PowersDB

This list is current up to v4.1.5. Some descriptions may be inaccurate (working on it).

Some powers include a [Superpower] which activates when the player reaches a minimum XP Level (default Level 30).

Elite powers are only usable when the player reaches a minimum XP Level (default Level 50), and when the player owns a minimum number of powers specific to each elite power (default minimum of 2 powers). e.g. To use Hellfire, the player must be at least level 50 and have at least two powers from the required powers list: Blastwave, Boiling Blood, Fire Aura, Fire Eater, Living Flame, Molotov, Nether Cloak, Pyro Blade, and/or Pyro Bow.


Acid Blood

Tag:AcidBlood
Type:Passive
Description:Absorb poison damage. When struck by a melee attack, attacker becomes poisoned. Poison damage intensity increases with level.
Concept by:Gamekills99

Acrobat

Tag:Acrobat
Type:Passive
Description:Jump much higher than other players and take no damage from falls. By right-clicking with a feather, can adjust jump height.
Concept by:Air_spike

Adaptability

Tag:Adaptability
Type:Defense
Description:When damaged, develop resistance to that damage type, reducing all following damage of the same type by 50%. While resistant to one type, damage from all other types increased by 100%. Power prevents you from wearing armor.
[Superpower] Resistance doubles every time you're hit by the same damage type consecutively.
Concept by:diamondmario

Aero Blade

Tag:AeroBlade
Type:Offense
Description:Attacks with any sword create a gust of wind in the direction you're facing, blowing any enemies in front of you away.
[Superpower] Velocity of gust and knockback effect on enemies increases.
Concept by:repete8

Aquaphile

Tag:Aquaphile
Type:Passive
Description:Can breath underwater. Healed by snowballs and water. Regenerate hunger in rain. Blocking with a sword while underwater propels you forward.
Concept by:bobby16may

Arachnophile

Tag:Arachnophile
Type:Passive
Description:Hostile spiders will no longer attack you, but will instead follow and defend you. Maximum of three spider followers. Immune to poison damage. Fall damage is halved. Run speed and jump height are slightly increased.
Concept by:vashvhexx

Astral Recall

Tag:AstralRecall
Type:Passive
Description:Left-clicking a surface while holding eye of ender creates a recall point. Left-clicking a wall while holding ender pearl creates a portal that will transport you and any other players who enter to your recall point. Portals shatter after 1 minute. 10 minute cooldown.
Concept by:darkphotog88

Auto Gun

Tag:AutoGun
Type:Elite
Required Powers:Grappling Hook, Gunblade, Inhibitor Field, Laser, Rocket Boots, Sonar, Time Bomb, Tracker
Description:Left-clicking any surface while holding a dispenser plants an auto gun at that location. Auto guns will fire at any entities it can see within 10.0 meters. Maximum of 8 can be active at a time. No cooldown.
Concept by:sirrus86

Blast Blade

Tag:BlastBlade
Type:Offense
Description:Attacks with a sword create an explosion when they connect, damaging all nearby entities except yourself. Requires and consumes gunpowder.
Concept by:Gamekills99

Blastwave

Tag:Blastwave
Type:Defense
Description:Right-clicking while holding a blaze rod creates an incendiary explosion at your location, propelling you into the air and away from the direction you're facing.
Concept by:brysi

Bloodbend

Tag:Bloodbend
Type:Offense
Description:Right-clicking an entity while barehanded allows you to momentarily control them, freezing and levitating them while you drain their blood. This damages them while restoring your own hunger, then health. Does not work on undead.
[Superpower] Successfully using Bloodbend on one entity causes the effect to occur on all nearby entities as well.
Concept by:TheClownOfCrime

Boiling Blood

Tag:BoilingBlood
Type:Passive
Description:Absorb fire damage. When struck by a melee attack, attacker is ignited. Ignition duration increases with level.
Concept by:Gamekills99

Brawler

Tag:Brawler
Type:Offense
Description:Attacks while barehanded increased by 300%.
[Superpower] Attacks while barehanded increased by 700%.
Concept by:diamondmario

Brew Master

Tag:BrewMaster
Type:Offense
Description:Splash potions you pick up now stack up to 16. Potions you drink now extend the duration of other potion effects on you. Unfortunately, you become intoxicated by positive potion effects. Intoxication duration and intensity vary by amount and duration of positive effects.
[Superpower] While intoxicated, all entities within 5 meters are also intoxicated for at least 10 seconds.
Concept by:Swagofswag

