ProperWeather
Have you ever wanted to limit natural weather changes? Is snowing, raining or thundering disturbing you? Are you bored with 2 types of weathers? Do you want regional weathers? If so, you're on the correct page! ProperWeather is a plugin to stop/change natural weather changes in your world(s). It also adds custom weathers & region system, so you can enjoy any weather you want wherever you want.(Some custom weathers require spout to take effect, but most of them are made not to need spout)
Current stable version: 1.1.1
- Compatible also with spigot 1.8
- Mostly bugfixes, weather handling is now done correctly
- Only 3 types of weathers. If you want more, install ProperWeather-weathers.
- Introduced weather cycles
Current unstable version: 1.1.9b
- [1st june 2015]
- Please note, that unstable(development) versions don't usually have their features documented, so if you're unsure, you should stick with stables only! For unstable versions, always make sure to check changelog for information about stability and testing...
- The rest of this page is about current stable version
Features
- Easy to control
- Completely overrides minecraft server's weather system
- Supports Super-Perms( almost all permission systems)
- Supports Multiworld
- Custom Weathers
- Regional weather(currently biome-specific only)
- You can choose which weather can be active in which biome.
- Create custom weathers without programming
- Easily change weathers' duration and more!
- Stop weather in your world(s) forever
- Compatible with Multi-Verse(when you stop weather, MultiVerse will know that)
- Wind while sandstorm or windy weather is active
- Localisation possible
- Create random cycles of weathers
Video showcase(older version)
Commands
Args in [] are optional and args in <> are required. You can also use these commands from console, but you always need to enter the world name even if it's in [].
- /pw [help | ?]- Displays general help for the plugin
- /pw off [world] - Disables plugin(enables natural weather changes) in specified or player's world
- /pw stopat <rain | clear> [world] - Stops weather in specified world on rain or clear.
- /pw list - Lists worlds ProperWeather is currently controlling
- /pw wlist - Lists all available weather types
- /pw run [world] - Starts natural changing of weather in your world. This means, that it's going to cycle through all known weathers, while one weather shouldn't be longer than defined in its options file.
- /pw sit - Tells you which weather is in all regions of your world(console) or if you're a player, it tells you only situation in your region.
- /pw conf <property> - Reads property from config file.
- /pw conf <property> <value> - Sets property in config file.
- /pw rgt <world name> <region type> - Sets region type for certain world. Region type can be "biome" or "world". Please note that if you use biome, you also need to set use-biome-weather in config to true
- /pw im - Multi-verse import
Permissions
ProperWeather supports 3 permission modes: None, OP, SP.
- "None" allows everyone to do everything
- "OP" means only OPs can use commands from ProperWeather
- "SP" means you'll use an external plugin to deal with permissions
Permission nodes
Permission nodes are only effective in "SP" mode. Every permission node corresponds to some of commands above.
- pw.pw - Basic node for every user that wants to work with ProperWeather. You need it even if you have pw.*
- pw.* - All of below
- pw.disable - /pw off
- pw.enable - Both pw.run & pw.stopat
- pw.stopat - /pw stopat
- pw.list - /pw list
- pw.run - /pw run
- pw.wlist - /pw wlist
- pw.sit - /pw sit
- pw.im - /pw im
- pw.rgt - /pw rgt
- pw.conf - /pw conf
Configuration
ProperWeather generates its configuration file after it will be loaded(see How to Install)
Configuration nodes
- default-permissions - Tells plugin which permission mode it should use. Possible values(you have to type it exactly as you see it):OP,SP,None
- notify-mv - If there is MultiVerse found, should ProperWeather notify it when you use run or stopat? (true or false)
- translation-file - Location of translation file. en.txt means, that the file is where you have your craftbukkit.jar. Recommended value is plugins/ProperWeather/en.txt
- use-biome-weather - Set this to true if you want to use biome-specific weather.
