SparkTrail
An advanced and powerful particle trail plugin
Great for donation perks! Dazzle your friends with tons of unique particle effects!
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
The SparkTrail plugin aims to utilise the range of particle effects Craftbukkit has to offer. Fire, ender, smoke and even love hearts are only a small portion of the particle effects this plugin utilises. With over 20 unique effects, there's guaranteed to be one that 'tickles your fancy'!
The integration of Player, Location and Entity particle effects, along with a long list of Sound effects comes packaged inside the SparkTrail plugin. We also integrate the plugin's features with newer Minecraft additions, including complete Command Block support for modifying Trail effects.
SparkTrail comes with an auto-updater to save you, as a server owner, from continually checking this page for new files. It simply connects to dev.bukkit.org and compares the versions of available files. If you do not wish for SparkTrail to perform this check, navigate to the Configuration File (config.yml) in the SparkTrail directory of your plugins folder and change "checkForUpdates" and "autoUpdate" to "false". The first value disables the version comparison altogether and the second updates the plugin automatically if new files are detected.
Metrics is used to collect plugin statistics. Only data such as plugin version and players online is collected. If you do not wish for this data to be collected, disable it in the 'Plugin Metrics' folder of your 'plugins' directory.
This video applies to SparkTrail 2 ONLY!
SparkTrail is open source
Pull requests are welcome!
@Tehkiah
I was planning on adding this but then my computer broke :\
This feature will be added soon, hopefully..
Is there any way to increase the speed at which effects are checked? I'm attempting to use this with an RPG plugin to create spell effects and having the effects play only every so often makes for some messy situations where I need to wait to stop them, which can overlap with effects in other spells :X
Really great plugin though, very well done!
@QuAd205
I have actually thought of a way to do the villager effects (both liking and when you hit them). I just need to test it when I have time ;). These would actually look pretty cool now that I thjnk about it.
Oh sorry you did I only watched the video
Add the particle emitted from a torch
@QuAd205
I can try to add them but I can't guarantee that it will work
@DSH105
What about adding the Witch sparkle effect (the purple effect that comes off the hat) and the green sparkle effect from Villagers liking you?
@zergilng
Sure. I plan to add it for block break effects as well.
@DSH105
Yea, I'd love to see this incorporated
buy a headset...
Just spent a lot of time updating the pages to SparkTrail 2.5.2/2.5.3. Permissions, Usage and Config pages are now fully up to date (except for the messages.yml tutorial)
@semirotta
Thanks! :P
@Nikz11
Just uploaded a quick patch for that issue. Ignore the "type" configuration option in the config.yml. It does nothing. It's just setup for a future feature.
@DSH105
Awesome to hear this, i'll be following your plugin topic :3
When a player leaves with active spark effects - this error appears:
at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849) [
at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) [
at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) [
at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224) [
at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:530) [
at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344) [
at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftTask.run(CraftTask.java:53) [
at me.dsh105.sparktrail.SparkCommand$21.run(SparkCommand.java:2507) [
java.lang.NullPointerException [
2013-02-20 13:25:24 [WARNING] [SparkTrail] Task #17423 for SparkTrail v2.5.2 generated an exception
at net.minecraft.server.v1_4_R1.ThreadServerApplication.run(SourceFile:849) [
at net.minecraft.server.v1_4_R1.MinecraftServer.run(MinecraftServer.java:427) [
at net.minecraft.server.v1_4_R1.MinecraftServer.q(MinecraftServer.java:494) [
at net.minecraft.server.v1_4_R1.DedicatedServer.r(DedicatedServer.java:224) [
at net.minecraft.server.v1_4_R1.MinecraftServer.r(MinecraftServer.java:530) [
at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:344) [
at org.bukkit.craftbukkit.v1_4_R1.scheduler.CraftTask.run(CraftTask.java:53) [
at me.dsh105.sparktrail.SparkCommand$22.run(SparkCommand.java:2735) [
java.lang.NullPointerException [
2013-02-20 13:25:24 [WARNING] [SparkTrail] Task #17456 for SparkTrail v2.5.2 generated an exception
NEWS
SparkTrail has an IRC (Internet Relay Chat) channel on irc.esper.net which you can use to ask me a question or chat about the plugin.
Channel Name: #sparktrail
Server: irc.esper.net
@BaconIsGoofy
Problem is solved and will be effective in the next update. Thanks for finding this for me! :)
@DSH105 In the sparkmenu, the fire effect does not work. The other flame effect works just fine, but if you click on fire, it will not work.
@Nikz11
It has relevance in that SparkTrail is an effects plugin. It was also requested :)
@DSH105, imo SparkSound should be a seperate plugin? It dosen't really have anything to do with SparkTrails.
@Corrado117
As in applying effects for other players?