Bulwark

Tag:Bulwark
Type:Defense
Description:Blocking slowly consumes hunger, but negates all incoming damage from entities. Blocked attacks regenerate hunger, but also quickly wears down the sword being used.
Concept by:kamyarm007

Celestial Pillars

Tag:CelestialPillars
Type:Defense
Description:Left-clicking the top of a block while holding redstone torch consumes it, then creates a circle of glowstone pillars around you. Entities within the circle are trapped inside, while entities outside the pillar cannot enter. Pillars last for 30 seconds. 45 second cooldown.
[Superpower] With the first set of pillars active, left-clicking the top of the same block creates a second circle of pillars farther away. You may also now pass beyond your own pillars.
Concept by:TotalPotato

Cookie Rain

Tag:CookieRain
Type:Passive
Description:While outside, if hungry and have few or no cookies in inventory, cookies will begin raining from the sky.
Concept by:SkipperTheNewt

Cookie Stars

Tag:CookieStars
Type:Offense
Description:Left-clicking with a cookie allows you to throw it at great velocity, damaging every enemy it cuts through.
Concept by:SkipperTheNewt

Creeper Blood

Tag:CreeperBlood
Type:Passive
Description:Immune to explosions. Creepers ignore you. Right-clicking a Creeper while barehanded will charge or discharge it.
Concept by:GeorgeIpsum

Dark Regen

Tag:DarkRegen
Type:Passive
Description:While in darkness, health and hunger regenerate. Rate of regeneration increases in darker areas. Health regeneration is halted in bright areas.
Concept by:sirrus86

Decoy

Tag:Decoy
Type:Defense
Description:By right-clicking any non-player entity while holding a blaze rod, transform the entity into a copy of yourself. Effect lasts until entity is killed or despawns.
Concept by:heylookoverthere
Notes:Currently locked due to complexity, will fix in a future update.

Diversion

Tag:Diversion
Type:Passive
Description:When attacked, create a copy of yourself while you vanish. Copy will attack your attacker as well as nearby players (not including you). Lasts ten seconds or until the copy is killed. Ten second cooldown.
Concept by:blacknova777
Notes:Players killed by copies are noted as being killed by a pig zombie.

Dodge

Tag:Dodge
Type:Defense
Description:Always have a 5% chance to dodge melee attacks. Chance to dodge increases as your level increases, up to a maximum of 100%
Concept by:n33dy1

El'druin

Tag:Eldruin
Type:Offense
Description:Attacks with a gold sword are accompanied by a beam of light which shoots in the same direction. This beam instantly kills zombies, skeletons and PigZombies, while dealing moderate damage to everything else.
[Superpower] Beams extend over twice as far. Damage increases by 50%.
Concept by:onlycoops

Electrified

Tag:Electrified
Type:Defense
Description:Immune to lightning. Enemies who attack you with melee attacks while you are blocking are struck by lightning.
Concept by:vashvhexx

Ender Blade

Tag:EnderBlade
Type:Offense
Description:Combining a diamond sword, an eye of ender, obsidian, and end stone creates an Ender Blade. Ender Blades can cause blindness to enemies they hit, and will harvest souls in the form of ender pearls with each kill.
Concept by:sirrus86
Notes:See the Ender Blade crafting recipe here.

Ender Finesse

Tag:EnderFinesse
Type:Passive
Description:Teleportation via ender pearls no longer causes damage or consumes pearls. Left-clicking a pearl on a wall will make you attempt to teleport through the wall if a space exists.
Concept by:brysi
Notes:Teleporting through walls rarely works, will fix in a future update.

