One In The Chamber
- Pow* Right in the kisser! ( or should i say square head?)
Welcome to, Drum Roll Please
One in the Chamber
Remember that Call of duty game "One in the Chamber", This is practically the exact same thing! The Mechanics and Rules are simple. Let me show you what's going on here.
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I have now created a GitHub for anyone who wants to see and check up on the project.
GitHub: GitHub
Strong note ==on why some server owners cannot get this plugin working properly:
-This plugin has been compiled with JAVA 7,I am sorry but many of you probably do not have Java 7/8, you are probably still running Java 6, please update your java and be sure you have Java 7 on your computer for this to run correctly, and if anything, try Java 8 :) it's a bit better and it is what i am using.
V3.2 Update Notes:
- This update does have the Sign break bug fix inside!
- No more placing blocks when inside an arena
- No more breaking blocks when inside an arena.
- Wooden swords still added.
- Player inventories are now saved and are restored when leaving an arena (Any type of leaving)
- Added command: /oitc version
- Added command: /oitc stop <Arena>
- Please wait till Bukkit approves of OITC-V3.2, if you do not see it, that means it is still in the approval process!
if anyone wants me to work for them on their server please contact me :) I am open. ~~Artish1~~
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FAQ
Setup Video:
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Alright Welcome to OITC!!!! This plugin is quite like the famous call of duty gamemode called "One in the Chamber", Basically the aim of the game is to have a free for all and kill eachother, the first one to reach the stated kills wins the game (Default to 25 kills). You receive a bow, sword, and ONE arrow, arrows are 1 hit kill, and you gain one arrow for every kill you obtain.
Wow that was a big message, Glad that's overwith. Anyways lets get onto the Server commands :)
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Commands:
- /oitc - The main command of the plugin, and a shortened command for One in the Chamber
- /oitc start [Arena] - Force starts the Arena, (One player must atleast be in to actually force start it.)
- /oitc create [Arena] - Creates the arena with the name specified in the argument
- /oitc lobby - Teleports you to the Main lobby of OITC (Where the players will teleport back when a game is finished)
- /oitc addspawn [Arena] - Adds a spawn to the Arena, Can make multiple spawns (As many as you want)
- /oitc setmainlobby - Sets the main lobby to where players will teleport to after the game and with /oitc lobby
- /oitc setlobby [Arena] - This sets the Per-Arena Lobby's that players will be teleported to when they click on a sign.
- /oitc leave - leaves the current arena you are in.
- /oitc stop [ArenaName] - force stops the current arena.
- /oitc version - Gives you your current version of OITC.
- /oitc reload - Reloads the Config files for OITC(Instead of just Reloading the whole server)
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How to setup The Signs
- Line 1: oitc (Caps doesn't matter)
- Line 2: "Your ArenaName Here"
- Line 3: Nothing
- Line 4: Nothing NOTE: NOTHING IS CASE SENSITIVE.... YOU DO NOT NEED TO CAPITALIZE :)
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Features:
- Join signs!
- Multiple spawn creation for each arena. After a player has died they will respawn back to a Random location every time
- Simple to use and setup
- A scoreboard at the side of the screen, Shows each players stats with their names and kills together
- A Custom Countdown (Seconds can be changed in the config.yml for each Arena)
- Saving and restoring Player's inventories when joining/leaving an Arena.
- An Automatic Start Mechanism! (Configure how many players are needed to auto start in the config.yml
- Soon to come, Adding colored player nametags for Who is in 1st,2nd,3rd and so on Ex: Whoever is in 1st place shows other players a gold or dark red nametag
- Free for all
- No breaking blocks ingame
- No placing blocks ingame
- No opening chests ingame
- Automatic respawn, Nobody's got time for clicking "Respawn" Anymore. Just die and GO!
- Probably more to come, add anything in the comments and i might add it in.
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Permissions
- oitc.admin
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Configuration Help
Note that all values listed below are DEFAULT Values
- Countdown : 15 (How many seconds for the countdown to... countdown
- MaxPlayers: 20 ( The Amount of maximum players the Arena can hold.
- KillsToWin: 25 (The Amount of kills needed to win the game)
- AutoStartPlayers:8 (The amount of players needed to join the arena until the arena Automatically starts by itself)
- EndTime: 600 (The Amount of seconds the Arena will run for, By default is 10 Minutes(600 seconds), so after 10 minutes, if nobody gets to the KillsToWin amount, it will then stop itself.
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Other Information:
- None (At the moment)
@slideroller
Some people know how to go through the approval system and download it without the "Approval" on the file. It's just a link
Click me to go to that link
Also where's the download button I've seen people report bugs and I wanted to give it a try too?
I'd be glad to be other tester if you'd like I'm the coder of SCB add me on skype if you have one or any questions.
