Recipe Creator
Works in 1.7.2
This plugin will give you complete control over Bukkit's Recipe system. With it you can create, edit and remove recipes from the server (Including default recipes) directly in game!
All you need to do, is download the ".jar" file, put it in your plugins directory, and start your server! The first time you run the plugin it will generate all the recipe files for the system, and then put itself in place of the default recipe system :)
Notes:
- I have had such an overwhelming amount of requests. Ohmahgoodness. Thank you you guys :). Please keep in mind that I am the only developer on this project. I will be doing my best to meet each of these requests to the best of my ability, In due time. Please, keep adding more! I will try my best to keep up to date with them, and keep this project as 'user developed' as possible :). Thank you again. If you would like faster development, and more updates, please send a donation to further the development process :). You can find the donate link above.
- This plugin is currently written solely to manipulate bukkits recipe system, and not other systems recipe enhancements. That will be a future add on, however, I am currently working alone trying to fix all of the current issues, and add needed things. Integration with other plugins recipe enhancements has taken a back seat until I resolve all other issues with the plugin. It shouldn't be long before I start integrating it. I apologize for the delay :3
- I am currently working on implementing a fully visual user interface for this plugin. It should be available in the next update. In this update, all recipes will be edited, viewed, and created using a crafting table environment. :)
V2.0
- Version 2.0 is soon coming. On top of fixing all of the issues in previous versions, it incorporates a new method of recipe creation / editing and a new feature to view a live example of a recipe. This version is taking long to update due to many bugs that already needed to be fixed, on top of new ones. I assure you I am working on it, and it should be out soon. This plugin is far from dead, it's just taking a while to get the stable update working. I have a few incomplete builds with pieces missing, that are functional, but not ready to be released. And this new recipe handling system is not the only new feature. 2.0 will also have Economy handling for putting a price on recipes, as well as a full system re-write on the main plugin, which fixed a lot of the bugs.
If you'd like a preview of the system in version 2.0, you can take a look here: Recipe Creator 2.0 Preview
Video Tutorial
Adding A Recipe
The first thing you're going to need to know about adding a recipe, is how to use the Recipe Construction Zones in your inventory.
Red - Shaped Recipe Construction Zone Blue - Shapeless Recipe Construction Zone Green - Recipe Result Zone |
To create a shaped recipe (Only craftable in a Crafting Table, and must follow a specific pattern), Construct the recipes shape within the Shaped Recipe Construction Zone, and put the output for the recipe in the Recipe Result Zone. Next, Close your inventory and type in
/recipe add shaped
The system will create the Shaped Recipe, Assign it a new Recipe-Id, and reload the server's recipes. You can now test it out on the server :). Alternately, to create a shapeless recipe, repeate the process using the Shapeless Recipe Construction Zone instead, and the command /recipe add shapeless
Recipe Control
There are several way's in which you can control recipes. First, I will explain the /recipe lookup and /recipe info commands. To explain these commands, We will go through the process of removing a recipe from the server.
First, What's the recipe's Recipe-Id?.. To find this, we need to know the item we want to find the recipe for. For example, If you want to find the Item-Id's for all recipe's that output Iron Ore, You would do
/recipe lookup iron_ore
It will output all of the Recipe Id's assigned to Iron Ore. Now, You can get detailed information on each of those recipes by doing,
/recipe info <recipe-id>
Once you assure it's the right recipe (By checking the information from /recipe info) You can remove it by doing
/recipe remove <recipe-id>
After it reloads the recipes, the recipe will be removed from the server :)
Commands / Permissions
- /recipe add [shaped/shapeless]
- Adds a recipe to the game
- Permission associated with: recipecreator.add.shaped / recipecreator.add.shapeless
- Information: Defaults to Shaped
- /recipe remove
- Removes a recipe from the system
- Permission associated with: recipecreator.remove
- /recipe info <recipe-id>
- Retrieves detailed information about the recipe
- Permission associated with: recipecreator.info
- /recipe lookup <ITEM_NAME>
- Retrieves all recipe's associated with the specified item
- Permission associated with: recipecreator.lookup
- /recipe permissions <enable / disable>
- Enables or disables crafting recipe permissions on the server
- Permission associated with: recipecreator.permissioncontrol
- /recipe reload
- Reloads all of the recipes for the server (In case of an issue with recipe-id's)
- Permission associated with: recipecreator.reload
- /recipe reset
- Resets all recipes for the server to default bukkit recipes
- Permission associated with: recipecreator.reset
- /recipe help
- Displays command help for commands that the player has permission to use
Other Permissions
- recipecreator.recipes.* - Access to all recipes while permissions are enabled
Crafting Permissions
Along side the other plugin permissions, Each recipe has it's own permission. An example would be recipecreator.recipes.WOOD
You can find a recipes permission by doing /recipe info <recipe-id>.
