Spawn Join
SpawnJoin
Overview
SPAWNJOIN IS WORKING ON SPIGOT/BUKKIT 1.8.x, 1.9.x, 1.10.x, and 1.11.x
The all in one teleportation plugin!
Not only does this plugin handle SpawnJoin (teleportation on join) it also handles, per world spawns, per world respawns, hubs, lobbies, warps and more!
SpawnJoin can teleport players to a desired location when they join, perfect for minigames servers or any server that wants that.
It can also handle an unlimited amount of warps, hubs, lobbies, and spectating locations.
Not only does SpawnJoin have all this, but is super customizable!
SpawnJoin is perfect for all servers, big or small, one world or twenty, creative or mini games, it doesn't matter!
New features highlighted and underlined in Green.
Current version: 5.1.6 for Bukkit and Spigot 1.8.x and 1.9.x and 1.10.x
Promo and How-To Video
If you have made, or want to make a promo/tutorial video, send me the link and I will add it to this page
English. For version 3.1.1
Features
- Teleport players to either the hub, lobby, or spawn upon join as defined in the config!
- Can be disabled completely, or made so no player can bypass this.
- Can only apply to certain worlds
- For example: If I add the world "Minigames" to the list, then any player that joins in that world will be teleported to the location specified.
- This is useful for any servers that do not want players joining/getting stuck in certain worlds (like minigames worlds after a server crash or other issue, a shop world, etc).
- Bypass the auto teleport with the permission SpawnJoin.bypass.join
- Update checker to notify you of new SpawnJoin updates (can be disabled in config)
- Spawns
- Inventory menu
- Use /invspawn to open.
- Perworld spawns
- Optional respawn handling
- Will respawn a player in the world they died in. (Perworld respawns).
- /spawns to list spawns
- Inventory menu
- SpawnData.yml the allow you to group respawn worlds together
- Hubs
- Inventory menu
- Use /invhub to open.
- Set hubs, delete hubs, teleport to hubs, list hubs.
- Edithub command to edit the cost, name, or item.
- Customizable delay set in config (set in seconds)
- Inventory menu
- Lobbies
- inventory menu
- Use /invlobby to open.
- Set lobbies, delete lobbies, teleport to lobbies, list lobbies.
- Editlobby command to edit the cost, name, or item.
- Customizable delay set in config (set in seconds)
- inventory menu
- Warps
- Inventory menu
- Use /invwarp to open.
- Set warps, delete warps, teleport to warps, list warps.
- Editwarp command the edit the cost, name, or item.
- Customizable delay set in the config (in seconds).
- Inventory menu
- Spectating locations
- Set spectating locations, delete spectating locations, teleport to spectating locations, list spectating locations.
- Customizable delay set in config (set in seconds)
- Homes
- Inventory menu
- Use /invhome to open.
- Set a home, delete a home, teleport to your home, list your homes.
- Multiple homes.
- Managed per player, can be set in the HomeData.yml in the Data folder or through the edit home command.
- Edit home command to edit the max amount of homes a player can set.
- /edithome Shades161 limit 4 (Now Shades161 can set a max of 4 homes.)
- Customizable bypass set in config (set in seconds)
- Homes support UUID
- You can set the default amount of homes for players in the config file (only for new players however)
- Homes now supports groups/ranks for setting limits.
- This feature now allows players to have permissions which allows for several players to have the same home limit based on group/rank.
- Permission: SpawnJoin.group.GroupName
- Homes now have a global limit set in the config.
- This will override the per player limits in the homeData.yml file.
- Having the limit bypass permission will override this.
- Inventory menu
- Custom prefix.
- Custom message color support.
- Customizable messages.
- Tpr
- Teleport random within a certain radius and in as many or few worlds as you want.
- Customizable cooldown and delay set in config (set in seconds).
- Signs
- Warp Sign
- Hub Sign
- Lobby Sign
- Spectate Sign
- Tpr Sign
- Home Sign
- View sign page here!
- Per warp, hub, lobby, and spectating location permissions.
- Allow only some users to go to one location, while others can't go there.
- warps, hubs, and lobbies lists now recognize if a player has a permission to teleport to that location.
- Green if you have permission, red if you do not.
- Ability to enable or disable what commands you want in the config.
- All locations now stored in their own files!
- All delays and cooldowns have a bypass permission on the Commands & Permissions page
- Supports multiple worlds.
- Disable whatever features you would like to.
- Takes no ram or cpu usage!
Planned Features
- Add economy support.
- More coming soon!
- Want a feature but don't see it?
