POTION - breking potion bottle (parameter: param - integer value that bounded to potion effect type)
ENDER_SIGNAL - ender Signal
ENDER_EYE - Ender eye effect
PORTAL - portal particles (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
LIGHTNING - Lightning (parameters: lchance - lightning chance, mode - select weather and daytime when lightning could strike (anytime, day, night, day-storm, night-storm, storm)
EXPLOSION - standart explosion effect. It's recommended to use LARGEEXPLODE effect instead of this
EXPLOSION_NORMAL - small explosion (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
EXPLOSION_LARGE - explosion (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
EXPLOSION_HUGE - explosion (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
FIREWORKS_EXPLODE - Fireworks! (parameters: type - firework type (random, ball, ball_large, burst, creeper, star), color - firework color (random, WHITE, SILVER, GRAY, BLACK, RED, MAROON, YELLOW, OLIVE, LIME, GREEN, AQUA, TEAL, {R,G,B})
FIREWORKS_SPARK - white firework sparks (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
WATER_BUBBLE - bubbles, works underwater only (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
WATER_SPLASH - water splash (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
WATER_WAKE - water wake (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
WATER_DROP - water drop (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SUSPENDED - particles (like TOWN_AURA or SUSPENDED_DEPTH, but works underwater only) (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SUSPENDED_DEPTH - flying particles (near bedrock) parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
CRIT - crit effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
CRIT_MAGIC - magic crit effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SMOKE - smoke effect (parameter: wind - wind direction (random, all, calm, north, northeasth...)
SMOKE_NORMAL - smoke (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SMOKE_LARGE - smoke (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SPELL - spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SPELL_INSTANT - spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SPELL_MOB - spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SPELL_MOB_AMBIENT - ambient spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SPELL_WITCH - witch spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
DRIP_WATER - water drops (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
DRIP_LAVA - lava drops (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
VILLAGER_ANGRY - angry villager effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
VILLAGER_HAPPY - happy villager effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
FLAME_SPAWNER - mob spawner flames
FLAME - flame (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
TOWN_AURA - micelium flying particles (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
NOTE - show note (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
ENCHANTMENT_TABLE - runes from enchantment book (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
CLOUD - white smoke (steam?) (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
LAVA - lava effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
FOOTSTEP - footsteps (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
REDSTONE - redstone dust smoke, speed - choose color of smoke. (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SNOWBALL - snowball hit (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SNOW_SHOVEL - dig snow with shovel (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
SLIME - slime (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
HEART - love (hearts) (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
BLOCK_CRACK - cracking block effect (parameters: item - block type (example: item:GLASS:0), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
BLOCK_CRACK_SOND - cracking block effect with sound (parameters: item - block type (example: item:GLASS:0), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
BLOCK_DUST - block dust effect (parameters: item - block type (example: item:GLASS:0), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
ITEM_CRACK - cracking item effect (parameters: item - block type (example: item:IRON_SWORD), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
BARRIER - barrier effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
MOB_APPEARANCE - Elder Guardian effect (linked to player)
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