These permissions can be enabled or disabled using /recipe permissions <enable/disable>
Download
V1.5
ChangeLog
- Fixed Furnace Recipes
- Removed unnessecary Shape information
- Modified /recipe info command
- Recipes updated to Increment 5 (Each time the recipe increment is updated, all custom recipes will be removed upon first load)
Older Versions
If you're looking for an older version of Recipe Creator, You can find it Here
To Do
- Fix Enchanted Books
- Add Penalty / Reward control for recipes
- Decrease recipe load time
- Possible sql implimentation
Source Code
Thanks to PoopYou for getting me started with plugin coding!
Every time I add a new recipe for an item I renamed, crafting the item works, but the item doesn't have the name I gave it.
Items that aren't working in furnaces: Potato, Raw Beef, Raw Pork, Sand, Clay, Wood
Any chance of a fix pronto? This is a BIG thing. Opening up the tickets section for this kinda thing would be nice too ;)
Furnaces aren't working. 1.7.4 R3 lastest development build. EDIT: I think I know why, I used /recipe add without any arguements, and I think thats the problem.
Can you add support for metadata? because people can use regular Magma cream instead of named Magma Cream in my recipe
Can we get a progress report? I'm very excited for this plugin to be updated!!
@poncjusz
If you look under the notes section above, you'll see that this plugin is made primarily to control bukkits recipe system, and does not yet support external recipes.
It's not working with mods... - ignoring mod recipes :(
@KainTepes
The issue with using Recipe ID's is that every time a new recipe is edited or deleted, the ID's are changed all around to accommodate. I'm working on a system to change that, that way it will also have a much quicker editing / deleting system. This will all be in 2.0. Thanks for the input. I'm hoping to have the next version out soon :)
Is there any way for me to grant permissions based on recipe ID, instead of recipe name? Unfortunately the way you have it set up, my recipe for Enchanted Diamond Helmet is recipecreator.recipes.DIAMOND_HELMET which is also the standard diamond helmet. Perhaps you should add a delimiter that increments a number by 1 every time after, for each of the same core item output, as it does not appear possible to grant permissions solely based on recipe id unfortunately.
Also, do you have any plans to add item meta into the crafting, such as item name? Thank you for your time and effort, I and my players appreciate your hard work.
Awesome I've been trying to find a plugin like this!!!
Good news!
I'm very close to having 2.0 finished. Most of the bugs have been squished, the only remaining bug is in dyed leather armor. So, Once i finish squashing the last few bugs, and thoroughly debugging it, I will have a release for you. Should be soon..
On the server we can not dye leather anymore. We used to before we added this plugin, then a player pointed out how it shows for half a second then disappears from the crafting. I'm thinking it has to do with this plugin maybe?
How do you create a furnace recipe?
When will this be updated for 1.6.4?
I hope this plugin of bukkit 1.6.4 version will come out.
Does this support metadata (such as enchanted books?) or will it in the next version? It would be super useful!
That takes then some time ;(
How long I have to waith? :S
@MisterMystery
Well, As far as the implementation of custom item names, it is something that I will be trying to add to 2.0. 2.0 Is taking a while, Due to all the updates I am putting in it. I have finished with quite a bit of it, and I'm sure you will all be pleased with the outcome (I'm hoping). The entire plugin will be used visually instead of command based.
@PlayMinefall
As far as currency, That is a very good idea.. It's something i might implement into 2.1 (I'm trying my best to get 2.0 out, and that's something that isn't exactly priority at the moment)
@SirWilli
This has been an ongoing issue. I've asked you all to keep in mind that Recipe Creator is solely for bukkit recipes, However, That is something i will be looking into in version 2.1.
When the plugin is installed I cant craft the not vanilla items.
The plugins deletes the recipes of not vanilla items.
Can you fix this pls?
Would be cool if you could add the option to add currency to recipes hooked through vault.