Sensible Toolbox
Sensible Toolbox adds a bunch of new items, tools, blocks, machines, an energy system, an item transfer system, plus a developer API to make it easy for other plugins to define their own items. It's heavily inspired by certain Forge-based mods, but of course requires no client modifications at all.
| All Downloads |
Videos
A nice tutorial/review of v0.0.1 by MusicTechnician:
Documentation
- Installation and Quickstart Guide
- Command Reference
- Configuration File
- Permissions Support
- Access Control and Block Protection
- Items and Blocks
- Block and Inventory Protection
- Developer API
- Credits - Plugins/Mods/Authors to thank
Known Plugin Incompatibilities
- MultiInv: if you're carrying any STB items when you switch inventories, those items will lose their data, since MultiInv doesn't currently preserve extended item attributes which STB uses to store item-specific information. The MultiInv author does plan to add attribute support so hopefully a newer version of MultiInv will resolve this in the future. For now the workaround is to store any STB items before you switch inventories.
- LWC: LWC is supported, but you must use a recent dev build of LWC with UUID support. Dev builds of LWC can be obtained from http://ci.griefcraft.com/job/LWC/. If you can't use a recent build, then you can disable LWC support: see Protection.
- WorldEdit, Movecraft or indeed any plugin which move regions of blocks around or directly clear regions without firing events: don't use them with any region which contains an STB block. The physical block will be moved or removed, but STB doesn't (can't) know that and will keep a record for the associated STB object in memory. This could lead to all sorts of problems.
Source Code
https://github.com/TheBusyBiscuit/sensibletoolbox
Auto-Updater and Metrics
All my Plugins are using an Auto-Updater to make sure, you're always
using the latest and hopefully most bug free version of my Plugin.
If you don't want this Plugin to be auto-updated, you can turn it off
in the config file at "options -> auto-update: true/false"
They also use a Metrics-System which collects the following Informations:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing
plugins/Plugin Metrics/config.yml and changing opt-out to true.
@Wesley1066
What is the error? I'm runnning a server with my friends and I saw your comment, but the plugin still working good. Now, Im curious. HAHA
There is a duping error with Item Routers. I tried to contact mrCookieSlime to notify him, but he is not currently working on this project. If you run a server with STB, use caution
There is a duping error with Item Routers. I tried to contact mrCookieSlime to notify him, but he is not currently working on this project. If you run a server with STB, use caution.
@TheBusyBiscuit
Couldn't find a ticket system for this so I'm flagging it here. Had an error in my console in regards to STB. Not sure of the reason. August release of Spigot (1.8.8).
@knight_radiant
Yep. Download it and check the configs. I think it's entirely modular / customisable in what you can allow. Failing that you can just deny the permissions.
Good morning, Is it possible to only have some aspects working for example the sound muffler is the aspects I'm really interested in but I want to keep as close to vanilla mechanics as I can just without the annoying noises from all the redstone and mob farms. Thank you for reading.
Hey, I think this plugin is really great, but I have a slight suggestion for it if you'll hear me out. Honestly, the reason this plugin is so great isn't because of the items. (Slimefun takes the cake for that.) The reason this plugin is so good is because it adds the recipes of other plugins in the recipe book, that players would usaly have no way of knowing about. However, many players want to add there own crafting recipes. There are a few plugins out there for this, yes, but most have not been updated in years, and a lot don't work for one reason or another. One might not keep the item name, and another might but not keep the enchantment, ect. So, if this plugin had an update where you would add recipes, I'm sure a lot of people would appreciate it. The player would just name and enchant there own item, maybe name the materials they want to craft it with, and then use this plugin to turn them into a working crafting recipe.
There's no nuclear and auto-farmer stuff.. where is it?
Is the auto farmer (MKII), Advanced farm, Auto Forester and the Infernal farm suppose to work/be able to be crafted because it is not coming up in either of the guides and there is no options to enable or disable it in the config.
I made a plugin with machines, and people requested I add support for them to be powered with sensible-toolbox power. How would I go about checking if a block has power attached to it, and take the power?
@mrCookieSlime
so two quetions
1. a server i play on has the auto builder, but its very glitchy, and sometimes says its running but isnt, and wont.
2. and do item routers work with vanilla chests? because on the same server items wont go from a router to a chest
_Rose
@gunqqer
Hmmm, I know that sometimes I experience Item Router with Item Router module incompatibilities if the item router is "owned" (you can check this in the item router GUI) by someone different than who is placing the item router module inside the router. As to if this is intentional to prevent griefing of sorts, I can't tell you. Let me know if that solves the problem.
so i have a system to auto smelt stuff, and it wirelessly sends to another routing mod, that then feeds into that chest, but nothing goes into the chest, the sending mod i guess isnt working. i know it is set the right way. it also has a stack mod and a reciver mod
anyhelp would be nice _gunqqer
mr cookie, i have two ideas for ether slimefun or stb, and a question:
IDEA: powersuits that asorb damage, and you can add different modules to that allow you to combine a ability to it, but can only bind one or two abilitys, such as night vision, but abilitys will drain the power from the suit, and the suit will become useless until recharge at 0% power.
IDEA: technical weapons that use power, and a ore detector that emits a sound when near a ore, but uses energy after emmiting a sound
Question: Will the next release of STB 1.0.7 allow STB power systems to be used with slimefun things like jetpacks?
@DaNinja14
Thanks! :)
@Alexaction21
Even though I'm obviously not the plugin author, some of the machines that you'll find the in "documentation" section above are not yet implemented. I think they are trying to document everything before the update is released. I know some of the machines include the fisher, and most of the farmers. However, I did also get a bug something similar where I can't craft the 10k battery box despite it being the correct recipe. So depending on which items aren't working for you it could be they aren't there yet or a bug. -Hope that helps :)
Hi I know sensible Toolbox is in Beta but for some reason i cant create some machines and they also dont show their recipes i have it as an addon with Slimefun and i have with the lucky blocks and exotic garden addons if its a bug or something? but the sensible toolbox is a pretty cool addon!!. if you know what it might be thank you for responding
When will leave new update ?
I'm using 1.8.7 spigot and there is conflict in the crafting table , bizarre sounds occurs when you try crafting something vanilla .
(sorry if you do not get the idea well, I am Brazilian ... :P )
@TheBusyBiscuit
Ah ok. Also in the past few days I noticed a bug with the multibuider. When you are in swap mode, you click to swap some blocks, and while it is still in the process of swapping blocks, change the ítem in you hand (With scrolling) it will sometimes replace that ítem with a duplicate of the original multibuilder (sorry if that was confusing). And lastly I have another few suggestions (sorry been thinking a lot lately!) First, would it be possible to add an upgrade the multibuilder so it can either hold more SCU or has a farther range (or both). And, adding something similar to the autonomous smelter, but can be used to smelt the ítems such as nickle, cobalt, ferrosilicon, etc. Currently the automatic smelter only works on dusts, but when trying to make hundreds of nickle, an automatic way to do that would be great!
@DaNinja14
Nope, there will be a Slimefun Addon featuring Quarries though soon.