Ender Posse

Tag:EnderPosse
Type:Defense
Description:Left-clicking while holding an ender pearl shatters it, summoning endermen who will follow and defend you. No cooldown.
Concept by:Mantis1993

Ender Soul

Tag:EnderSoul
Type:Defense
Description:Using ender pearls causes no damage. Blocking an attack or hitting an enemy with an ender pearl teleports you behind the enemy. Blocking in bright areas consumes hunger.
[Superpower] Prior to teleporting behind an enemy, an Enderman is summoned in your place and begins attacking your enemy. Maximum 3 Endermen can be summoned. Summoned Endermen eventually die.
Concept by:sirrus86

Evasion

Tag:Evasion
Type:Defense
Description:While equal to or below 3 health, speed will increase. Increase is dependant on period of time since last damaged. If damaged too recently, no effect will occur.
Concept by:FyreCat

Feather Fall

Tag:FeatherFall
Type:Passive
Description:Any fall great enough to harm you instead causes you to slow your descent, allowing you to land safely on the ground. Attempting to sneak while descending temporarily resumes your normal fall speed, which can be fatal. Hitting the ground at normal speed creates a shockwave that knocks back all nearby entities.
Concept by:repete8

Fire Aura

Tag:FireAura
Type:Passive
Description:Immune to lava. Hunger regenerates when on fire. Damaged by water. Hunger degenerates in rain. While in lava all items in inventory gradually lose durability but will not break.
Concept by:FyreCat

Fire Eater

Tag:FireEater
Type:Passive
Description:Right-clicking fire or stationary lava while barehanded allows you to consume it, regenerating hunger.
Concept by:vashvhexx

Geomancer

Tag:Geomancer
Type:Offense
Description:Left-clicking with any one of several certain blocks makes you throw it. If the block hits an enemy, it causes an effect unique to the item thrown. Can be toggled by left-clicking with a redstone torch.
Concept by:kamyarm007

Glide

Tag:Glide
Type:Passive
Description:Immune to fall damage. Double-tapping jump while sprinting allows you to glide through the air. While gliding, feathers in your inventory are consumed quickly. You will fall should you run out of feathers or fail to maintain momentum in the air.
Concept by:vashvhexx

Godspeed

Tag:Godspeed
Type:Defense
Description:Left-clicking while holding a glowstone block breaks the block, endowing you with greater speed and covering you in celestial light. Effect lasts until you use another glowstone block.
Concept by:onlycoops

Grappling Hook

Tag:GrapplingHook
Type:Defense
Description:When used on land, the fishing rod works as a grappling hook. Use once to establish a destination, reel in to pull yourself to that location.
Concept by:sirrus86

Gunblade

Tag:Gunblade
Type:Offense
Description:Attacks with swords also fire an arrow in the same direction. Maximum three arrows can be shot at a time.
[Superpower] By right-clicking while holding a sword, can change arrow types to fire. Flaming arrows ignite targets, requires blaze powder. Explosive arrows explode on impact, requires gunpowder. Molotov arrows explode on impact and ignite nearby enemies, requires fire charge.
Concept by:JJoiler

Haste

Tag:Haste
Type:Passive
Description:Perform hand-related tasks (mining, digging, attacking, etc) much faster than other players.
Concept by:JJoiler

Hellfire

Tag:Hellfire
Type:Elite
Required Powers:Blastwave, Boiling Blood, Fire Aura, Fire Eater, Living Flame, Molotov, Nether Cloak, Pyro Blade, Pyro Bow
Description:Right-clicking while holding magma cream summons forth a pillar of lava. This pillar will spawn several flaming spiders which will ignite anywhere they step. The spiders will ignore you, are immune to fire and lava, attack everything in sight, and split into 3 smaller spiders when killed. 30 second cooldown.
Concept by:sirrus86

Holy Aura

Tag:HolyAura
Type:Passive
Description:While holding a torch, the attack power of all nearby players is increased, while all nearby monsters are slowed and cause reduced damage. Effect increases in lighter areas. Players are unable to harm each other while under this effect.
Concept by:onlycoops

Holy Shield

Tag:HolyShield
Type:Defense
Description:Left-clicking while holding a glowstone block activates a temporary shield that blocks all incoming damage. Duration and cooldown vary by level.
Concept by:radar920

Identity

Tag:Identity
Type:Defense
Description:Left-clicking an entity while holding nothing allows you to assume its form for 60 seconds. 10 second cooldown.
Concept by:Swagofswag

Inhibitor Field

Tag:InhibitorField
Type:Defense
Description:Right-clicking while holding lapis lazuli consumes it, creating an inhibitor field around you. Players within the field other than yourself are unable to use powers. Lasts 30 seconds. Range varies from 5 meters to 15 meters depending on level.
[Superpower] Range is always 15 meters.
Concept by:heylookoverthere

