ReitzRPG
ReitzRPG
ReitzRPG is a upcoming RPG plugin that currently consists of a leveling system with various stats and abilities. Your world spawn is the monster level calculation base, so the more players explore the world the more dangerous the monsters become; The farther you get from the world spawn, the mobs get tougher by increasing their attack damage and health. Players can equip better gear as they level their stats, adding a sense of progression .
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Current Features
- Applied my DistanceLevel plugin so the farther you are from the world spawn, the stronger enemies get
- Updating scoreboard with the current stats: Combat EXP, Defense, Attack, Woodcutting, Mining, Magic and Archery.
- Global weapon skill cool down system (only implemented on a few weapons at the moment)
- Per player config file containing stats and exp for mining / woodcutting , class was made by someone in the resource section. I will credit them when I find their name!
- Currently using LucasEmanuel's 0 Client tornado mod for the first magic spell
- Player ItemMenu using /rpg menu or /reitzrpg menu allows players to purchase stat upgrades with their combat exp
- Per player backpack: each player gets a backpack that gets saved to their config so they may safely store items. Purchase additional space using /reitzrpg menu
- Using Desle's Assassin ability resource to implement wall jumping
I#tem restriction usage [NOT BLOCK RESTRICTION]: currently the system is a static lvl 5 for the first tier, 10 for 2nd, 3rd is 15 and diamond is 20. If block break restrictions are in place, some users believe mining can be an annoyance.
- Currently Mining/Woodcutting/Fishing/Digging award exp on block break and level up automatically using the list of blocks that are effected by if you are wielding a pickaxe or an axe.
- Player to Player Trading
- Magic Combo System
- Treasure Chests(Beta)
- Visible EXP System
Planned Features & Current Status of Implementation
Player to Player Trading | 100% | done
Quests | 0.00% | not started
Custom Items| 50% | weapons work, need to add the rest
API: In Progress| 30% | still need to fix it up and add things.
Treasure Chests| 50% | need to finish up persistence.
Magic System| 50% | Combos are done, adding spells
Loot Tables| 20% | Config made working on implementation
Multi Language Support| 90% | Mostly implemented fixing the kinks
Pets| 10% | they exist but they don't attack
Floating EXP text| 100% | completed
Customizable Weapon/Magic skills| 0% | not started
Mob Levels| 80% | need to add region levels
If you have a suggestion let me know!
Commands
/ReitzRPG or /RPG
/rpg help
/rpg purchase [stats]
/rpg menu (The menu system has everything included in itself )
/rpg trade username (Must be within 10 blocks)
/rpg lock [version must be .03 or higher]
/rpg unlock [version must be .03 or higher]
/rpg setspawn (Sets the spawn of the world to the player's current position)
/rpg killmobs (Removes all mobs in the world; useful if you changed settings)
/rpg sethome (Sets the player's bed respawn at their current location)
How To Trade
- Type /rpg trade username
- The menu will say left or right side and have 3 spaces available put your items in that space and click the block to continue
- Remembering what side you were, click the trade accept button for your side after placing the items you want to trade
- Once the trade has been successful, check your inventory to verify the items have been removed/added accordingly
- To cancel the trade, close the inventory during the final trade menu
How To Use The Menu GUI To Level Up
- Type /rpg menu
- Click on one of the items that say level up [stat]
- If you have the exp it will level, otherwise it will return the amount needed
Permissions
Version .07+
reitzrpg.setspawn:
description: Allows you to set world spawn
default: op
reitzrpg.killmobs:
description: Allows you to remove all mobs
default: op
Config Files
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/username-yml/
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/config-yml/
Custom Recipes
http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/custom-recipes/
Creating Custom Weapons
LINK: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/how-to-create-your-own-weapons/
Magic System
Link http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/magic-system/
Servers with ReitzRPG
Test Server IP Now 24/7
:167.114.100.112:2658
Plugin Metrics
Metrics allow me to see how many users are using the plugin / servers
To disable, to go PluginMetrics > Config > Opt-Out: true
To view the metrics page go to http://mcstats.org/plugin/ReitzRPG
UUID Fetching from Mojang
This plugin uses URL connections to grab user UUID's via Mojang's web API.
