TARDISWeepingAngels
Downloads
I'm too lazy to upload TARDISWeepingAngels files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.15.2, please downloadTARDISWeepingAngels and TARDISWeepingAngels Resource Pack from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/
Inspired by: TARDIS Ticket #530 - Weeping Angels
This plugin tranforms skeletons into terrifying Weeping Angels (as seen on Doctor Who), zombies into Cybermen and Pig Zombies into angry Ice Warriors. Version 2 adds Daleks, Empty Children, Sontarans (and Strax), Silurians, Zygons, Silent and Vashta Nerada! Version 3 adds Ood, Judoon, Toclafane and K9 :)
Video, thanks to LT JIM Gaming
Other videos
Showcase: https://www.youtube.com/watch?v=_EHnaTLzuPY
Daleks: https://www.youtube.com/watch?v=v1qkqoZm9SA
Empty Child, Cybermen, SFX: https://vimeo.com/97704593
Resource Pack
For v2.0.9 and higher - get it from GitHub
Features
- Weeping Angels, Cybermen, Ice Warriors, Daleks, Empty Children, Sontarans (and Strax), Silurians, Judoon, Ood, K-9, Silent, Toclafane, Zygons and Vashta Nerada!
- Configurable spawn rate
- Custom monster sounds
For each monster:
- Configurable drop on death
- Only spawn them in the worlds you want
- Maximum monsters per world
Angels:
- Configurable killing item
- Can be frozen in place for a configurable time
- Configurable TARDIS Key stealing
Cybermen:
- Can upgrade villagers and players
Weeping Angel Information
Weeping Angels only spawn at night in loaded chunks. They spawn with iron armour and are equipped with a barrier block in each hand (their wings).
Weeping Angels can only be killed with the configured weapon - by default a DIAMOND_PICKAXE - hitting them with anything else has no effect. When they die they drop random amounts (1-3) of the configured items (STONE and COBBLESTONE by default), and very rarely a skull.
The angels move pretty fast, but you can freeze them in place by looking at them and quickly pressing the sneak key. Better arm yourself or flee quickly though, as they'll be after you again in a snap - and if they touch you, you'll be teleported away to a random location. If the TARDIS plugin is also installed (if it isn't WHY NOT?), your TARDIS Key will be stolen.
Cybermen Information
Cybermen can spawn at anytime. They spawn with iron armour.
If configured, Cybermen will upgrade villagers and players when they have killed them (a new Cyberman) spawns in their place. If the upgraded entity was a player, the new Cyberman displays the player's name above its head.
Ice Warrior Information
Ice Warriors are really angry. They can spawn at anytime, but only spawn in snowy, icy or cold biomes. They carry an ice dagger. Did I mention they're angry!
Dalek Information
Daleks are skeletons disguised as retextured snowmen. They come in different colours, but mostly spawn in their typical bronze colour. Exterminate!
Empty Children
Empty Children spawn anytime, and are of course child size. If you are killed by an Empty Child you get a gas mask applied to your head when you respawn that you can't remove for 30 seconds.
Judoon
Judoon are the police force of the Whoniverse. Click an Judoon to claim it as your own. You can equip Judoon with ammunition (craft with arrows and gunpowder and put into a shulker box, then right click the Judoon with the box). Judoon can then be toggled to be in guard mode and will shoot any hostile mobs nearby. Use the /twa follow command to make the Judoon follow you around.
Ood
Ood spawn randomly around villagers. Click an Ood to claim it as your own. Use the /twa follow command to make the Ood follow you around.
K-9
You can either craft a K-9 or tame a wolf to get a K-9! Clicking a K-9 will toggle whether he will follow you or stay put. The crafting recipe is 3 iron ingots, 3 redstone, and 3 bones in the crafting grid:
III RRR BBB
Silurians
Only spawn underground in caves. Watch out for their Silurian guns!
Sontarans
Sontarans will try to kill you (as any good Sontaran should). If you manage to right-click a Sontaran with a Weakness Potion before he kills you, he will transform into Strax.
Strax
If you right-click Strax he'll talk to you, and if you right-click him with an empty bucket, you'll be able to milk him. Yum, yum Sontaran lactic fluid :) Be careful not to anger him though as he'll go rabid on you and let his killer Sontaran instincts get the better of him!