Jackpot

Tag:Jackpot
Type:Passive
Description:All ore has a chance to drop a diamond when mined. Drop chance varies depending on ore's rarity.
Concept by:diamondmario

Kunai

Tag:Kunai
Type:Offense
Description:Left-clicking while holding flint throws it like a kunai. Kunai that hit enemies will deal damage to them.
Concept by:n33dy1

Laser

Tag:Laser
Type:Offense
Description:Left-clicking while holding a dispenser shoots a laser in front of you. The laser can penetrate walls and will constantly damage enemies. 5 second cooldown.
Concept by:n33dy1

Launch

Tag:Launch
Type:Defense
Description:Right-clicking while holding a feather launches you into the air, gliding back down safely. Can be used in mid-air. Sneaking causes you to stop gliding, which can result in a fatal fall. 10 second cooldown.
Concept by:TeamCataract

Lichborn

Tag:Lichborn
Type:Passive
Description:You are considered undead. Sunlight will burn you, healing potions will cause damage, and you take 0.5x more damage from holy powers. However, you are immune to food poisoning and hunger, have perpetual night vision, are healed by poison and harm potion effects, and are ignored by other undead monsters.
Concept by:DFKRew189

Living Flame

Tag:LivingFlame
Type:Offense
Description:Immune to fire, lava, and falling damage. Right-clicking while holding blaze powder ignites you, turning you into a human fireball, propelling you in the direction you are facing. Everything in your path becomes ignited, however you consume blaze powder over time. Effect ends when you run out of blaze powder, enter water, or right-click with blaze powder again.
Concept by:CiscoR2

Locust Swarm

Tag:LocustSwarm
Type:Elite
Required Powers:Adaptability, Geomancer, Martyr, Oan Alteration, Summoner, Wither Born, Zombify.
Description:Left-clicking a block while holding rotten flesh causes a silverfish to burst from the block. Other silverfish quickly follow. The silverfish will ravage the land, killing anything in their path except for their owner and each other. They return to their prior form after 30 seconds. 30 second cooldown.
Concept by:sirrus86

Lumberjack

Tag:Lumberjack
Type:Passive
Description:Breaking log blocks using an axe will cause all adjacent logs to also break.
Concept by:sirrus86

Lycanthropy

Tag:Lycanthropy
Type:Passive
Description:At night during a full moon, change into a wolf. As a wolf you gain increased speed and damage, but take increased damage from iron tools and weapons, and are unable to wear any armor. Effect ends at sunrise.
[Superpower] Left-clicking while holding rotten flesh at night allows you to transform into a werewolf for the remainder of that night, regardless of the moon's phase.
Concept by:vashvhexx

Martyr

Tag:Martyr
Type:Passive
Description:As health declines, gain a resistance effect that increases based on remaining health. Explode on death, generally killing all nearby enemies but leaving dropped items intact.
Concept by:FSCarver

Master Sword

Tag:MasterSword
Type:Offense
Description:Sword swings will launch fireballs if any fire charges are in your inventory. Fireballs are inaccurate at long range but deal a lot of damage.
Concept by:toad33

Mob Catcher

Tag:MobCatcher
Type:Defense
Description:Throwing an egg at a monster, animal, villager, or golem will trap them in a monster egg. Monster eggs can be hatched with right-click, or thrown with left-click. Monster eggs thrown at another entity will make them hatch and immediately target (or run away from) the entity. Thrown monster eggs eventually hatch on their own if no entity is hit.
Concept by:kamyarm007

Mob Hunter

Tag:MobHunter
Type:Defense
Description:Direct damage from monsters is reduced by 50%. While sneaking, monsters will be unaware of your presence and will not target you. Has no effect on monsters already targetting you.
Concept by:-unknown-

Mob Tamer

Tag:MobTamer
Type:Defense
Description:Left-clicking a monster while barehanded will tame it, making it follow and defend you from that point forward. Tamed monsters can also be ridden by right-clicking them again, and directed to specific locations using a fishing pole. Taming a new monster will make the old one become hostile again.
[Superpower] Can tame up to 5 monsters at a time.
Concept by:FSCarver
Notes:On some servers, tamed mobs will not follow their owner. The cause of this is currently unknown.

