OtherDrops
Make anything drop anything, anyhow!
Minecraft 1.7 features (click)!!
OtherDrops allows you to add anything from a simple "glass drops glass" or mob rewards, to a complex overhaul of your servers drops with drops differing depending on tools, biome, time, weather and much more, along with custom messages, actions and commands.
OtherDrops is lightweight* (it only acts on what you configure) and respects most protection plugins (eg. WorldGuard, Regios) settings. Many examples are included that you can enable and/or customize as you wish.
Getting Started (tutorials)
- Install & setup first custom drops
- Customising mob & block drops
- Customising money & XP rewards
- Customising fishing rewards
- Customising mob spawns
Core Features
- Drop anything!* (*from Bukkit - if it doesn't, let me know)
- Use triggers such as block break, combat, fishing & more
- Conditions to fine-tune your drops such as tool, world, regions, weather, permissions & more
- Add actions including damage, healing, messages, potion effects & more
- Easy syntax allows you to quickly customize drops & rewards for your server
- Future Support
- Where-ever possible the official Bukkit lists are used so OtherDrops supports all current and future:
- blocks, items, mobs, enchantments, potion effects, biomes,
- spawn reasons, tree, villager professions, cat & skeleton types
- Support for special item data:
- Custom names & lore text
- Enchanted weapons & armour (or add random enchantments)
- Enchant anything with unlimited levels (dirt with level 30 damage?)
- Enchanted books with any enchantment
- Written books (wtih custom title/author/pages)
- Leather armour colors
- Custom fireworks colors
- Skull types & custom player heads
- Support for special mob data:
- Custom names, HP (health) & equipment for any mob
- Baby animals (all "Ageable" mobs - chicken, cow, pig, zombie etc)
- Tame wolves (including collar color) or cats (& different cat types)
- Sheep colors (and sheared/unsheared)
- Villager professions, villager zombies, powered creepers & agressive level for pig-zombies
- Wither skeletons, Slime & lava-slimes of any size
- Economy support (via Vault)
- Support for all major economy plugins (see Vault project page)
- Players can gain, lose or steal money based on fixed amount or percentage
- Compatible with "MoneyDrop" to drop physical money items.
Conditions
- Multi-world support - create separate files to handle each world
- Add super rare drops with chance values down to 0.000000001%
- Specify tools required (or a list of tools eg. [any sword, -diamond sword])
- Lorename, Heroes (class & level) conditions
- Cooldowns
Actions
- Apply actions alongside the drop (or even without a drop)
- Damage tools and/or consume items (eg. use dyes to color wool)
- Damage or heal the victim, player or even the whole world
- Apply potion effects to the victim, player, radius, world or server
- Display custom messages (or a list of messages with one selected at random)
- Create explosions, lightning, visual effects (including particles), sound effects
- Run commands
Ideas
- Give leaves various chances of dropping apples, sticks, cocoa beans, saplings, etc on break and/or leaf decay.
- Make glass, stairs, and boats reclaimable (can be tool-specific if you wish).
- Allow gold and iron to be mined directly into ingots with a golden pickaxe.
- Allow users to right-click on cobblestone with vines in hand to turn the cobblestone mossy.
- Nerf mob traps by disabling drops from environmental damage.
- Unleash the zombie apocalypse by setting zombies to drop zombies when they die! (This can be world-specific.)
- Make mobs that don't normally spawn naturally spawn.
- Make mob spawning, drops, and events biome specific!
Documentation
Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Help Wanted
Would you like to help improve OtherDrops? Here are some ways to get involved:
- Media/art: OtherDrops could really do with some tutorial and example videos.
- Testers: Testers who are able to go through the plugin and rigorously check that things (both existing and new features) work as they should. PM Zarius your Skype (or other IM) details if you're interested or jump on the IRC channel.
- Programming: any assistance is welcomed - see the todo list here for some ideas. Anyone with refactoring and/or automated testing experience that wants to assist would be great.
Thanks
Many thanks to these people who helped with OtherDrops:
- Cyklo: creator of the original OtherBlocks. OtherDrops is a continuation of Cyklo's original OtherBlocks (2011) plugin.
- Celtic Minstrel: many code commits and a major overhaul of the code moving into version 2.0. Moved on to create DropFactory.
- Rofang: major update of OtherDrops documentation.
- RugRats13: lots of testing and some documentation.
- Faldonboy & Steelsouls: currently maintaining and improving the documentation.
- CommodoreAlpha: community support on the comments/forum, assisting with documentation.
Many long nights are spent improving OtherDrops so if you like it please consider a donation to my coffee fund :)
- OtherDrops uses Metrics for anonymous usage stats (learn more).
@Dane13
Just noticed an error here - please note you can't use the same "tag" for block names twice, just leave it out and put two options under the same block - e.g.
<<code> EMERALD_ORE: - drop: EMERALD quantity: 1 permissions: emerald1 - drop: EMERALD quantity: 2 permissions: emerald2 <</code>>
Docs probably show "permission" but it should work with either "permission" or "permissions".
@ZariusT
I KNEW it. I actually found it in my Configs yesterday. Just Thought. "Well, he said it doesnt exist, dunno why i made that" ^^
Good, now I can add a Cooldown to my Teleport Books.
Hey, i am trying to get mushroom block stems to drop themselves(custom world trees using them), but they data value for the drop doesn't seem to be working, it keeps dropping the value 14(mushroom cap on all sides), as if you had used Silk Touch.
And i also tried
Could this be me typing it wrong somehow or could it be a bug? As i had used it in previous versions in an old server back in 2013, and it was working fine.
