PlayEffect
PlayEffect
PlayEffect allows to spawn a visual (and sound) effects in your Minecraft worlds. You can play single effect in defined location or create a "static" effect that repeatedly plays in defined area. This plugin is logical extension of my plugin NoSmoking! and created to replace it.
Features
- 59 different types of effects
- Ability to play effect in defined area (location, line, cuboid, plain)
- Static effects repeatedly played in defined area
- Effect customization
Video demonstration
This video is created by EpicATrain. Thank you very much :)
New video created by EpicTrain. This videos is demonstrating how to use PlayEffect with command blocks :)
How to use PlayEffect
- /play <effect> <param1:value> <param2:value>... — play single effect
- /play set <effect> <param1:value> <param2:value>... — set static effect at your view poing
- /play wand <effect> <param1:value> <param2:value>... — link effect to a wand (default wand is the coal item)
Main effect parameters
- id:<effect id> — id or name of effect, necessary to static effects only;
- draw:<normal, line, plain, circle, area> — render view of effect: normal — single location poing, line — line defined by two point (loc and loc2), circle — ring defined by center and radius, plain — rectangle, area — cuboid region;
- loc:<world,x,y,z> — main (first) location point
- loc2:<world,x,y,z> — second location point (used with draw types: plain, line, area)
- radius:<radius> — radius (used with draw types: normal, circle)
- chance:<%> — chance to play effect
- time:<time> — repeating time for static effects (time formatis fully compatible used in plugin ReActions)
- dur:<time> — duration time for single effect (could be combined with static)
- freq:<time> — repeating time if single effect (use only with duration (dur) parameter)
Every effect could have own parameters, that listed in effect definition.
Effects
There are 45 different effect types. All of them listed here: Effect list
PlayEffect API
PlayEffect contains an API that allows plugin developers easy access to develop plugins with effect features.
I created plugin PlayeEffectRailgun as example of using API: PlayEffectRailgun (source code)
Plugins supported PlayEffect API:
- Laser: lasers and other beam weapon
- ReActions: very simple custom event processing system — add new actions to buttons, plates, etc..
If you developer and your plugins is using PlayEffect API please inform me and I will add you plugin to this list.
Commands
Main command of plugin is /playeffect. Aliases: /play, /pef, /pe
- /play help [page number] - Hmmm.... :)
- /play list [page] [effect id] — display list of static effects
- /play info [number of effect id] — display full information about effect
- /play remove [effect number] — remove effect
- /play set <effect> [param] — set the effect. If parameters loc and loc2 omitted player location and view point coordinates will used. If WorldGuard plugin is installed and you can use wand (wood axe) to select location point loc and loc2.
- /play wand <effect> [param] — line defined effect with wand (coal item)
- /play wand — disable wand mode
- /play show <effect id> — show effect(s)
- /play hide <effect id> — hide effect(s)
- /play restart — stop playing of all effects and start it again
- /play reload — reload configuration and effects from the file, restart effects
How to setup location points
You can define coordinates using:
- Parameters loc and loc2. You can use keyword "here" and "view" to define coordinates of player and coordinate of view point. Example: /play SMOKE loc:here, /play smoke loc:world,0,65,0 /play FIREWORK loc:here loc2:view draw:line
- WorldEdit tool. If WorlEdit is installed, after selecting a points using WE tool (wood axe - default) first (left-click) point will be used as loc parameter, second (right-click) will used as loc2.
- Default. If coordinates omitted and WordEdit was not used loc parameter will be equal to you view point loc2 to your position. Example: /play SMOKE is equal to /play SMOKE loc:view
Commands example
- /play SMOKE wind:north loc:here — plays effect with wind direction - north at player locations
- /play firework draw:line loc:here loc2:view type:burst — Oh! What a great laser effect!
- /play set driplava id:lavarain time:1s draw:plain loc:world,10,75,10 loc2:world,-10,75,-10 chance:10 — creates a lava rain
- /play set flamenew id:fireland time:5s draw:area land:true loc:world,10,50,10 loc2:world,-10,75,-10 chance:10 — creates a "flaming" land
Permissions
- playeffect.config - main for OPs
- playeffect.wand - ability to use wand command
- playeffect.set - ability to use /playeffect set command
- playeffect.play - ability to use /playeffect playe command
- playeffect.show - ability to use /playeffect show and /playeffect hide commands
How to upgrade from the NoSmoking! plugin
PlayEffect supports NoSmoking v0.0.7 file format. To import NoSmoking! effects you just need to copy smokepoints.yml file to PlayEffect folder and restart server. NoSmoking! effects will be imported to PlayEffect and file will be renamed to smokepoints.yml.old.
Warning! Imported effects could differ from the NoSmoking! effects: explosion and ender pearl effects are changed to another, sound effect is totally new (I tried to use the same sounds) and there a difference between time representations used in the plugins.
