be afraid to leave feedback, suggestions or criticisms.
Features:
- You have the option of putting Nether and normal blocks in main world or you can just do normal.
- Everything that's possible in vanilla Minecraft should be possible with this map.
- Chests may contain valuable materials. If you set your main world to only spawn normal blocks. Nether items will be in the nether skygrid only.
- This plugin comes with a config file that allows you to set various options to make your world unique.
- Recommended for use in a Hardcore-Survival mode server setup
- More images located in the image tab above this description.
- NetherSkyGrid and EndSkyGrid options from 0.1.9.
- Each type of world has its own /usg home. If you arnt in skygrid it'll default to the main world. Otherwise you will goto the home of the current skygrid world type you are in.
A note from uSkyblock's Team:
For the people that don't know it yet, the uSkyblock team, have altered the config so that it can make use of the world generator of UltimateSkyGrid plugin. This way you can setup a separate server (bungee) with a grid world and all the features of uSkyblock.
More info can be found here how to set this up.
Permissions:
- UltimateSkyGrid.sethome
- UltimateSkyGrid.home
- UltimateSkyGrid.reload
Commands:
- /usg - using this command with one of three keywords will access the commands included in the plugin.
- /usg sethome
- /usg home
- /usg reload - this reloads the plugin, updating your configurations without the need to restart the server.
Use with Multiverse Core:
With Multiverse core installed simply drag the UltimateSkyGrid jar file into your plugins folder of your bukkit server.
Type /mv create SkyGrid normal -g UltimateSkyGrid This will generate your world. To get there: simply type /mv tp SkyGrid
Use with editing bukkit.yml:
This plugin has the load: startup designation in the plugin.yml file. This will allow you to assign it as your default generator to your main world.
Open bukkit.yml and below everything write:
worlds: world: generator: UltimateSkyGrid world_nether: generator: UltimateSkyGrid world_the_end: generator: UltimateSkyGrid
It is important to note in yml files not to use tab to indent. I believe bukkit.yml is set up on double spaces. so make sure each indent is only 2 spaces more than the previous one. Note: Make sure the value for World_Name: in the config.yml for this plugin matches the name of the world that your using the skygrid generator in.
Example:
worlds:(enter)
(spacebar)(spacebar)world:(enter)
(spacebar)(spacebar)(spacebar)(spacebar)generator:(spacebar)UltimateSkyGrid
IMPORTANT
- For 0.1.5 and newer: It is important that your config.yml file associated with this plugin have the World_Name: (WorldNamehere) exactly right. Case sensitive. If your config file doesn't have this value in it. You have the 0.1.4 or before config. Either delete or change the name of your current config file and when you reload your server it should generate an up to date one. Alternatively you can copy the config.yml from inside the jar and overwrite the one in the /plugins/UltimateSkyGrid folder.
ANOTHER NOTE
- Because of the way the generator uses worldheight, if you set the end height and nether height to different values than your world height, you'll get an arrayOutOfBounds exception. So for now use all the same heights to combat this, until I figure out a working solution, if there is one.
@GlenxD
typing /usg home will give you random coordinates within the boundaries set by the configuration file.
@xxtreepuncherxx
I suspect something has been changed in 1.6.1. Haven't had time to look at it.
@John__B
Make sure all the world heights are the same, that issue hasnt been resolved.
Look under ANOTHER NOTE above.
@EQUIN0X3
You would have to create a world for each one and set the border very small.
I really don't suggest this, unless you have plenty of ram and a small player base or only for donators.
Have them share the world instead. :)
How do I make it to where everyone has there own SkyGrid? I did make it and do /mvtp SkyGrid, and it just one big one.. How do I make just one for each?
Server keep crashing with 1.6.1
Everything is up to date with the currewnt builds. Using Spigot, latest Dev build and Skygrid 0.2.1
Server boots perfectly until someone teleports, then it locks up, there is no errors on console.
Thank you in advance
@MadArkael (...)
crash caused with using nethrar + uskygrid in mc 1.5.2 + 1.6.1
A question, how does the random spawning work? I tried configuring it in the config but i still always spawn on x=0 and z=0
Hosting this freely, join my server:
legioncraft.nl
@John__B
Make sure all the world heights are set to the same height. I still haven't found a way around this yet.
crash on start. 0.2.1
http://pastebin.com/a9qvF9QR crashreport.txt
http://pastebin.com/cHYwxP3z server.log
http://pastebin.com/b9vCqbPY config.yml
@phsphr
What exactly was happening when this occured. Start-up? After it had been running for a while. Try to fill me in as best as possible.
@NathanWolfu
You're the first one to report such a case, I might assume its something you are doing. If you run me through your process on how you are starting up your server, I might be able to help.
@EnkyHD
If a player sets their home while falling, I don't feel sorry for them. haha :) I'm going to give this one to creative admin-ing, if this interesting circumstance happens, you might have to intervene.
Another option is for you to goto the ultimateskygrid plugin folder find their individual player file and delete it, so the system thinks it doesn't exist and creates a random new one.
@likeaboss43
If this plugin is running on a bukkit server you should just be able to type /usg home and this will automatically set random coordinates for each user individually and teleport them to the world you have your config file named to.
@Honey_Monster2
You must have something typed incorrectly, or the plugin for some reason isnt enabled, or you left out the needed stuff at the end of your bukkit.yml file. See above under use with editing bukkit.yml.
Hello. When I build in my skygrid world, Everything built disapears?
What happens if a player sets their home when falling won't they be stuck falling? Possibly a command to get them a new home?
Hello, I have this plugin on my server (IP: bosscraftmc43.no-ip.org) and was wondering how to have people randomly tp to a block somewhere. Thanks!
Hello, i am trying create the skygrid world, but for some reason it is creating a normal world,. Not the skygrid. Any idea why?
@MadArkael
Same error as reported below, something to do with your chunk populator interacting with the bukkit api.
http://pastebin.com/jjTCssMR
@MadArkael
I used a world fill plugin and haven't come across this error.