Molotov

Tag:Molotov
Type:Offense
Description:Left-clicking while holding blaze powder throws the powder as a molotov, causing a fiery explosion wherever it hits. Fire radius increases with level.
Concept by:radar920

Mortar

Tag:Mortar
Type:Offense
Description:Left-clicking while holding obsidian causes you to fire three semi-homing fireballs at three random targets in your vicinity.
Concept by:blacknova777

Nether Cloak

Tag:NetherCloak
Type:Defense
Description:Sneaking while having blaze powder in your inventory consumes it, allowing you to become invisible so long as you continue sneaking.
[Superpower] Regenerate hunger while sneaking.
Concept by:aung77

Neutralizer Beacon

Tag:NeutralizerBeacon
Type:Utility
Description:Neutralizer Beacons can be created by placing a redstone torch on top of a lapis block and a lever on one of the sides. The beacon is active so long as it remains intact and the torch is lit. While active, all players who come within 50 meters of the beacon are unable to use powers.
Concept by:sirrus86
Notes:Though not an actual power, utilities can be used by players to level the playing field. Utilities also have configurable options like any other power.

Neutralizer Grenade

Tag:NeutralizerGrenade
Type:Utility
Description:Left-clicking while holding an egg turns it into a neutralizer grenade and arms it for 10 seconds. While armed, throwing the grenade creates a neutral field, disabling the powers within 25 meters of the impact for 30 seconds.
Concept by:sirrus86
Notes:Though not an actual power, utilities can be used by players to level the playing field. Utilities also have configurable options like any other power.

Nightcloak

Tag:Nightcloak
Type:Passive
Description:While in dark areas you will automatically sneak, making you slightly harder to detect.
Concept by:FSCarver

Oan Alteration

Tag:OanAlteration
Type:Defense
Description:Right-clicking certain blocks while barehanded allows you to "absorb" the block in exchange for experience. Experience cost is determined by the block material's blast resistance. Left-clicking one block while holding another allows you to turn the clicked block into the block you're holding, the experience cost being the difference in resistances.
Concept by:FSCarver

Ore Detector

Tag:OreDetector
Type:Passive
Description:Right-clicking while holding a compass will allow you to see through stone, dirt, and other trivial blocks to see ores, redstone, etc.
Concept by:sirrus86

Perception

Tag:Perception
Type:Defense
Description:While barehanded, you're able to deflect some projectiles. Chance to deflect decreases depending on how much armor you're wearing. Right-clicking on an enemy while barehanded makes you focus on them for 5 seconds. If the enemy attack you during this time you will disarm them, taking their weapon. Focus has a 10 second cooldown.
Concept by:Flameswy

Phasewalk

Tag:Phasewalk
Type:Defense
Description:By right-clicking with lapis lazuli, phase into another reality, becoming invisible to all nearby enemies. While phased you're immune to damage, your speed increases, and you can move through walls one block deep. Right-clicking lapis lazuli again unphases you, mildly damaging nearby enemies. Your Phasewalk will begin destabilizing if you don't unphase in time, consuming held lapis lazuli over time.
[Superpower] Unphasing triggers an explosion at your location which does not damage you.
Concept by:FSCarver

Photosynthesis

Tag:Photosynthesis
Type:Passive
Description:Standing in direct sunlight heals your health and hunger. Rate of healing increases in brighter areas. You cannot heal during night or storms, or while indoors.
Concept by:vashvhexx

Pickpocket

Tag:Pickpocket
Type:Passive
Description:Sneaking consumes an ink sac, but makes you invisible. While invisible, monsters will ignore you. Right-clicking any entity while invisible and bare-handed makes you reach into the target's inventory. Taking items from the target's inventory has a chance to alert them.
Concept by:grimm294

Pig Fever

Tag:PigFever
Type:Defense
Description:By right-clicking with raw/cooked porkchop, transform into a pig for 30/120 seconds. While transformed, enemies ignore you but you are unable to attack or place/break blocks.
Concept by:LinkCLX
Notes:Currently disabled due to complexity, will fix in a future update.