- region-type.<world name> - Type of region this world is split up to. Possible values(must be UPPERCASE): BIOME, WORLD
Example configuration file
default-permissions: OP notify-mv: true translation-file: plugins/ProperWeather/en.txt use-biome-weather: true region-type.world: BIOME
How to install
- Download the latest jar file
- Place it into your server's plugins folder
- Run the server and wait for the "Done!" message
- Then, stop the server and go to plugins/ProperWeather/
- Change configuration(if needed)
Future plans/To-Do
Please vote on right to help me choose what to do.
- Events for developers (like weather change and so on) - 1.2
- Brand new way of creating weathers(connecting random events, elements, random time probability and so on...) - 1.2
- Terrain changing (erosion,genesis) - 1.2?
- Weather elements wrapping to regular plugins(you can configure that regular plugins can only be enabled while certain weather is active) - 1.2
- More to come...
- Have a suggestion? Leave it in the comments section! It won't get lost as I get an e-mail for every comment which is posted here(even my own)
Compatibility w/ other plugins
ProperWeather is currently compatible with following plugins:
- Spout ( custom weathers )
- ProperWeather-weathers provide more weather types (http://dev.bukkit.org/bukkit-plugins/properweather-weathers/)
- Any superperms-compatible plugin (for permissions)
Developers!
Don't miss this unique experience and create your own weather! Open Pages -> Hooking into ProperWeather
Localisation
As you may have seen, there's localisation API in ProperWeather and I want YOU to help me to extend it. If you know to translate to different language, you can just grab the default english translation file in '<path_to_server>plugins/ProperWeather/en.txt', translate those messages and send it back to me by PM, g-mail or even skype if you catch me online.
Have a problem? Take a ticket!
If you wanna submit a bug, please take a ticket, so we avoid comments section mess ;)
Contact Author
If you wish to contact author somewhere else, you can do so on:
- Blog: http://tomsik68.github.io/
- Twitter: https://twitter.com/tomsik68
- E-Mail: [email protected]
- GitHub: https://github.com/tomsik68 (also, sources of all plugins!)
- Skype: Tomsik68
@HavenOfKairos
Yes, but only development/testing build. I'm still working on it. I don't know when there's going to be release, which will work with the latest CB, because school tests are begining and I'll have to learn. However, to be honest, I'll not learn whole day, so I'll use my free time to do some development. For now, if you only use weathers rain,storm,clear,hot or sandstorm, you can grab the latest development build 0.9b. It's pretty stable, until you enable meteor storm/item rain/arrow rain. These 3 weathers need some optimalisation, because they've locked down my server.
Will this work for latest bukkit?
Spout GUI for easier managing - ???
Yes! pls.
@simmpole
The weather's available in 0.92b(latest), but doesn't much at the moment. It only adds & removes some sand blocks in desert biome. Planned feature for this weather is also differently colored sky, and there'll be raining everywhere except desert. Next cool thing is, that I'm going to "decrease render distance" for players in desert. However, I still can't tell you release date for 0.9... :( .
@apoisonedgift
You can use custom weathers even without Spout, but they may not work fully. For example Meteorite Storm & Item Rain will work also without spout, but bigger sun effect in "hot" weather won't be seen. If you install Spout to server, it's worth installing it to client as well, because it's used for graphical effects and those effects can't be seen without client mod. For help, see page 'Known weather types'.
Is there a way to get custom weather to work without spout? Or do I have to wait for them to finally update spout? Oh, and does it require the client-side of spout be installed?
Looking forward to the sandstorm weather :D
Thanks i'll try that.
@Vauff
Just install the plugin and use command /pw stopat clear <world name> from console. That's all. If you encounter any problem(s) feel free to ask. I'm online here a lot.
How do i set it to not need spout and have clear skys all the time? (No weather)
@Tealk123
I've said something wrong... try to change Permissions to SP in config.