Vashta Nerada
Vashta Nerada have a random (configurable) chance of spawning when a bookshelf is broken, say "Hey who turned out the lights?" and of course try to eat you!
Zygons
Zygons don't do much yet (except try to kill you), but they look pretty cool. Watch this space...
Commands
Command | Arguments | What it does |
/twa spawn | [monster type] | Spawns a monster on the block you are targeting |
/twa disguise | [monster type] [on:off] | Sets a player's armour so that they are disguised as a monster |
/twa count | [monster type] [world] | Reports the current number of the specifed monster in the specified world |
/twa kill | [monster type] [world] | Kills all of the specifed monster in the specified world |
/twa set | [monster type:all] [world] [max monsters] | Sets the maximum number of the specified monster allowed to spawn in the specified world |
/twa remove | Removes the Ood, Judoon or K9 you are looking at. | |
/twa follow | Makes the Ood, Judoon or K9 you are looking at follow you. | |
/twa stay | Makes the Ood, Judoon or K9 you are looking at stop following you. | |
/twa equip | [monster type] | Equips the armour stand you are looking at with the equipment needed to display the specified monster type. |
Permissions
Node | Description | Default |
tardisweepingangels.spawn | Allow players to spawn monsters | op |
tardisweepingangels.disguise | Allow players to disguise themselves as monsters | op |
tardisweepingangels.count | Allow players to use the /twa count command | op |
tardisweepingangels.kill | Allow players to use the /twa kill command | op |
tardisweepingangels.admin | Allow players to use the /twa setcommand | op |
Configuration
Go here: http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/pages/configuration/
In reply to Mr_Sonic:
Need to see the errors... possibly LibsDisguises out of date? Would definitely update Spigot!
No issues here with Weeping Angels not teleporting, or non-disguised Daleks...
In reply to eccentricnz:
In reply to Mr_Sonic:
In reply to eccentricnz:
In reply to Mr_Sonic:
In reply to eccentricnz:
In reply to Mr_Sonic:
Hey eccentricnz
can you update it to 1.11 plz
i need it for the tardis plugin
Get it from the TARDIS Jenkins server, link on TARDIS page...
@Ultra131
Yes, I am aware of the new entity model feature. Looks promising, I just need some spare time to work it out. If you see any tutorials/tools for using it, let me know :)
Hello eccentricnz! I assume you may know this, but in case you don't, i thought i would mention it: In the latest Optifine update (OptiFine 1.10.2 HD U D1 as of me typing this.), they added Custom Entity Models. I'm bringing it up because it being used for mobs means you could have a solution for things such as K-9. (I saw in one of the todo pages that you couldn't find a good way to make him.) If you didn't know this already i hope it can help with something at least. :D
@Rocologo
Hey Recologo ;)
So you're telling me the skins don't randomly apply to mobs? So for example say a skeleton looks like a weeping angel but acts like a regular skeleton? This is what I was just pondering.. I was about to do just what you did with your server pack... I use ResourcePackDownloader to force the resource pack to clients and wanted to make sure the skins don't get applied to non WeepingAngel plugin related mobs.. Especially since I have to rename some of the textures when I merge resourcepacks....
@TacoGerbil
I have added the TARDISWeepingAngels Resource pack to my server resource pack and push it to the players when they logon. This way they will meet both standard mobs and TARDISWeepinAngels Mob and the all look exactly like they should. They can stand next to each other a Snowman and a Dalek. No problems at all. It is the first "mob plugin" I have seen being able to do this.
Great job @eccentricnz !!!!
@eccentricnz
Awesome, Thank you eccentricnz! ;)
@TacoGerbil
Yes
Do the regular mobs still appear? ie IF the plugin uses the skeletons and zombies to generate the weeping angels, etc.. Do skeletons and zombies still spawn?
MobHunting V3.3.6 now integrate to TARDISWeepingAngels V2.3 Build 80 or newer.
@eccentricnz Thanks for your help!.... I downloaded the jars from the links you gave me, and everything seems to be working right. When I downloaded the TWA mod, I downloaded it off this page, so maybe that's why it was messed up.
@KaijudoMaster
Whelp I checked to make sure everything was up to date; I'm 99% sure they are. I've went as far as deleting my minecarft game, then reinstalling it. Putting the resource packs back in, then installing OptiFine, but none of that seems to work. I noticed OptFine has a lot of options menus.... Could it be possible, I have something on in OptiFine that's doing this?