Recipe Creator
Works in 1.7.2
This plugin will give you complete control over Bukkit's Recipe system. With it you can create, edit and remove recipes from the server (Including default recipes) directly in game!
All you need to do, is download the ".jar" file, put it in your plugins directory, and start your server! The first time you run the plugin it will generate all the recipe files for the system, and then put itself in place of the default recipe system :)
Notes:
- I have had such an overwhelming amount of requests. Ohmahgoodness. Thank you you guys :). Please keep in mind that I am the only developer on this project. I will be doing my best to meet each of these requests to the best of my ability, In due time. Please, keep adding more! I will try my best to keep up to date with them, and keep this project as 'user developed' as possible :). Thank you again. If you would like faster development, and more updates, please send a donation to further the development process :). You can find the donate link above.
- This plugin is currently written solely to manipulate bukkits recipe system, and not other systems recipe enhancements. That will be a future add on, however, I am currently working alone trying to fix all of the current issues, and add needed things. Integration with other plugins recipe enhancements has taken a back seat until I resolve all other issues with the plugin. It shouldn't be long before I start integrating it. I apologize for the delay :3
- I am currently working on implementing a fully visual user interface for this plugin. It should be available in the next update. In this update, all recipes will be edited, viewed, and created using a crafting table environment. :)
V2.0
- Version 2.0 is soon coming. On top of fixing all of the issues in previous versions, it incorporates a new method of recipe creation / editing and a new feature to view a live example of a recipe. This version is taking long to update due to many bugs that already needed to be fixed, on top of new ones. I assure you I am working on it, and it should be out soon. This plugin is far from dead, it's just taking a while to get the stable update working. I have a few incomplete builds with pieces missing, that are functional, but not ready to be released. And this new recipe handling system is not the only new feature. 2.0 will also have Economy handling for putting a price on recipes, as well as a full system re-write on the main plugin, which fixed a lot of the bugs.
If you'd like a preview of the system in version 2.0, you can take a look here: Recipe Creator 2.0 Preview
Video Tutorial
Adding A Recipe
The first thing you're going to need to know about adding a recipe, is how to use the Recipe Construction Zones in your inventory.
Red - Shaped Recipe Construction Zone Blue - Shapeless Recipe Construction Zone Green - Recipe Result Zone |
To create a shaped recipe (Only craftable in a Crafting Table, and must follow a specific pattern), Construct the recipes shape within the Shaped Recipe Construction Zone, and put the output for the recipe in the Recipe Result Zone. Next, Close your inventory and type in
/recipe add shaped
The system will create the Shaped Recipe, Assign it a new Recipe-Id, and reload the server's recipes. You can now test it out on the server :). Alternately, to create a shapeless recipe, repeate the process using the Shapeless Recipe Construction Zone instead, and the command /recipe add shapeless
Recipe Control
There are several way's in which you can control recipes. First, I will explain the /recipe lookup and /recipe info commands. To explain these commands, We will go through the process of removing a recipe from the server.
First, What's the recipe's Recipe-Id?.. To find this, we need to know the item we want to find the recipe for. For example, If you want to find the Item-Id's for all recipe's that output Iron Ore, You would do
/recipe lookup iron_ore
It will output all of the Recipe Id's assigned to Iron Ore. Now, You can get detailed information on each of those recipes by doing,
/recipe info <recipe-id>
Once you assure it's the right recipe (By checking the information from /recipe info) You can remove it by doing
/recipe remove <recipe-id>
After it reloads the recipes, the recipe will be removed from the server :)
Commands / Permissions
- /recipe add [shaped/shapeless]
- Adds a recipe to the game
- Permission associated with: recipecreator.add.shaped / recipecreator.add.shapeless
- Information: Defaults to Shaped
- /recipe remove
- Removes a recipe from the system
- Permission associated with: recipecreator.remove
- /recipe info <recipe-id>
- Retrieves detailed information about the recipe
- Permission associated with: recipecreator.info
- /recipe lookup <ITEM_NAME>
- Retrieves all recipe's associated with the specified item
- Permission associated with: recipecreator.lookup
- /recipe permissions <enable / disable>
- Enables or disables crafting recipe permissions on the server
- Permission associated with: recipecreator.permissioncontrol
- /recipe reload
- Reloads all of the recipes for the server (In case of an issue with recipe-id's)
- Permission associated with: recipecreator.reload
- /recipe reset
- Resets all recipes for the server to default bukkit recipes
- Permission associated with: recipecreator.reset
- /recipe help
- Displays command help for commands that the player has permission to use
Other Permissions
- recipecreator.recipes.* - Access to all recipes while permissions are enabled
Crafting Permissions
Along side the other plugin permissions, Each recipe has it's own permission. An example would be recipecreator.recipes.WOOD
You can find a recipes permission by doing /recipe info <recipe-id>.
