TreasureHunt
TreasureHunt 1.1
- Randomly-Generated Chests - Stationary Chests - Money Distribution - Multiple ItemLists - Excessively Configurable - Excessively Fun -
Find that loot!
Message from Taien
I've officially changed the license to Public Domain. I don't have time to maintain the project anymore, obviously. Sorry guys....hopefully someone will take over for me. If you want me to give you official access to the plugin, PM me. I'll pick someone based on their other plugins' quality. I put a lot of work into this plugin and am sorry to have to do this, but I don't even really play MC anymore since I no longer am in contact with all the people I used to play with. Sorry...
Hello everyone. This is my second released plugin for bukkit, but probably my tenth or twelfth overall.
The purpose of TreasureHunt is to give people even more fun things to do in your server. The plugin allows your worlds to randomly generate chests based on very specific settings that you choose. You can use any number of worlds with this plugin, and each can have a different configuration. :) You can also set up specifically enchanted items to appear in your chests, stationary chests that respawn after an interval (with a bit of randomization), and as many custom item lists as you could ever want - to use a separate item list for each world or even for each stationary chest!
For ALL info on how it works, please see the Plugin Tutorial section. :)
Plugins Supported
- PRIOR TO 1.0: Vault (for economy and permissions)
- 1.0+: Vault (for economy and permissions), WorldGuard and Towny (to prevent chests spawning in certain areas)
Note: If you don't use Vault, ops can still do the admin commands. See command list for details.
Help! I can't get any chests to spawn automatically!
Please see Example Configs. :)
Planned Features (Soon)
- Option to create maps centered at the chest location, fully mapped.
- Suggestions?
Next Version (1.2)
Green = Done Red = Not Done Gold = In Progress
- Add support for Residence.
- Config option ChooseChunkFirst - will tell location selection to choose one chunk to perform all of the spawn checks in. This will potentially cause more failed spawns (meaning the spawn attempt would be cancelled until you hit your random chest chance again), but is designed to help out servers which backup their world on a constant basis. (TreasureHunt needs to check certain conditions in each spawn location. This causes the chunk's modified date to update on the server, although I fail to understand why since it's not actually changing anything. To prevent many chunks being "modified" by TreasureHunt, this option will be added.)
- Command for normal players to find out how many of each type of chest (Common, Uncommon, etc) are currently present in the world.
- Change Damage on EnchantedItems entires to MinDamage and MaxDamage, to give you a chance to assign the spawned item a random damage between those values if you wish.
- Cover error messages with the new message system as well.
- Config option to have messages about chests only displayed within the world they originated in.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
- RandomGen and GenValue options for EnchantedItems entries, to allow the plugin to randomly assign enchantments to the item instead of using the Effects list to be specific.
- Command to view a list of EnchantedItems entries ingame, /th enchlist. Command to view a list of CustomLists entries and one for WorldLists, /th customlists and /th worldlists.
Known Bugs
- See Ticket section.
Changelog
Version 1.1
- Removed TopChestsByValue config option and converted /tophunters to /top and /top values, which displays by chests or by values respectively. /top command is also aliased as /thtop.
- Fixed a bug with PlayerData loading. /top should no longer reset on server restarts.
- Moved other updates to 1.2 due to PlayerData bug needing a fast release.
Version 1.0
Note About 1.0
Be sure to back up your config prior to updating to 1.0. There are changes to the config structure, and to be honest I am not good at writing conversion methods. The changes will be obvious enough once you see the new version of the config compared to the old version, so you should be able to copy/paste old data directly into the new file once you've got it running.
- New optimization for chest spawning. No more lag when a chest location is being selected!
- Connection to WorldGuard to prevent chests spawning in regions where block breaking and chest access are disabled.
- Connection to Towny to prevent chests spawning in town blocks.
- Config option to set the levels at which chests become Uncommon, Rare, Legendary, and Epic. (Currently they are 1500, 2500, 3500, and 4500 respectively.)
- Custom (named) Item Lists, and an ItemList option for each world as well as each stationary chest. (Worlds will only be able to use itemlists from the WorldLists section; Stationary chests will be free to use WorldLists or CustomLists.)
- Complete rewrite of the way configs are handled so as to prevent the 'where's my config file?' issue. Apparently I've been using an outdated method of config usage. :/
- Config option to choose the block left behind after a chest fades (perviously hardcoded to soulsand). Also the ability to say RETURN instead of a block name to have the block return to what it was before the chest spawned.
