main/Effects

  • POTION - breking potion bottle (parameter: param - integer value that bounded to potion effect type)
  • ENDER_SIGNAL - ender Signal
  • ENDER_EYE - Ender eye effect
  • PORTAL - portal particles (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • LIGHTNING - Lightning (parameters: lchance - lightning chance, mode - select weather and daytime when lightning could strike (anytime, day, night, day-storm, night-storm, storm)
  • EXPLOSION - standart explosion effect. It's recommended to use LARGEEXPLODE effect instead of this
  • EXPLOSION_NORMAL - small explosion (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • EXPLOSION_LARGE - explosion (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • EXPLOSION_HUGE - explosion (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • FIREWORKS_EXPLODE - Fireworks! (parameters: type - firework type (random, ball, ball_large, burst, creeper, star), color - firework color (random, WHITE, SILVER, GRAY, BLACK, RED, MAROON, YELLOW, OLIVE, LIME, GREEN, AQUA, TEAL, {R,G,B})
  • FIREWORKS_SPARK - white firework sparks (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • WATER_BUBBLE - bubbles, works underwater only (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • WATER_SPLASH - water splash (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • WATER_WAKE - water wake (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • WATER_DROP - water drop (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SUSPENDED - particles (like TOWN_AURA or SUSPENDED_DEPTH, but works underwater only) (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SUSPENDED_DEPTH - flying particles (near bedrock) parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • CRIT - crit effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • CRIT_MAGIC - magic crit effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SMOKE - smoke effect (parameter: wind - wind direction (random, all, calm, north, northeasth...)
  • SMOKE_NORMAL - smoke (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SMOKE_LARGE - smoke (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SPELL - spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SPELL_INSTANT - spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SPELL_MOB - spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SPELL_MOB_AMBIENT - ambient spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SPELL_WITCH - witch spell (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • DRIP_WATER - water drops (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • DRIP_LAVA - lava drops (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • VILLAGER_ANGRY - angry villager effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • VILLAGER_HAPPY - happy villager effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • FLAME_SPAWNER - mob spawner flames
  • FLAME - flame (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • TOWN_AURA - micelium flying particles (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • NOTE - show note (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • ENCHANTMENT_TABLE - runes from enchantment book (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • CLOUD - white smoke (steam?) (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • LAVA - lava effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • FOOTSTEP - footsteps (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • REDSTONE - redstone dust smoke, speed - choose color of smoke. (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SNOWBALL - snowball hit (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SNOW_SHOVEL - dig snow with shovel (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • SLIME - slime (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • HEART - love (hearts) (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • BLOCK_CRACK - cracking block effect (parameters: item - block type (example: item:GLASS:0), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • BLOCK_CRACK_SOND - cracking block effect with sound (parameters: item - block type (example: item:GLASS:0), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • BLOCK_DUST - block dust effect (parameters: item - block type (example: item:GLASS:0), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • ITEM_CRACK - cracking item effect (parameters: item - block type (example: item:IRON_SWORD), num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • BARRIER - barrier effect (parameters: num - amount of particles, speed - speed, offset,offsetX,offsetY,offsetZ - possible offset from the block center)
  • MOB_APPEARANCE - Elder Guardian effect (linked to player)
  • SOUND - sound (parameters: type - type of the sound (listed here: http://jd.bukkit.org/rb/doxygen/d3/dfe/enumorg_1_1bukkit_1_1Sound.html), pitch - sound pitch, volume - sound volume)
  • SONG - music disc (parameter: disc - music disc (disc13, cat, blocks, chirp, far, mall, mellohi, stal, strad, ward, 11disc, wait)

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