If you need to import from earlier versions of NoSmoking! you need to use NoSmoking v0.0.7 first to get a compatible file format
Metrics and update checker
PlayEffect includes two features that use your server internet connection. First one is Metrics, using to collect information about the plugin (versions of plugin, of Java.. etc.) and second is update checker, checks new releases of plugin after PlayEffect startup and every half hour. This feature is using API provided by dev.bukkit.org. If you don't like this features you can easy disable it. To disable update checker you need to set parameter "version-check" to "false" in config.yml. Obtain more information about Metrics and learn how to switch off it, you can read here.
Hey :)
I'm now creating plugins for <a href="https://wosgroup.com/">Nukkit</a>
, but I'm going to keep my bukkit plugins updated too.
Hei :) can u add support midi files? Than create a folder and move specific .MIDI files an than start the specific midi with follow command: /pe midi <filename>
That would be great :D
my english is so bad sorry, i'm german idiot.
fromgate, ты лучший! Теперь ждём другие плагины под 1.10) Супер!
@ChengZi368
Hey :)
I'm now creating plugins for Nukkit, but I'm going to keep my bukkit plugins updated too.
Wow, long time no see, fromgate!
R.i.P. in 1.8 :c Pls Update for 1.9 & 1.10 :c <3
Please update this plugin. It's awesome!
Really needs a 1.10 update, if your not going to update it please release source code so other people can! This plugin used to be the bomb...
@fromgate
Its been almost 2 months. If you don't have time would you mind releasing the source code? I consistently use this plugin but its causing a lot of bugs lately. Really needs a 1.9 update.
@fromgate Thanks for your hard work! I will be waiting ;)
@pilvimaa
I will update PlayEffect and my another plugins. But I have not enough time :(
@fromgateeee.... we need an updateeee...... fromgaateeee....
@Nooberooni
@Nooberooni
That's what I thought too, but I've yet to get any consistent results. I only get random-coloured particles with the occasional variation of seeing brighter/duller particles, but I haven't figured out a consistent system for that even. I've sufficed by using other effects where possible, but having (documented) coloured particles would be so much more useful.
What's going on with the 1.9 update? Is it coming or do I have to start converting everything to vanilla /particle (which sadly doesn't support multiworld)?
EDIT: Stop playing with your Elytra plugin and update this plugin first :-)
Errors with Spigot 1.9:
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>[15:16:23] [Server thread/INFO]: [PlayEffect] Error message:
[15:16:23] [Server thread/WARN]: java.lang.NoSuchMethodException: net.minecraft.server.v1_9_R1.DedicatedPlayerList.sendPacketNearby(double, double, double, double, int, net.minecraft.server.v1_9_R1.Packet)
[15:16:23] [Server thread/WARN]: at java.lang.Class.getMethod(Class.java:1786)
[15:16:23] [Server thread/WARN]: at me.fromgate.playeffect.customeffects.PacketNMS.init(PacketNMS.java:100)
[15:16:23] [Server thread/WARN]: at me.fromgate.playeffect.PlayEffect.onEnable(PlayEffect.java:62)
[15:16:23] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:291)
[15:16:23] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:340)
[15:16:23] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:405)
[15:16:23] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_9_R1.CraftServer.loadPlugin(CraftServer.java:361)
[15:16:23] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_9_R1.CraftServer.enablePlugins(CraftServer.java:321)
[15:16:23] [Server thread/WARN]: at net.minecraft.server.v1_9_R1.MinecraftServer.t(MinecraftServer.java:411)
[15:16:23] [Server thread/WARN]: at net.minecraft.server.v1_9_R1.MinecraftServer.l(MinecraftServer.java:376)
[15:16:23] [Server thread/WARN]: at net.minecraft.server.v1_9_R1.MinecraftServer.a(MinecraftServer.java:331)
[15:16:23] [Server thread/WARN]: at net.minecraft.server.v1_9_R1.DedicatedServer.init(DedicatedServer.java:269)
[15:16:23] [Server thread/WARN]: at net.minecraft.server.v1_9_R1.MinecraftServer.run(MinecraftServer.java:522)
[15:16:23] [Server thread/WARN]: at java.lang.Thread.run(Thread.java:745)
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@Omanoctoa
You need to do something like this
/play redstone speed:1
I've been unable to find this anywhere on your plugin page so...how do you set the colour for the redstone particles using playeffect?
Please checkout this link from your documentation http://jd.bukkit.org/rb/doxygen/d3/dfe/enumorg_1_1bukkit_1_1Sound.html
it is not work: ERROR 404
How to do the permissions?
Hello! Please, add command for removing all sets effects in current world. And.. If you can, please, command for removing all sets effects, which sets some player.