- Suggest it in the comments or the tickets!!!!!
Bugs
- Some warp, hub, and lobby names glitch in the new lists. Depending on the name, it will appear half green half red.
- Looking into and fixing.
- /editsign command does not seem to work.
- If you find a bug, please report it in the tickets system or the comments for the plugin.
Additional Information
- Need help?? Want to request a new feature? Want to contact me quickly? Something else? Join my discord server now! https://discord.gg/2TFqyuy
- Tested and working on CloudCraft. Ip: mc.cloudcraftgaming.com
- Looking for translators!
- If interested please pm me!!
- If you find any bugs please put them in the tickets system for this plugin.
- Incompatible with plugins that have the same commands (SpawnJoin takes priority!!!!).
- IF UPDATING DELETE THE OLD CONFIG FILE AND CHANGED FILES OR THE PLUGIN WILL BREAK
Note: If you are issuing commands used for SpawnJoin and nothing happens (Nothing in chat or the console), fix it by going to your config.yml file and making sure that command is enabled! If this does not fix the issue. Report a ticket with your latest.log (found at server-root/logs/latest.log) and your config.yml for SpawnJoin.
Developer Notes
- Version 5.0.0 marks a new milestone, with this update, the long awaited inventory GUI menus are finally here as well as new features to make the plugin better, and a huge amount of bug fixes and improvements.
Official Server
Cloudcraft is the official server running this plugin and is my test server for any other plugins i develop as well as it is a 24/7 server for minigames
survival creative and more!
IP: mc.cloudcraftgaming.com
This server is owned by me, shades161.
@SatansDaughter66
Double check with GroupManager to make sure that is a negative node. And I will begin working on a patch to see if I can fix that issue or make it work better.
ok... so i found out that it is telling me i was bypassed. i have groupmanager and i did this to negate it
- -SpawnJoin.bypass
but its still not working.
@shades161
i did the permission thing already and i cannot deop myself. Won't let me. still doesnt work. i will make a ticket then.
also, it doesnt tell me i was bypassed....says im at spawn when im not :/
EDIT: i checked my ops.json file. I'm not opped so that explains the cannot deop thing
@SatansDaughter66
By default it is every join, however your issue is most likely because you are opped and have the bypass permission, if that is true, in your chat it will tell you you bypassed the SpawnJoin. Deop yourself or remove the permission "SpawnJoin.bypass" and it should fix it. If not please report a ticket and upload your config.yml file for SpawnJoin.
how do i make it so every join (first time or not) they spawn in a specific place? I keep testing it myself and no matter what world im in, it doesnt take me back to the spawn place i want everyone to spawn.
EX: i set the spawn to my portalhub and i went into my survival world. I disconnected, reconnected, and im still in my survival world. it didnt take me back to my portalhub.
@shades161
I just sumbitted a ticket, please fix this asap Thanks!
@paracraftfactions
Please file a ticket in the ticket manager. We cannot diagnose the issue without a proper ticket
/setwarp & /warp are both broken need and UPDATE ASAP PLEASE!
Just updated to SpawnJoin version 4.1.2 Fixes some issues and implements home limits and such. Highly recommended you update! Also, thank you so much for 2,300+ downloads! Glad you all like the plugin!
@Juujuux
I will add that in on the next update. You will be able to set the global limit, which will override the limits set in the player home data file. Additionally, I will even add a bypass permission to set an unlimited amount of homes.
Are you able to set the limit of number of homes through the config file?
I really do not want to have to set every single players limit by hand. If not please implement this somehow!
@R_PLAYER
They can be found on the Command & Permission page here: Commands & Permissions
Permission nodes?
SpawnJoin Version 3.1.0 is now up! If you find any bugs or issues, please report them as soon as you can, either in the tickets system (coming soon) or in the comments.
@bdailey7280
Yeah, I can try and add that into the next update
Could you add the option to turn off the notifications of this plugin? Great plugin though!! Very happy with it.
@CHCMATT
This should be fixed in version 3.0.0 (currently awaiting approval). If it isn't fixed, can you please pastebin (www.pastebin.com) the error in the console?
I can't seem to use the /setspawn command. I am getting a "An internal error occurred while attempting to perform this command" error. Don't know why. There's no ticket system so I can report the bug on the ticket system.
@sleite
Yeah, I know, as soon as I do the next update for the plugin, I'm going to do a full reformat of the project page.
Instructions, Config and screenshots would be handy. Nevermind. I see them now .. that link at the top blended in. Suggest putting the commands on the main page. :-)