ProperWeather
Have you ever wanted to limit natural weather changes? Is snowing, raining or thundering disturbing you? Are you bored with 2 types of weathers? Do you want regional weathers? If so, you're on the correct page! ProperWeather is a plugin to stop/change natural weather changes in your world(s). It also adds custom weathers & region system, so you can enjoy any weather you want wherever you want.(Some custom weathers require spout to take effect, but most of them are made not to need spout)
Current stable version: 1.1.1
- Compatible also with spigot 1.8
- Mostly bugfixes, weather handling is now done correctly
- Only 3 types of weathers. If you want more, install ProperWeather-weathers.
- Introduced weather cycles
Current unstable version: 1.1.9b
- [1st june 2015]
- Please note, that unstable(development) versions don't usually have their features documented, so if you're unsure, you should stick with stables only! For unstable versions, always make sure to check changelog for information about stability and testing...
- The rest of this page is about current stable version
Features
- Easy to control
- Completely overrides minecraft server's weather system
- Supports Super-Perms( almost all permission systems)
- Supports Multiworld
- Custom Weathers
- Regional weather(currently biome-specific only)
- You can choose which weather can be active in which biome.
- Create custom weathers without programming
- Easily change weathers' duration and more!
- Stop weather in your world(s) forever
- Compatible with Multi-Verse(when you stop weather, MultiVerse will know that)
- Wind while sandstorm or windy weather is active
- Localisation possible
- Create random cycles of weathers
Video showcase(older version)
Commands
Args in [] are optional and args in <> are required. You can also use these commands from console, but you always need to enter the world name even if it's in [].
- /pw [help | ?]- Displays general help for the plugin
- /pw off [world] - Disables plugin(enables natural weather changes) in specified or player's world
- /pw stopat <rain | clear> [world] - Stops weather in specified world on rain or clear.
- /pw list - Lists worlds ProperWeather is currently controlling
- /pw wlist - Lists all available weather types
- /pw run [world] - Starts natural changing of weather in your world. This means, that it's going to cycle through all known weathers, while one weather shouldn't be longer than defined in its options file.
- /pw sit - Tells you which weather is in all regions of your world(console) or if you're a player, it tells you only situation in your region.
- /pw conf <property> - Reads property from config file.
- /pw conf <property> <value> - Sets property in config file.
- /pw rgt <world name> <region type> - Sets region type for certain world. Region type can be "biome" or "world". Please note that if you use biome, you also need to set use-biome-weather in config to true
- /pw im - Multi-verse import
Permissions
ProperWeather supports 3 permission modes: None, OP, SP.
- "None" allows everyone to do everything
- "OP" means only OPs can use commands from ProperWeather
- "SP" means you'll use an external plugin to deal with permissions
Permission nodes
Permission nodes are only effective in "SP" mode. Every permission node corresponds to some of commands above.
- pw.pw - Basic node for every user that wants to work with ProperWeather. You need it even if you have pw.*
- pw.* - All of below
- pw.disable - /pw off
- pw.enable - Both pw.run & pw.stopat
- pw.stopat - /pw stopat
- pw.list - /pw list
- pw.run - /pw run
- pw.wlist - /pw wlist
- pw.sit - /pw sit
- pw.im - /pw im
- pw.rgt - /pw rgt
- pw.conf - /pw conf
Configuration
ProperWeather generates its configuration file after it will be loaded(see How to Install)
Configuration nodes
- default-permissions - Tells plugin which permission mode it should use. Possible values(you have to type it exactly as you see it):OP,SP,None
- notify-mv - If there is MultiVerse found, should ProperWeather notify it when you use run or stopat? (true or false)
- translation-file - Location of translation file. en.txt means, that the file is where you have your craftbukkit.jar. Recommended value is plugins/ProperWeather/en.txt
- use-biome-weather - Set this to true if you want to use biome-specific weather.
- region-type.<world name> - Type of region this world is split up to. Possible values(must be UPPERCASE): BIOME, WORLD
Example configuration file
default-permissions: OP notify-mv: true translation-file: plugins/ProperWeather/en.txt use-biome-weather: true region-type.world: BIOME
How to install
- Download the latest jar file
- Place it into your server's plugins folder
- Run the server and wait for the "Done!" message
- Then, stop the server and go to plugins/ProperWeather/
- Change configuration(if needed)
Future plans/To-Do
Please vote on right to help me choose what to do.
- Events for developers (like weather change and so on) - 1.2
- Brand new way of creating weathers(connecting random events, elements, random time probability and so on...) - 1.2
- Terrain changing (erosion,genesis) - 1.2?
- Weather elements wrapping to regular plugins(you can configure that regular plugins can only be enabled while certain weather is active) - 1.2
- More to come...