@LanToaster
There is a cooldown feature! :) It's not yet documented except in the changelog:
@Isaacey
Try the latest dev version - for anyone interested there is a link at the top of the OtherDrops GitHub page. Let me know if that solves the issue for you.
@CommondoreAlpha @Steelsouls @Jadedwolfs @ZariusTZariusT
Please update! I get that stupid lead decay in my console and it just spams through-out the day. Could you please resent the plugin privately and delete the leaf - decay plugin for me. I only use the plugin so when you mine you get ores.
Thank you.
Okey, Thanks. :) I was so Sure there was a way. But its also a long time since I added something to my Drop Files.
I recently Added that Players could Craft "Teleport Books" using RecipeManager. And the way the books work is based on OtherDrops. :)
@LanToaster
The only way to set a cooldown, using only OtherDrops, is to utilise permissions. If you don't like that approach, you can try using Denizen's scripting system as it lets you set flags on players instead of having to mess with permissions.
@Dane13
Yes, but it's permission:, not permissions:
Anyone know if this works?
Is there a setting for a Cooldown? So a drop cannot be executed more than 1 time every X seconds/minturs?
@ZariusT
Ya. Thanks you, I've found it. I was an error on the batch file. Can I ask for one more favor ? I can't summon a long config creature from config file even it was right when i test with /odd For Ex
then the action MOBSPAWN give me the skeleton with diamond sword but the horse isn't tamed and throw him down. Trying to make a skeletal rider. Can I give the horse a saddle ? May be he can be rided Thanks you
@ZariusT
I should note this is with the first config (drop: BONE"XÆ°Æ¡ng Zombie";how and why) and not the javascript escapes, running in Linux Mint 17 with Spigot 1.8.8.
@zeroman9x
Works fine here (screenshot: https://goo.gl/photos/ApjnAewQnTRBHoHB6) - perhaps dependant on your OS and/or Bukkit version?
@ZariusT
Yes, please
Unicode
Converted
I tried without the double quotes but same
@zeroman9x
Can you paste an example of what you are trying to use (both in the Unicode and converted) and I'll give it a test?
Does it support Unicode ? I cant have a right lore even converted it to the JavaScript escapes via this https:r12a.github.io/apps/conversion/
@CommodoreAlpha
I totally get where you are coming from. the /give command is just the minecraft command. it might be a nice feature for the future for something like a /od "place in inventory" type command instead of the drop command (kind of like the auto pickup - which I wonder if the auto pick up plugin would recognize the person as the one that it belongs to. but you would have to make the drop command that it drops at the player feet instead of where they are looking.) but thank you for the plugin it is neat to see the creations made. by the way I got here because I noticed snapcraft uses it and it would appear that their voting system uses otherdrops and somehow they have it to where they give it to the player.
EDIT: I figured out a way I think. It works giving it to myself but I have to test it giving it to another player. do /give [player] [regular item id#] [amount] (this is where it has to match exactly as you made it in od [name:{color#name}] [lore:{if you did a lore it goes here}]. so for the example I used below WRITTEN_BOOK@!&9McMMO exp would be /give bobsthebest WRITTEN_BOOK 1 name:&9McMMO_exp that then gives the item that was created in od.
@wopper87
Err, block skin? You mean item texture, right?
Anyway, I take it you're using Minecraft 1.8+. You "can't" use items with custom data values anymore, since that's pretty much deprecated in Minecraft 1.8+, hence why you see the "square with pink and black squares" (that's the missing-item texture). I believe they strictly use NBT data for item-metadata now (correct me if I'm wrong, though). So you pretty much cannot use "custom item variants" with this trick in MC 1.8+ anymore; going to have to find another workaround.
Also, you're trying to spawn an item with nbt data (that is, a custom item display name) using the "/give" command, yes? The problem is that OtherDrops isn't providing the give command to you. It provides the "/od drop" command, which seems to be working just fine. Ergo, this is not an OtherDrops issue, but rather an issue on your end; more precisely, it is an issue with whatever plugin you're using that provides the "/give" command (if you're using one at all).
Don't get me wrong, it's not that I don't want to help out with whatever issue you're having, it's just that it's not an issue specific to OtherDrops. I'm still willing to help, but as of now, the only advice I can give is to find a plugin which provides you with the functionality you need in the "/give" command. Either that or you have to use the "/od drop" command. You could try looking into the Denizen plugin if you're willing to learn a new (and powerful) scripting language.
ok I figured out that if I do the /od drop I can drop the actual item entity that I am trying to get. however what I am trying to do is have the cratekeys plugin to /give that item? I figured out you have to give it a name rather than a id # and it has to be colored so people cant make it with a name tag. so what I ended up with is:
so when I do the /od drop WRITTEN_BOOK@!&9McMMO exp it will give me the book. but you cant do it in the traditional /give which is what I need for cratekeys. (I tried the {display} string and since you cant specify color for the name that wont work.
@wopper87
Unfortunately I don't think it's possible to change the block's skin - if anyone knows of a way to do this let me know. Although you could perhaps use it in conjunction with a custom texture pack?
when using your examples with the custom id# (WRITTEN_BOOK@511) - this is 387:511. it gives the standard pink and black check block since there is not really a :511. is there a way to give it the block skin? would I need to use a plugin like protocolLib and force a packet that would change the client side also?
what I am trying to do is for example for a vote crate using the cratesplus plugin have a custom drop of a written book that gives mcmmo experience. I have used the example in your documentation but like I said with the unique id# its not a part of the id list.