TARDISWeepingAngels
Downloads
I'm too lazy to upload TARDISWeepingAngels files to Bukkit anymore, as builds are automatically created when the plugin is updated and changes pushed to GitHub.
For 1.15.2, please downloadTARDISWeepingAngels and TARDISWeepingAngels Resource Pack from the TARDIS Jenkins server: http://tardisjenkins.duckdns.org:8080/
Inspired by: TARDIS Ticket #530 - Weeping Angels
This plugin tranforms skeletons into terrifying Weeping Angels (as seen on Doctor Who), zombies into Cybermen and Pig Zombies into angry Ice Warriors. Version 2 adds Daleks, Empty Children, Sontarans (and Strax), Silurians, Zygons, Silent and Vashta Nerada! Version 3 adds Ood, Judoon, Toclafane and K9 :)
Video, thanks to LT JIM Gaming
Other videos
Showcase: https://www.youtube.com/watch?v=_EHnaTLzuPY
Daleks: https://www.youtube.com/watch?v=v1qkqoZm9SA
Empty Child, Cybermen, SFX: https://vimeo.com/97704593
Resource Pack
For v2.0.9 and higher - get it from GitHub
Features
- Weeping Angels, Cybermen, Ice Warriors, Daleks, Empty Children, Sontarans (and Strax), Silurians, Judoon, Ood, K-9, Silent, Toclafane, Zygons and Vashta Nerada!
- Configurable spawn rate
- Custom monster sounds
For each monster:
- Configurable drop on death
- Only spawn them in the worlds you want
- Maximum monsters per world
Angels:
- Configurable killing item
- Can be frozen in place for a configurable time
- Configurable TARDIS Key stealing
Cybermen:
- Can upgrade villagers and players
Weeping Angel Information
Weeping Angels only spawn at night in loaded chunks. They spawn with iron armour and are equipped with a barrier block in each hand (their wings).
Weeping Angels can only be killed with the configured weapon - by default a DIAMOND_PICKAXE - hitting them with anything else has no effect. When they die they drop random amounts (1-3) of the configured items (STONE and COBBLESTONE by default), and very rarely a skull.
The angels move pretty fast, but you can freeze them in place by looking at them and quickly pressing the sneak key. Better arm yourself or flee quickly though, as they'll be after you again in a snap - and if they touch you, you'll be teleported away to a random location. If the TARDIS plugin is also installed (if it isn't WHY NOT?), your TARDIS Key will be stolen.
Cybermen Information
Cybermen can spawn at anytime. They spawn with iron armour.
If configured, Cybermen will upgrade villagers and players when they have killed them (a new Cyberman) spawns in their place. If the upgraded entity was a player, the new Cyberman displays the player's name above its head.
Ice Warrior Information
Ice Warriors are really angry. They can spawn at anytime, but only spawn in snowy, icy or cold biomes. They carry an ice dagger. Did I mention they're angry!
Dalek Information
Daleks are skeletons disguised as retextured snowmen. They come in different colours, but mostly spawn in their typical bronze colour. Exterminate!
Empty Children
Empty Children spawn anytime, and are of course child size. If you are killed by an Empty Child you get a gas mask applied to your head when you respawn that you can't remove for 30 seconds.
Judoon
Judoon are the police force of the Whoniverse. Click an Judoon to claim it as your own. You can equip Judoon with ammunition (craft with arrows and gunpowder and put into a shulker box, then right click the Judoon with the box). Judoon can then be toggled to be in guard mode and will shoot any hostile mobs nearby. Use the /twa follow command to make the Judoon follow you around.
Ood
Ood spawn randomly around villagers. Click an Ood to claim it as your own. Use the /twa follow command to make the Ood follow you around.
K-9
You can either craft a K-9 or tame a wolf to get a K-9! Clicking a K-9 will toggle whether he will follow you or stay put. The crafting recipe is 3 iron ingots, 3 redstone, and 3 bones in the crafting grid:
III RRR BBB
Silurians
Only spawn underground in caves. Watch out for their Silurian guns!
Sontarans
Sontarans will try to kill you (as any good Sontaran should). If you manage to right-click a Sontaran with a Weakness Potion before he kills you, he will transform into Strax.
Strax
If you right-click Strax he'll talk to you, and if you right-click him with an empty bucket, you'll be able to milk him. Yum, yum Sontaran lactic fluid :) Be careful not to anger him though as he'll go rabid on you and let his killer Sontaran instincts get the better of him!
Vashta Nerada
Vashta Nerada have a random (configurable) chance of spawning when a bookshelf is broken, say "Hey who turned out the lights?" and of course try to eat you!
Zygons
Zygons don't do much yet (except try to kill you), but they look pretty cool. Watch this space...