These permissions can be enabled or disabled using /recipe permissions <enable/disable>
Download
V1.5
ChangeLog
- Fixed Furnace Recipes
- Removed unnessecary Shape information
- Modified /recipe info command
- Recipes updated to Increment 5 (Each time the recipe increment is updated, all custom recipes will be removed upon first load)
Older Versions
If you're looking for an older version of Recipe Creator, You can find it Here
To Do
- Fix Enchanted Books
- Add Penalty / Reward control for recipes
- Decrease recipe load time
- Possible sql implimentation
Source Code
Thanks to PoopYou for getting me started with plugin coding!
@oZiunn
I'm experiencing the problem with furnaces as well.
Yep, item lore and display name support isn't added.. Please add that !
Hey, great plugin but i do have one request. Would it be possible to add support for items lore and display name? If so that would be great!
Furnace recipes aren't work, as an example, can't use sand, cook raw beef or any beef. Basically, this removes all furnace functionalities.. Please update!
Hey, it's a real good plugin, but am I allowed to work on the source code, to make it more configurated for a server? I'm asking because the license says "All Rights Reserved".
OMG THANKS SO MUCH THIS IS THE BEST PLUGIN EVER WORKED 100% I LOVE YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm using Craftbukkit 1.7.2 Revision 2. Whenever I have used this plugin (for 1.5.1-Ro.2), it has some bizarre effects on furnace recipes... meat, for one thing, not only doesn't cook, but is not placeable into the furnace GUI. Further investigation revealed that sand behaves this way as well. There may be other similar glitches.
Hi mate, are you sure this plugin works ok in 1.7.2? im asking cus everytime i create a new recipe or delete a recipe the server kick me out with an error (but the recipe is created or deleted)
@Raynee75
Well, perhaps not with this plugin, but in the cake recipe you get a cake and two empty buckets back, so it is possible.
Can you add the ability to "receive" more than 1 item?
What I would like to do is create more realistic recipes. I want to take away the simple bonemeal recipe and make the player have to use an axe or something to smash the bone. But I want them to get the axe back with the bonemeal.
Thanks!
Is there a way to make a recipe out of wood and not have to make it a few dozand times with different types of woods to come out the same? i.e. I am making a hammer so it takes 5 wood planks and two sticks with this mod. I don't want to have to go in a nd make a recipe for every type of wood combination.
How do I create a furnace recipe??
Couldn't find a picture on this page. Sorry if I'm being dumb :P
x9 diamonds to diamond block recipe is buggy, im trying to stop it but it doesn't work, with 0 recipes it still creates the diamond block, i also tried to replace the recipe but didn't worked. The recipe diamond block to x9 diamonds can be changed without any issues.
@Yoshifan95
did you put the result in the blue section??
Can you add the ability to keep the items custom names, or colors? For example obsidian armor, which is purple dyed leather armor with a name of &5Obsidian_Helmet and when I save it and craft it, it just defaults to a regular piece of leather armor with the enchantments. Also if it were to get it done faster I can donate :)
I mean custom names and things like that.
Thanks!
Please add custom item support!
permissions arent working
When trying to make a shaped recipe for command blocks, it says "bad recipe construction in inventory"
The recipe:
E-R-E
R-E-R
E-R-E
(R=Redstone, E=Emerald)
@jtc88
It doesn't store that information, pretty sure (don't quote me on that) would be a nice feature though.