PvPReward
Version 1.9.0
NOTE: This plugin requires you have Vault enabled on your server
This plugin adds to PvP, in addition to any items that may be dropped, players also steal money from the players they kill. The amount stolen is configurable.
Money can also be taken from a Player when they die.
Features:
- Supports all major Economies and Permission Plugins thanks to Vault
- You can change what command this plugin uses by editing the plugin.yml (found inside the plugin jar file)
- MultiWorld support (Disable rewards and/or death tolls in specific Worlds)
- Configurable properties
- Custom messages
- KDR Leaderboard
- Several methods of determining amount of money lost/stolen (percent, flat rate, etc...)
- Add Players to a specific Permission Group if they kill too many other Players
- Option of having tombstones to hold items instead of players dropping items (Beta feature)
- Configurable combat time
- Optional penalties for logging or teleporting while in combat
- Broadcast when a Player Combat Logs
Permission Nodes:
- pvpreward.getreward = Needed to steal money from another Player
- pvpreward.givereward = Needed to have money stolen from you
- pvpreward.ignoredeathtoll = Do not pay Death Toll when you die
- pvpreward.reset = Needed to reset any Player's Kills/Deaths/Karma
Commands:
User Commands:
() indicates a required field.
If Player is not specified, then the command sender is used
- /pvp outlaws - Lists current Outlaws
- /pvp karma (Player) - Lists the Karma level of the specified Player
- /pvp kdr (Player) - Lists the Kill/Death ratio of the specified Player
- /pvp rank (Player) - Lists the KDR rank of the specified Player
- /pvp top (Amount) - Lists the top ranked KDRs
Admin Commands:
[] indicates a required field.
- /pvp reset - Lists the Admin reset commands
- /pvp reset kdr - Sets your kills and deaths to 0
- /pvp reset kdr [Player] - Sets the specified Player's kills and deaths to 0
- /pvp reset kdr all- Sets everyone's kills and deaths to 0
- /pvp reset karma - Sets your Karma Level to 0
- /pvp reset karma [Player] - Sets the specified Player's Karma Level to 0
- /pvp reset karma all- Sets everyone's Karma Level to 0
Karma Description:
Most of these setting are configurable
Picture + Written Description by riuthamus
Scene01:
Bob and Jacob have done nothing, all stats are base:
- KARMA POINTS: 0
- DROP PERCENT: 10%
- 500 COINS IN ACCOUNT
Scene02: Bob attacks and kills Jacbob, this will do the following things:
- Bob will gain 2 karma points
- Jacob will lose 1 karma point ( if he is at 0, it will stay at 0 )
- Bob's chance for drop of gold will be increased by a 2% modifier if his karma is less than 50
- If the chance for drop of coins from Jacob ( the killed ) is a success, a random value ( default range of 0%-5% ) will be taken from Jacob's bank account
Scene03: Bob has been bad, and has killed lots of people and now has 48 karma. He kills Jacob again, the following things occur.
- Bob will gain 2 karma points putting him over the 50 karma making him an outlaw
- Jacob will lose 1 karma point ( cannot go below 0 )
- Bob's chance for drop of gold will be increased to 100% since he is considered an ( outlaw ) and still gains +2 karma
- If the chance for drop of coins from Jacob ( the killed ) is a success, a random value (default range of 0%-5% ) will be taken from Jacob's bank account
Scene04: Jacob kills bob after bob has 52 karma, the following occurs:
- Bob will lose 1 point of karma taking him down to 51
- Bob is still an outlaw so he has 100% chance of drop of gold/coins
- Jacob WILL NOT earn karma points because he killed an outlaw
If the modifier is set to 20, whenever an outlaw kills a non-outlaw, he gets 20% more coin on top of the rewards he already would have gotten (if he successfully gets the drops in the first place). Likewise, if the modifier was set to 150, he'd get 150% more coin.
Now, more in-depth and complex mode: The modifier increases after certain karma thresholds. For example: You have set your options in the config file as follow: karmaThreshold: 10, outlawModifier: 2, modifierMax: 50
With this, every 10 karma after 50 (60, 70, 80, etc.) will grant the outlaw a 2% bonus to all drops stolen. After it reaches 50% extra drops stolen, it stops increasing (as based on the modifierMax variable). It seems complex, and it's probably not for everyone, but it'd be cool in my opinion.
(All of that is amount of coin stolen, not the rate at which they drop them, to make it clear!)