Multi-Language Support
On version .14 or higher, right click the plugin file and open it. Go to com>paulreitz>reitzrpg> then open messages.properties. You
can change any of the messages here, and after saving the file changes will be reflected next time you start the plugin. This is the simplest way for me to make it so any language can be the default on your server or you can even tweak the words or names to what you want.
Loot Tables
On version .15 and higher the loot table system is now fully implemented. You can access it by going to where ReitzRPG is installed and going to loot_table.cfg.
example setup: http://dev.bukkit.org/bukkit-plugins/reitzrpg/pages/loot_table-example/
Github Repo
https://github.com/paully104/ReitzRPG
Donate
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=3SA4RFXJZNHA8
Minecraft 1.8+ & Spigot
The new repository for 1.8+ version of minecraft for my plugin is located at: http://www.spigotmc.org/resources/reitzrpg.1159/
Once Bukkit is updated to 1.8 i'll post my updates here, however until that time my main repository will be at spigotmc.org
Help and Reviews
I enjoy coding, but still have a lot to learn. For me, the purpose of this project is to practice coding, learn new things from the community, and implement player suggestions. If you want to be a tester, test away and shoot me a message. If you're a talented coder and want to look at my chicken scratch and give me a few pointers I'd be thankful. I play Minecraft for fun, this community is great, and I really enjoy coding. If you're interested in testing or offering a suggestion for code modifications, send me a message or submit a post! I look forward to receiving your feedback!
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Remove tornado they breaking bedrock
Remove tornado please or tell how! Thanks
the flame spell can be used infinitely also everyone isrestricted to doing no more than 1 damage to anything with swords and bows.
Yes it ids glitchy and dose ruin the block u cast it on. same on my server.
Sorry to bother you again Paully, but now when someone does a tornado, it drops about 8 stacks of 64 web (if done inside or in a cave). Also tornado is still working even though I have it set to false in the config and in the magic config (have .16 alpha installed) and it still destroys the one block it was spawned on.
@blabl2000
his plugin has designed the weapons to be craftable why would you want to spawn one in?
@Paully104 You should make it so you can give people weapons when they spawn in. so like /rpg give [Player-Name] wool_sword and you should make it so you can pick weapons that you spawn in when a new player joins the server.
and what be so cool if you make a list of all permissions
hey i gave me on all stats 100 and i find out that you can one hit nearly everything with the magic spell left-click you should nerv that
And how would it be with the region like with world guard or with the woodenaxe... and when does it come out
hey it would be nice that you mabye can run this plugin with citizens that npc what you create have lvls to so like bosses...
@madtomic
Floating text is designed to work on 1.7.9, however with the latest updates it will auto toggle off if your using a different version. Everything else is the system will work just fine.
@lilblue22
Source of error: you had an item you couldn't use yet and it tried to auto toggle to another slot that wasn't between 0-8 , meaning I have a coding error, I'll get that patched quick, I know the solution ^.^.
does the latest release work on cb1.7.2-r0.3?
@Paully104 thanks dude your the best also i got this not sure what it is or how it happened some random error i got on .15 alpha http://pastebin.com/svnDY3PU
going to be trying .16 now will tell you if I find any other errors.
also sent you a small donation for your efforts peace.
.16-Alpha: ReitzRPG: http://dev.bukkit.org/bukkit-plugins/reitzrpg/files/20-16-alpha-reitz-rpg/
@Paully104
I will send a small donation for your hard work if we get a fix for disable tornado that is the only thing that needs to be done asap!
You should make it so you can give people weapons when they spawn in. so like /rpg give [Player-Name] wool_sword and you should make it so you can pick weapons that you spawn in when a new player joins the server.
@drschool
is that the .15-beta or the original version?
Working on it all @.@, slowly resolving all the issues lol, just remember I'm one guy. So some bug fixed might take a couple tries to iron then out 100%.
@drschool
Well a support for WorldGuard, Grief Prevention, Towny would fix the area problem but for the other idk :/
Hey Paully, I have tornadoes disabled in the config, but people are still able to do tornadoes and damage protected areas.
Not sure if it helps but essentials plugin in or residence you should be able to create a region that will protect spawn from tnt or any block damage even with the reitzRPG tornado magic spell. You can also disable the tornado spell in reitzRPG config file. Thats how mine is set up and works fine. Also i believe if u get a plugin called "noboom" no blocks on entire server can be damaged by tnt or tornado but only effect players.