- Permission node for starthunt commands, in the format of taien.th.starthunt.world (or *). Also taien.th.admin still covers this.
- Permission node for stationary chest commands, in the format of taien.th.stattool.world (or *). Also taien.th.admin still covers this.
- A command to view a list of the top ten chest-finders, with listings of the total value of the chests they have found, as well as a command to clear the list and a config option whether to display by number of chests found or total value of chests found.
- Finish/fix directional text, so that when a player does /hunt(or uses the tool) it will tell them which direction they need to turn to be facing the chest in addition to the distance. Config option to shut off this function already exists.
Hey hey....first awesome that you fixed it thx... But i have a little invervall problem...i tryed to figure it out now how it is but i seems that in the inverval setting the secounds isnt in use...they use instead minutes or it look like that
Is this chance for it to be spawned or chance to be spawned PER chunk?
i know the config says per chunk but the confirmation message in game leads me the other way
/hunt setchance <integer> - set the 1 in <integer> chance of a chest being spawned per check. (higher is less often)
I'm attempting to set this up for our in game festival. I was wondering if you had an example of the complete config file? The existing file that was created once the world was enabled does not appear to have a section for listing the available items for each type of chest.
One of the most popular plugins on our server. Thanks for all the great times ;) Although it loads, and hunts can get started now, unfortunately, errors out with this now:
2012-03-06 20:38:52 [WARNING] Unexpected exception while parsing console command org.bukkit.command.CommandException: Unhandled exception executing command 'hunt' in plugin TreasureHunt v0.8 at org.bukkit.command.PluginCommand.execute(PluginCommand.java:42) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:461) at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer.java:457) at net.minecraft.server.MinecraftServer.b(MinecraftServer.java:599) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:568) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:452) at net.minecraft.server.ThreadServerApplication.run(SourceFile:490) Caused by: java.lang.ClassCastException: org.bukkit.craftbukkit.command.ColouredConsoleSender cannot be cast to org.bukkit.entity.Player at me.taien.TreasureHunt.onCommand(TreasureHunt.java:896) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) ... 7 more
Grateful for an update soon. Thanks for your hard work :)
I miss this plugin – thank you for all the hard work you did to create it though! It was probably the #1 favorite thing for the players on my server.
For me its working without any problem... mrchasez : Dont forget to set the world in the end of permission like "taien.th.tool.YOURWORLD" or just use the " * " permission
Permissions dont work
Could you please update this for the dev build for 1.2.3? :3
@Taien1
Is 0.8 compitable with RB5/RB6? Aka have you implemented the new event system yet?
Hello. Could you make the announcement in the chat variables, so that administrators can change them in the config file? We plan to use your plugin on the industrial server, and all of these messages, "a rare treasure chest" look somewhat unsuitable.
Does not seem to consume your hunt tool? At least not for me at 80% chance.
Thanks Taien its now much cleaner coding! I would say you are now a 9/10 ;) Thanks and if you need help just let me know! works fine so far :D
Can you add please for the "/hunt list" command a own Permission....thats would be very helpfull for player to see if a Hunt is Curretnyl runngin.
this does not work with bpermissions......
any help out with that?
whenever users use /hunt it just replies back with /hunt
only OP's can use hunt, although permissions have been set for everyone...
Is there a way to have a maximum money configuration? I want to reduce the amount of money gained.
anyway to disable the /hunt command and just go with the rotten flesh? the /hunt interferes with Monsterhunt plugin
@Taien1
I'm admin and I have the permissions too (taien.th.admin with PermissionEX and I have Vault, but doesn't work too
@Kaosvf
It depends on the permissions you're using and if you have Vault.
If you don't have Vault and a Permissions system, you need to have op to do those commands. If you have Vault and a Permissions system, you only need to have the taien.th.admin permission. :)
Hi,
I use the version 0.8 but why if I do commands like "/hunt enable" or "/hunt setworld" the plugin reply with "/hunt"?
Regards.
@Taien1
Awesome plugin! Also I dont get why so many says it doesnt work on RB3 or RB4, it has been working for me all the time. (currently running RB4)
Nice to see your planning to release an update soon, which I guess will include a update to the new bukkit event system, so it wont break when they release RB5? :)