Pig Power

Tag:PigPower
Type:Passive
Description:When near pigs, attack power and defense increase by the number of pigs nearby.
Concept by:LinkCLX

Polar Blade

Tag:PolarBlade
Type:Offense
Description:Able to craft Polar Blades. Polar Blades require a gold sword and snow materials. When crafted, come equipped with a Sharpness enchant.
[Superpower] Attacks with a Polar Blade slow enemies.
Concept by:bobby16may
Notes:See the Polar Blade crafting recipes here and here.

Power Ring

Tag:PowerRing
Type:Offense
Description:Right-clicking while holding emerald activates your power ring, switching modes. Left-clicking while holding emerald will fire energy beams in beam mode, or create an energy pulse in pulse mode, consuming emerald with each use. Beams can travel up to 15 meters in a straight line, while pulses travel 7.5 meters in all directions. Deals 5 damage to anything it hits.
Concept by:FSCarver

Power Theft

Tag:PowerTheft
Type:Passive
Description:Right-clicking another player who has powers allows you to steal and use their powers for 60 seconds.
Concept by:Brandyn1400
Notes:Reportedly doesn't work, reason currently unknown.

Pre-Emptive

Tag:PreEmptive
Type:Offense
Description:Damage done from behind an enemy results in a critical hit, dealing double damage.
Concept by:-unknown-

Pulse

Tag:Pulse
Type:Defense
Description:Left-clicking while holding a redstone torch creates a pulse, pushing all nearby entities back. Projectiles and explosives are pushed back with greater velocity. Has a five second cooldown.
Concept by:blacknova777

Pyro Blade

Tag:PyroBlade
Type:Offense
Description:Attacks with swords ignite enemies. Ignition duration varies by sword's material. Successful blocks also ignite enemies and reduce incoming damage by 66%.
[Superpower] When igniting an opponent, the fire spreads to any other enemies near it.
Concept by:Air_spike

Pyro Bow

Tag:PyroBow
Type:Offense
Description:All arrows fired ignite their targets. Cannot use power if you've been in water or rain within the last ten seconds.
[Superpower] Arrows that hit a target explode, igniting an area around the target. This can only be used if previously ignited areas have been extinguished.
Concept by:FyreCat

Reflection

Tag:Reflection
Type:Defense
Description:While blocking with a sword, all incoming projectiles are reflected back at the shooter. Only works when there's enough distance between you and the shooter. Does not work against dispensers.
Concept by:repete8

Reflexes

Tag:Reflexes
Type:Passive
Description:While barehanded or blocking with a sword, all incoming projectiles are caught, dealing no damage and being added to your inventory.
Concept by:JJoiler

Rocket Boots

Tag:RocketBoots
Type:Defense
Description:Right-clicking with gunpowder creates an explosion, launching you in the direction you're looking. Distance launched increases with level. Fall damage is negated after using Rocket Boots.
Concept by:Gamekills99

Snow Miser

Tag:SnowMiser
Type:Defense
Description:Thrown snowballs freeze water into ice and produce snow on other surfaces. Snowballs thrown at enemies freeze them in place for 3 seconds.
Concept by:bobby16may

Sonar

Tag:Sonar
Type:Passive
Description:While having a clock in your inventory, receive reports every 30 seconds detailing all nearby players and their distance from you. Holding the clock forces the reports to update every second.
Concept by:heylookoverthere

Soul Shatter

Tag:SoulShatter
Type:Offense
Description:Left-clicking while holding an ender pearl shatters the pearl, temporarily draining all light sources in the area. Also drains all nearby life sources, damaging enemies repeatedly. Damage continues until the enemy can move into a well-lit area.
[Superpower] Afflicted enemies are also slowed and blinded.
Concept by:sirrus86

Spawn Crafter

Tag:SpawnCrafter
Type:Defense
Description:Many entities will now rarely drop eggs when you kill them. You can now mine and collect monster spawners. Left-clicking a spawner while holding an egg infuses the spawner, making it spawn entities of the same type as the egg. Spawners mined and placed by you will retain their spawn type. Monsters spawned by your spawners will ignore you, preferring to attack other players.
Concept by:sirrus86

Star Strike

Tag:StarStrike
Type:Offense
Description:Left-clicking an entity while holding redstone signals a star to fall from the sky at the entity's location. Stars cause 5 damage and can be used from up to 128.0 meters away. Target must be outside and not under cover. 3 second cooldown.
[Superpower] Star explosions are larger.
Concept by:TotalPotato