Skype:slide160
@minecraftben98
"Just a note: This plugin file will not be uploaded until probably July 25th 2013, I don't know for sure yet but chances are it's most likely going to be uploaded sooner"
Please read the Page first before asking questions.
When will it be released?
@xH3LLRAIZ3Rx
Yes, a user has already asked me to add that in, and I will add "types" to each specific Arena Types will be survival and kills (cuz I can't think of other words to describe them) And as for your essentials problem, it is most likely you are using the 1.6.2 essentials version, as that's the version that gets errors when people use my plugin. I use an older version of essentials so it doesn't mean remove essentials from your server but more like replace it with an older version
ok i see thats its essentials, can you make it to where everyone only has 3 lives? like a config option to stay ture to OITC
When a player dies, he is tped to main spawn on server, not a spawnpoint, and you can build bot not break blocks
@brandonn1
There is a probable cause that the newer versions of essentials the development builds, interfere with my plugin, it gives quite the nasty error messages, but anyways, Idk if you have essentials. Just wait until the actual release of it plz Sometimes it may not work on other servers... This is still in beta phase, so please just be patient .-.
@artish1
yea i am the lobby works /oitc works, but when a player get shot by a bow they died and go to spawn
@brandonn1
.-. Thats probably a sign that you have NOT setup the lobby yet. Set the main lobby with /oitc setlobby , then teleport to the lobby by doing /oitc lobby, when a game ends all players will be teleported to the lobby.
@artish1
Yea i check im on 1.1 now 25 kills and it ends but it tps you to the void and server crashes And when people die they go back to the spawn and then nothing happens
@artish1: Ok but i cant wait until this is approve
@brandonn1
A player wins when they achieve 25 kills
@QuietROBOT64
Bukkit still needs to approve files for you guys to download them, just wait, right now the approval process is taking pretty slow
@brandonn1
And for that are you sure you're using the latest CraftBukkit development build? It usually solves the problem, and next time please post in a pastebin link :) all that is just spam basically
@artish1 ALso an errior when you kill someone
<<code lua>>
22.07 15:05:54 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) 22.07 15:05:54 [Server] INFO at java.lang.reflect.Method.invoke(Method.java:601) 22.07 15:05:54 [Server] INFO at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 22.07 15:05:54 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) 22.07 15:05:54 [Server] INFO at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 22.07 15:05:54 [Server] INFO at com.markyshuk.OITC.GameListeners.onDeath(GameListeners.java:56) 22.07 15:05:54 [Server] INFO Caused by: java.lang.NullPointerException 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.ThreadServerApplication.run(SourceFile:582) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.MinecraftServer.run(MinecraftServer.java:413) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.MinecraftServer.s(MinecraftServer.java:481) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.DedicatedServer.t(DedicatedServer.java:239) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.MinecraftServer.t(MinecraftServer.java:592) 22.07 15:05:54 [Server] INFO at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:125) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.ServerConnection.b(SourceFile:37) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.PlayerConnection.e(PlayerConnection.java:118) 22.07 15:05:54 [Server] INFO at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:230) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.Packet10Flying.handle(SourceFile:136) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.PlayerConnection.a(PlayerConnection.java:421) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityPlayer.b(EntityPlayer.java:480) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityLiving.a(EntityLiving.java:142) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.Entity.a(Entity.java:788) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityHuman.b(EntityHuman.java:1306) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityLiving.b(EntityLiving.java:835) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityPlayer.damageEntity(EntityPlayer.java:371) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityHuman.damageEntity(EntityHuman.java:715) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityLiving.damageEntity(EntityLiving.java:694) 22.07 15:05:54 [Server] INFO at net.minecraft.server.v1_6_R2.EntityPlayer.die(EntityPlayer.java:300) 22.07 15:05:54 [Server] INFO at org.bukkit.craftbukkit.v1_6_R2.event.CraftEventFactory.callPlayerDeathEvent(CraftEventFactory.java:363) 22.07 15:05:54 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:463) 22.07 15:05:54 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:478) 22.07 15:05:54 [Server] INFO at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:30) 22.07 15:05:54 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) 22.07 15:05:54 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) 22.07 15:05:54 [Server] INFO org.bukkit.event.EventException 22.07 15:05:54 [Server] SEVERE Could not pass event PlayerDeathEvent to OITC v1.0Where is the download button?
@artish1
Thanks i got it working is this plugin going to have lifes? cuz when you shoot them the it doesn't get announce that person wins and that person get sent to spawn
@brandonn1
I have just edited the page so if you look under the commands list, it should say how to setup the signs
@artish1
How do we make the lobby sign it doesn't say I have it working but i dun know how to make a join sign
Urgent news!!!!! THE VERSION 1.0 or initial release has a huge bug, where if you join a game and finish it, there will be at least one player that can't join back, this bug is easily fixed by reloading the server with /reload BUT I would suggest youWAIT until the version 1.1 has come out and uploaded