Configuration
Configuration variables, their explanations, and their defaults. Also all listed inside the plugin's config.yml.
# version:
# this specifies what version the config is set to, used for internal checks [DO NOT TOUCH]
# override:
# this options basically tells openauth that it can override bukkit's internal whitelisting and etc. [default: true]
# debug:
# this tells openauth whether or not to print extra debug messages [default: false]
# metrics-enabled:
# this tells the plugin whether or not to enable PluginMetrics [default: true]
# show-metrics-notice:
# tells the controller whether or not to print the metrics usage notice on start of the plugin. [default: true]
# save-ban: (ban saving)
# delay - how long to wait before starting to save bans [default: 6000 == 5 minutes]
# period - how long to go in between running the ban saving task [default: 36000 == 30 minutes]
# save-whitelist: (whitelist saving)
# delay - how long to wait before starting to save the whitelist [default: 18000 == 15 minutes]
# period - how long to go in between running the whitelist saving task [default: 72000 == 60 minutes/1 hour]
# server: (server management settings)
# lockdown-reason - reason to give for lockdown kick [default: The server is currently locked down for maintenance.]
# session-prune: (player session pruning)
# delay - how long to wait before starting the pruning task [default: 6000 == 5 minutes]
# period - how long to go in between running the task [default: 12000 == 10 minutes]
# epsilon - how many sessions do i need to be inactive before i actually start pruning? [default: 3]
# wand-id:
# this is the id of the admin wand item [default: 369 (blaze rod)]
# whitelist-handler: (handler types {default (true/on): true/on or false/off})
# decides whether the respective handler is enabled or disabled [default: true]
# whitelisting:
# broadcast-failures - when an unwhitelisted player attempts to join, broadcast it to all players [default: true]
# print-on-load - print the whitelist when the whitelisting handler loads [default: true]
# denial-message - what message to kick the unwhitelisted players with [default: You are not whitelisted on this server!]
# auth:
# require - whether auth is required to be able to play, if so, user
# will be frozen [default: true]
# password-security - what type of password validating will be used? (basic or complex)
# [default: basic]
# greet-players - whether I will greet players upon "meeting" them. [default: true]
# hide-inventory - do I hide the player's inventory before the identify? [default: false]
# freeze-actions - actions that the player takes that will be
# frozen.
# chat - freeze chat? [default: true]
# commands - freeze all commands besides OA commands? [default: true]
# drop - prevent players from dropping items? [default: true]
# interact - freeze all player interactions? [default: true]
# block-interact - freeze all block interactions? [default: true]
# block-place - freeze all block placements? [default: true]
# block-break - freeze all block breaks? [default: true]
# movement - freeze all player movement? [default: false]
# teleport - freeze player teleportation? [default: true]
# actions:
# verbose-list - shows extra in /oa action list [default: false]
# ban - settings for the ban action
# kick - whether or not to kick the user when the ban action is used [default: true]
# boom - settings for the boom action
# fire - whether or not the explosion causes fire [default: false]
# power - power of the explosion as a double [default: 2.0]
# animal-cruelty - allows(true)/disallows(false) targeting of animals (cows, sheep, pigs, etc..)
# monsters will always be targetable. [default: false]
# golem-cruelty - allows(true)/disallows(false) targeting of golems (snowmen, iron golems..)
# monsters will always be targetable. [default: false]
# box - settings for the boxtrap action
# material-id - block that the box will be made of [default: 1]
# torch - add a torch/light above the player? [default: true]
# hounds - settings for the hellhounds action
# attack-delay - how long to wait before releasing the hounds on the player [default: 60]
# removal-delay - how long before the hounds are marked for removal [default: 600]
# policies:
# gamemode - whether or not the gamemode policies are enabled. [default: false]
# misc:
# catch-moving-too-quickly-kick - prevents players from getting kicked for moving too quickly [default: false]
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