Stone Shaper

Tag:StoneShaper
Type:Defense
Description:Left-clicking the side or bottom of any block while holding a redstone torch shatters any dirt, stone, cobblestone, or gravel in the surrounding area. Left-clicking the top of any block will create a wall in front of you for 15 seconds. 15 second cooldown.
Concept by:Hoaxhexer

Stone Strider

Tag:StoneStrider
Type:Passive
Description:Left-clicking while holding redstone activates stone striding, allowing you to walk through stone, cobblestone, stone brick, and cobblestone walls.
Concept by:Hoaxhexer

Storm Chaser

Tag:StormChaser
Type:Passive
Description:Immune to lightning. Gain speed and strength boosts during storms. Standing outside during a storm will also regenerate hunger.
Concept by:vashvhexx

Sugar High

Tag:SugarHigh
Type:Passive
Description:Holding sugar causes you to gain a speed effect. Sugar is slowly consumed while being held. If you go too long without sugar after consumption, you go through a withdrawal stage, temporarily limiting your speed.
Concept by:nazizombies2354

Summoner

Tag:Summoner
Type:Offense
Description:Left-clicking with a blaze rod summons a minion to temporarily assist you. Right-clicking with the rod allows you to pick what kind of minion to summon. Silverfish are summoned in packs of two. Minions last 3 minutes before despawning. 30 second cooldown.
[Superpower] 3 minions/packs are summoned at a time.
Concept by:sirrus86

Supercharge

Tag:Supercharge
Type:Passive
Description:Being struck by lightning heals you and increases attack power and speed.
Concept by:Epic_Avenger29

Thunder Bow

Tag:ThunderBow
Type:Offense
Description:Arrows fired from a bow trigger a lightning strike when they hit.
[Superpower] Arrows continuously attract lightning once they are shot.
Concept by:Epic_Avenger29

Time Bomb

Tag:TimeBomb
Type:Offense
Description:Right-clicking an entity while holding a clock will discretely attach a time bomb to the entity. After ten seconds the bomb will explode, damaging the target and everything near it. Consumes TNT with each use. The bomb becomes disabled and dislodged if the target submerges in water.
Concept by:vashvhexx

Tracker

Tag:Tracker
Type:Passive
Description:Right-clicking an entity while barehanded places a hidden tracker on them, allowing you to track their position at all times while having a compass in your inventory. Holding the compass speeds up reporting times. Lasts until the target dies or despawns.
Concept by:sirrus86

Vampirism

Tag:Vampirism
Type:Passive
Description:Lose hunger when in direct sunlight. If at zero hunger, will ignite. While sprinting, running speed and jump height increase. Immune to fall damage.
Concept by:TheClownOfCrime

Volatility

Tag:Volatility
Type:Offense
Description:While holding gunpowder, left-clicking a block triggers an explosion that destroys structures but doesn't harm enemies. By right-clicking an enemy while holding gunpowder, trigger an explosion that harms nearby enemies but does no structural damage. Right-clicking charged Creepers causes a larger explosion.
Concept by:GeorgeIpsum

Water Barrier

Tag:WaterBarrier
Type:Passive
Description:Can breath underwater. Healed by water. Immune to explosions.
Concept by:ManWithNoNameJr

Web Wall

Tag:WebWall
Type:Defense
Description:Webs destroyed by you drop full webs instead of string. Left-clicking a block while holding a web creates a web wall that sprouts from the clicked location. Walls will last up to 15 seconds. 30 second cooldown.
Concept by:vashvhexx

Wither Born

Tag:WitherBorn
Type:Offense
Description:Wither Skulls are absorbed and added to inventory. Left-clicking while holding a wither head launches it like a normal wither skull. 5 tick cooldown.
Concept by:DuffstersATL

Wolf Pack

Tag:WolfPack
Type:Defense
Description:Right-clicking while holding a bone will summon up to three wolves to your aide. Each wolf summoned consumes a bone. Up to three wolves can be active at a time.
Concept by:toad33

Zombify

Tag:Zombify
Type:Defense
Description:PigZombies, Skeletons, and Zombies will ignore you. Enemies killed by you rise back up as undead. These undead will defend you if attacked, but will themselves crumble 60 seconds after having risen. One rotten flesh is consumed per summoning.
Concept by:nazizombies2354