Tutorials:
Setup (Config settings):
RewardType may be any of the following:
- Karma
- FlatRate
- Range
- Percent
- PercentRange
- PercentKDR
All other settings depend on what the reward type is set to.
Karma:
This type has the most features, It is explained at the bottom of this page, the settings are as follows:
- Percent - The base percentage for calculating whether there will be a drop
- Amount - The amount of Karma needed to be considered an Outlaw
- High - The maximum percentage that could be taken from a killed players account
- Low - The minimum percentage that could be taken from a killed players account
- OutlawModifier - Outlaws steal an additional x%
- KarmaThreshold - Increase OutlawModifier every x kills
- ModifierMax - OutlawModifier will not go beyond x
FlatRate:
The Killer will always steal a specific amount from the killed, the settings are as follows:
- Amount - The amount of money that will be stolen upon each murder
- All other settings don't matter
Range:
The Killer will steal an amount of money within a given range, the settings are as follows:
- High - The maximum amount that could be taken from a killed players account
- Low - The minimum amount that could be taken from a killed players account
- All other settings don't matter
Percent:
The Killer will steal a certain percent of the killed players total balance, the settings are as follows:
- Percent - The percent of money that will be taken from a killed player account
- All other settings don't matter
PercentRange:
The Killer will steal a percent of money within a given range, the settings are as follows:
- High - The maximum percent that could be taken from a killed players account
- Low - The minimum percent that could be taken from a killed players account
- All other settings don't matter
PercentKDR:
The Killer will steal an percent of money based on the two players KDRs. You receive a higher percent from players with a higher KDR (formula is killedKDR/killerKDR). This percent is taken from the killed players total balance. No settings are used.
Video:
Coming soon!
any way to make it so they just get a cash reward rather than stealing the other players money?
@Codisimus
Uhm there is a major flaw in the killedKDR/killerKDR Formula, when people go below 1 for example 0.16 for some reason... the player that kills an other player that has for example KDR 2.0 the killer with 0.16 gets 12.5% thats insane! So can you fix it that the KDR can't go below 1 or else there is a huge exploit.
Other players can kill each other and then go to a really ridiculous amount like 0.01 then when that person kills someone with KDR 1 then he gets 100%....
If you can fix it ASAP it would be awesome, else I need to check out the source for myself...
EDIT: I'm goin to fork it, you also made the names case sensitive, pretty annoying and unnecessary :P I always use equalsignorecase() for that.
@rodeyseijkens
1.8 is now available for download
@theFlaxbeard
well actually if the dev programmed it correctly then it should work, otherwise there is really nothing I can do to support it
@Codisimus
Aww :C
@Codisimus
Nice! Thx Man :)
Can't wait until the stats reset fix :)
@rodeyseijkens
Great video! added it to the op.
@TheFluffey
@lolitsthad
I have an updated version that we have been using on a server that hasn't reset stats since we put it on there, so I will be releasing that today.
@Luxius96
hopefully I can add this so admins can post stats on their websites
@theFlaxbeard
no, sorry it doesn't and proly never will
A video explaining the KillDeath Ratio money amount.
http://www.youtube.com/watch?v=atWGcA6CqTI
Also stats reset on restart... Kinda sucks... But I maybe have a look at your source then because you are probably on vacation or something...
Please update!
Does this work with Guns+
All stats reset on server restart
Can you add a option to bypass Mob arena and War plugins death?
@xclucky
Hi Is there anyway to use the percentage setting, and cap the max amount of money taken? So like 5% max 1000 taken
I freaking love your plugins, I've use nearly every single one of them! I especially love TextPlayer, Turnstile and This one. Keep up the great work!
Can you insert Mysql for stat?
@Codisimus
Thank you :D Amazing plugin!
@ARavinMadMonkey
ok I fixed the bow issue in version 1.7.2
@Codisimus
Im using CraftBukkit 1.2.5-R1.0 and v1. 7.1 of this. I dont think it is, someone on my server got 7 kills, two of which were with a bow and the /pvp kdr <player name> Only showed he had 5. Although, this was yesterday and there were quite a few problems, ill test it out and get back to you, but theres no harm in checking right?
Edit, just checked, bows do not give points.
@ARavinMadMonkey
Are you sure that isn't fixed? wut version of craftbukkit are you using? that was a bukit issue that I am pretty sure that they fixed.
@Codisimus
While you're at it please make it so bow kills count towards score!
@lavistus
actually that is a bug... I'll look into fixing that. thanks :)