- Have a suggestion? Leave it in the comments section! It won't get lost as I get an e-mail for every comment which is posted here(even my own)
Compatibility w/ other plugins
ProperWeather is currently compatible with following plugins:
- Spout ( custom weathers )
- ProperWeather-weathers provide more weather types (http://dev.bukkit.org/bukkit-plugins/properweather-weathers/)
- Any superperms-compatible plugin (for permissions)
Developers!
Don't miss this unique experience and create your own weather! Open Pages -> Hooking into ProperWeather
Localisation
As you may have seen, there's localisation API in ProperWeather and I want YOU to help me to extend it. If you know to translate to different language, you can just grab the default english translation file in '<path_to_server>plugins/ProperWeather/en.txt', translate those messages and send it back to me by PM, g-mail or even skype if you catch me online.
Have a problem? Take a ticket!
If you wanna submit a bug, please take a ticket, so we avoid comments section mess ;)
Contact Author
If you wish to contact author somewhere else, you can do so on:
- Blog: http://tomsik68.github.io/
- Twitter: https://twitter.com/tomsik68
- E-Mail: [email protected]
- GitHub: https://github.com/tomsik68 (also, sources of all plugins!)
- Skype: Tomsik68
@linwetalion
You mean rewriting plugin seasons to lower CPU usage? I'll soon make something like ProperWeather-Seasons, which will basically be the same as Seasons, but it's going to use ProperWeather.
Hello there! How goes the war? :)
I recently got severe problems with seasons and seasons. Do you have any ideas of rewriting them for being less CPU-demanding?
BR!
@linwetalion
I'd like to, but I need to get credit card first(I'm just 15 ;) )
Will be looking forward to hear from you soon! btw, make a donation button here)
@linwetalion
You've got it right! I'll code it, but I'm very busy right now, so it'll be done later. The terrain changes are quite difficult to code, but I'll see what I can do. Everything else is easily possible :). Thanks for so much suggestions. I'm gonna need bigger to-do list ;)
Well, to my mind (correct me if I'm naive and if it is technically impossible) there should be three adjustments:
1) biomes, in which sandstorm can take place (list of biomes)
2) speed of arriving sand (in cubes per minute or even hour)
3) maximum Y for sand to be placed (e.g. sand can't fall on Y more than 100. this will save servers from being filled with sand from bottom to 256).
Also for more interactivity I suggest:
1) snow storm (just the same OR like in "lokifix" plugin - snow just falls and makes high capes in snow biomes, but still it should be limited in height)
2) rain makes oceans\rivers higher (but not higher than 70)
3) sunny weather makes them lower (but not lower than 65)
4) constant terrain change (e.g. erosion and genesis of sediments)
I guess this list is quite impossible to code^^
Also after meteorite storm I've got skies full of fireballs, which i can't get rid of)
@linwetalion
The speed of arriving sand is already adjustable via random time probability or weather rarity in weathers.yml . I can make it biome specific, but I don't think it's a way to solve that. I'll make the falling sand frequency lower, since that's solution in my opinion.
Tomsik, why does sandstorm cover EVERYTHING with sand? including water, jungles and all other biomes? Can you make it adjustable? Can you make the speed of arriving sand adjustable? And the max. height per sandstorm. I am eager to use it, but at the moment it just works as a natural disaster))
@MegaMaximumPower
Completely overrides minecraft's weather system means, that if you want weather switching, you need to use /pw run. If you don't use /pw run or /pw stopat the world is still under mc server's control. Tornadoes may be kinda hard, but I haven't had the idea yet. I'll add them as soon as possible.
Can you add tornadoes? I looked all over but I cannot find a good tornado plugin. Also, this comes with so much more. And when you say "completely overrides minecraft server's weather system" does that mean it will not rain on its own? Because I sorta like spontaneous rain ;)
@Fendelgast
That's it! Sandstorm + arrowrain :D
@CommanderGizmo
I did, and ended up with a world covered in sand, and multiverse worlds covered with arrows
@CommanderGizmo
I didn't, but 0.9 will be prepared for 1.3.1.
Has anyone tested this with 1.3.1 yet?
@gabizou
No, but it's possible to force a specific weather state in specified world forever. Server shutdown/reload doesn't change weather state.
Is it possible to force a specific weather state forever between a world is loaded and the server is shut down?
@sheepwool7
Just notice it's still in experimental state :( . Regional rain works nearly great, though. Thunders, meteors, arrows and sand don't work regionally yet. Also, on rain, monsters won't get killed. [ I'm speaking of latest beta build 0.93b :) . I recommend 0.9a for latest CB compatibility and stability ]
When I saw the localized weather I was happier than before.
@Bear809
You don't have to use spout if you don't want to. It's just recommended, not required.
Sees the word spout, leaves