@tomsik68
# Default permission system
# Possible values: OP,Server,Permissions
default-permissions: Permissions
#-------------------------------------
2012-03-08 20:33:12 [SEVERE] Error occurred while enabling ProperWeather v0.9b (Is it up to date?)
java.lang.IllegalArgumentException No enum const class sk.tomsik68.permsguru.EPermissionSystem.PERMISSIONS
at java.lang.Enum.valueOf(Enum.java:196)
at sk.tomsik68.permsguru.EPermissionSystem.valueOf(EPermissionSystem.java:1)
at sk.tomsik68.pw.config.ConfigFile.getPerms(ConfigFile.java:44)
at sk.tomsik68.pw.plugin.ProperWeather.onEnable(ProperWeather.java:75)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:215)
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:336)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:363)
at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:250)
at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:232)
at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:374)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:361)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:187)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:490)
@Tealk123
Change "PERMISSIONS" to "Permissions" in your config file.
I get this error? i use PEX
2012-02-26 12:43:59 [INFO] Enabling ProperWeather...
2012-02-26 12:43:59 [SEVERE] Error occurred while enabling ProperWeather v0.8 (Is it up to date?): No enum const class sk.tomsik68.permsguru.EPermissionSystem.PERMISSIONS
java.lang.IllegalArgumentException No enum const class sk.tomsik68.permsguru.EPermissionSystem.PERMISSIONS
at java.lang.Enum.valueOf(Enum.java:196)
at sk.tomsik68.permsguru.EPermissionSystem.valueOf(EPermissionSystem.java:1)
at sk.tomsik68.pw.config.ConfigFile.getPerms(ConfigFile.java:39)
at sk.tomsik68.pw.plugin.ProperWeather.onEnable(ProperWeather.java:83)
at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:230)
at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:1057)
at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:380)
at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:199)
at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:182)
at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:357)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:344)
at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:465)
@deleted_7536780
Woops :). Set translation-file in your config like this:
@tomsik68
Nope still get that same error. Also still getting:
2012-01-06 17:20:22 [SEVERE] java.io.FileNotFoundException: en.txt (No such file or directory)
EDIT: just realized that if its in the root dir, then its fine. can we have this moved to the plugin folder plox? xD
@deleted_7536780
Fixed. Download 0.8 release.
2012-01-05 08:35:24 [INFO] [ProperWeather] Permissions system: OP 2012-01-05 08:35:24 [SEVERE] java.io.FileNotFoundException: en.txt (No such file or directory) 2012-01-05 08:35:24 [SEVERE] at java.io.FileInputStream.open(Native Method) 2012-01-05 08:35:24 [SEVERE] at java.io.FileInputStream.<init>(Unknown Source) 2012-01-05 08:35:24 [SEVERE] at java.io.FileInputStream.<init>(Unknown Source) 2012-01-05 08:35:24 [SEVERE] at sk.tomsik68.pw.transl.Translator.<init>(Translator.java:35) 2012-01-05 08:35:24 [SEVERE] at sk.tomsik68.pw.transl.Translator.init(Translator.java:28) 2012-01-05 08:35:24 [SEVERE] at sk.tomsik68.pw.plugin.ProperWeather.onEnable(ProperWeather.java:114) 2012-01-05 08:35:24 [SEVERE] at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:228) 2012-01-05 08:35:24 [SEVERE] at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:970) 2012-01-05 08:35:24 [SEVERE] at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280) 2012-01-05 08:35:24 [SEVERE] at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186) 2012-01-05 08:35:24 [SEVERE] at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169) 2012-01-05 08:35:24 [SEVERE] at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348) 2012-01-05 08:35:24 [SEVERE] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335) 2012-01-05 08:35:24 [SEVERE] at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165) 2012-01-05 08:35:24 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399) 2012-01-05 08:35:24 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
@Wedhro I'll take a look at Seasons and see what I can do. :) I'm sorry, but changing fog distance is not possible even using Spout, but It could be possible to send players less chunks, so they'll see void.
This plugin would be really awesome if it was integrated with Seasons to let custom weather happen in specific seasons, but I know it would be hard to do without merging the two plugins.
A question/proposal: can you make ProperWeather able to manage render distance fog? It would be cool to make a custom weather that sets the distance to Normal, Short or Tiny (ignores the user's video options) to simulate light haze, mist or thick fog.