Commands
Command | Arguments | What it does |
/twa spawn | [monster type] | Spawns a monster on the block you are targeting |
/twa disguise | [monster type] [on:off] | Sets a player's armour so that they are disguised as a monster |
/twa count | [monster type] [world] | Reports the current number of the specifed monster in the specified world |
/twa kill | [monster type] [world] | Kills all of the specifed monster in the specified world |
/twa set | [monster type:all] [world] [max monsters] | Sets the maximum number of the specified monster allowed to spawn in the specified world |
/twa remove | Removes the Ood, Judoon or K9 you are looking at. | |
/twa follow | Makes the Ood, Judoon or K9 you are looking at follow you. | |
/twa stay | Makes the Ood, Judoon or K9 you are looking at stop following you. | |
/twa equip | [monster type] | Equips the armour stand you are looking at with the equipment needed to display the specified monster type. |
Permissions
Node | Description | Default |
tardisweepingangels.spawn | Allow players to spawn monsters | op |
tardisweepingangels.disguise | Allow players to disguise themselves as monsters | op |
tardisweepingangels.count | Allow players to use the /twa count command | op |
tardisweepingangels.kill | Allow players to use the /twa kill command | op |
tardisweepingangels.admin | Allow players to use the /twa setcommand | op |
Configuration
Go here: http://dev.bukkit.org/bukkit-plugins/tardisweepingangels/pages/configuration/
@eccentricnz. Thank you for your quick and detailed response. I'm going to look into all of those. I can say that I'm very sure I have LibsDisguises up to to date, but I may have downloaded the wrong resource packs, or have the Tradis from Jenkins.
No worries about the Angels. I just wanted to make sure it wasn't something wrong on my end. I'm going to pretend their wings are folded when they do that again lol.
@KaijudoMaster
Daleks:
Angels:
The Angel's wings are made by retexturing barrier blocks that the Angel holds in its hands, so raising its arms changes the position of the wings to face forward. I have an idea for fixing it (maybe) by making a custom model and moving the wings back to the helmet slot...
I don't know what I'm doing wrong, but all the Daleks on my server keep spawning with pumpkin heads, and the Weeping Angels have there wings sticking out in front of them sometimes. I'm using OptiFine, and it's updated.
@vistaero
Cybermen riding chicken can spawn: https://www.dropbox.com/s/1mxh2jyl4ww0a60/2016-06-14_23.39.22.png?dl=0
Also, the snowmen of the daleks are not silent
@eccentricnz
Maybe an skeleton with no AI (so it's completely still) riding and invisible normal skeleton?
Or just a skeleton with no AI, that teleports to you when you are looking to the opposite direction. But maybe that's a little more complex...
What I really want to do is stop Weeping Angels from raising their arms - they never used to do that...
@vistaero
I think the Bukkit PotionType constructor takes a boolean particles parameter -https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionEffect.html#PotionEffect(org.bukkit.potion.PotionEffectType,%20int,%20int,%20boolean,%20boolean) - will give it a try
Silence mobs - Can do it with Bukkit API - https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Entity.html#setSilent(boolean)
Would need to detect entity damage and add SFX for them (like the Dalek hit)
Could you hide effect particles from daleks? it seems to be possible since 1.8: https://www.youtube.com/watch?v=iUsyE9cnggg
Also you can make silent mobs, so weeping angels doesn't make skeleton sounds, cybermen doesn't make zombie sounds, and so on: https://www.youtube.com/watch?v=fyihRAd9dSs
@eccentricnzI deleted my .minecraft folder in%appdata% and started everything a new, it seems to be working fine now :)
@KaijudoMaster
Not common, check your setup
I'm having an issue with this plugin. The sounds work fine, but for some reason all the mobs are invisible. I started a new server fresh, I removed any plug in that wasn't needed to make TWA work, I put in the new resource packs, I used Optifine, not MCPatcher. Any idea what might be going on here, is this a common thing?
Resource Pack updated for use with OptiFine 1.9.2
https://github.com/eccentricdevotion/TARDISWeepingAngels-Resource-Pack
Plugin updated so that Angels now have two wings!
Currently waiting for LibsDisguises and ProtocolLib to be fixed before releasing a 1.9 version...
@Sitmobedaf
You need to specify a monster...
/twas [monster type]
Fixed in v2.0.10.
http://pastebin.com/7Bimxfs9
@eccentricnz
Thanks for the tip my friend!... it's fixed. I had the right version of LibsDisguises (made sure I had the updated version for all plugins), but I forgot to download ProtocolLib lol. It's all working fine now. Thanks again :)
@Kaijudo11
Probably not enabled due to the fact that you have not installed / or have an outdated version of LibsDisguises and / or ProtocolLib
OK so I think I found out why none of the Doctor Who monsters are spawning. I notice that the plugin isn't creating a config folder. I'm using the latest version of the minecraft client, is that the reason why?... or should that not be a problem. Also I've downloaded the weeping angels plug in again just in case there was a problem with the one I had. Every other plugin that needs to create a config folder; dose so, but for some reason the weep angels won't.
@eccentricnz
OK I'm going to try that now. Thanks :)