MyHungerGames
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
The goal of this project was not only to create the Hunger games (commonly also referred to as Survival Games), but allow to server owners and admins tweak the game to their exact needs. That is why almost every part of this plugin can be customized to fit your exact needs. MyHungerGames has features that several other's Hunger Games's plugins don't have, including per-arena settings and in-game stats.
- Fully Automated
- Webstats
- Multiple arenas with simultaneous games
- Per-Arena settings
- In game stats wall
- Economy Support
- Randomly filled chests
- World/Arena resetting
- Multi-World Support
- Spectating
- Sponsoring based on Vault economy
- Power redstone when the game starts, and more!
Full feature list here.
What is feature-match?
If you see a feature in another plugin that this one doesn't have, tell us and we'll add it within a reasonable amount of time. But we will also make sure the feature is fully customizable. Post a ticket, mark it as "enchantment", and write your ideas.
Commands and Permissions?
http://dev.bukkit.org/server-mods/myhungergames/pages/commands-and-perms/
I found a bug. What do I do?
We set up multiple ways to report bugs. You can report it on github, the issues link up top, or on the main page. Most times, expect a quick reply.
Why choose this?
Choose this plugin because its many configurable settings, compared to other Hunger Games plugins.
This plugin creates an unique Hunger Games experience.
What material names can I use?
You can use any of the official Bukkit Material names available here.
Where can i find an example for the itemconfig.yml?
You can find it here with hashtags.
And here without hashtags.
What are the planned features?
Please check out "enchantment" tickets that are accepted, see them here.
And for 1.2 here is a list.
@Thomjan
Awww, ok. It's just that I'm getting like a chest with 6 stone axes or 6 stone swords very frequently. And their percents are only 5%.
@DaBoltLegend
Please be more specific. What do you want to see on this wall?
@cheesehead1111
If you mean how many items that can spawn in one chest then no. I have suggested this feature to the author and he said that he will look into it.
How do I make a Ingame stats wall?
Is there a way to make sure more than one type of item doesn't spawn within a chest? Like so that more than one wooden sword wouldn't spawn or something like that.
@Thomjan
OMG THANK YOU.
@DaBoltLegend
You need to set the chestloot first ingame in order for there to be stuff there. But please specify what you actually wanna see there.
I downloaded the plugin and everything is working fine, except for the itemconfig.yml. For me, all there is in the itemconfig.yml is this:
global: use-match-material: true rewards: max-random: 5
But in the tutorial, the itemconfig.yml is much longer and has more configurations than that. Did I do something wrong? Please reply ASAP!
It would be great to see something added where you set an area with world edit and then use a command and then every chest within that area is added to the specified game name.
From then on you can fly around and add to the specific chests you want the item sets for better loots etc.
Because i've alreayd populated my map with chests some so hidden i may not find them again within the next 30 games i play on it. Which means there was no point adding them if i can't populate them into the addon. So an auto chest add feature would be nice, for already placed chests.
Unless there is one already in which case please point me in the right direction, also i don't understand this /hga add chest name <WEIGHT?> whats the weight do?
@ArabianWarrior
They are, you need to configure the itemconfig.yml
Hello, i have been trying this plugin.. everything seems to work perfectly BUT the chests.. i downloaded a map from Vareide (Survival Games 4) And the chests were already filled by vareide (i didnt remove them.. i figured the plugin will automatically remove them) so i set up the cuboid and the signs and all that, then when i join a game and the game starts and the plugin didnt remove the items that are in the chest.. so then i removed the plugin and then i removed every item that are in the chests that are filled by vareide, then i set up the arena again .. and the chests dont have anything in them... arent they supposed to randomly fill by themselves or should i do something so they fill? :/ Please reply as soon as you can :D
@rebeldj @rebeldj
Cant help you with others but about redstone put Piston (not sticky) with Redstone block and this will put power on for whole game. And make another sign with (upon end) which will put redstone block back away from redstone.
on paper this plugin looks great with some added stuff. I was looking forward to the players opening chests and they registering at that point and filling with random items.
Mine does not save the spawnpoints on a server restart. It will then say that the arena is full when it is empty. The chests did not randomly fill, they were all empty. Players reported that they could move before the countdown started. I blocked the mcmmo permission and yet it still worked.
Can the redstone (upon join) send a current out at all times while the game is running? would look cool to have redstone lights indicate a game is ongoing.
There also needs to be a deathmatch.
@kitskub
Everything seems to be working now. I think I love you XD
@gameacid13
@kitskub
An update with the worlds problem. The Multiverse team has refused my pull request. But at the same time, shown me that Bukkit's way of handling world management sucks. I will be adding a softdepend to the master branch but will be rewriting the way Locations are handled in the 1.2 branch. Let me assure you, this is not my fault alone; there are greater implications.
@gameacid13
If the world can't be found, the location using it will be deleted.
EDIT: build with softdepend: http://empirehostings.com:8080/job/MyHungerGames/50/artifact/target/MyHungerGames-1.2-dev.jar
@kitskub
https://www.dropbox.com/s/ydcnuiujnlxxiys/games.yml
^thats before it gets erased at server startup.
Please do add a softdepend or something at least. Cuz atm, This plugin is unusable.
@gameacid13
I'll take a look at these.
I'm not sure what the "empty string" is, looking into it.
Can you post your games.yml?
I did some digging, and the world problem is not my fault. I shouldn't have to depend on Multiverse-Core in order to have worlds. So, I submitted a Pull Request to Multiverse-Core to fix this. In the meantime, I MAY add it as a softdepend, which will temporarily solve the problem.
@ArabianWarrior
This might be added in 1.2
@SDDJ
Can you make a ticket for the fireworks? Also, by items dropping on the lobby, do you mean they're dropping AFTER the player teleports out?
Would it be possible to have an option for the last player in the arena to stay for a few seconds while a fireworks show goes on? The fireworks don't need to be anything fancy, just maybe three that shoot up into the air a second apart or something like that.
The main reason I actually kinda need this feature is that when a player dies and respawns outside of the arena, they drop the items they died with on the floor of the lobby. Is there another way to prevent this?
Edit: I found this http://www.curse.com/bukkit-plugins/minecraft/worldguard-drop-flags , so for now I'll be using that. If you could still add the little celebration fireworks show option, that'd be awesome, haha.
Guys.. could you add a deathmatch? and if you are going to add a deathmatch, when? :)
My /hga add chestloot 0.5
Does not write to the config once entered
/hga reload, doesnt make a difference.
Jun 21, 2013 12:06:12 AM me.kitskub.hungergames.Logging log FINEST: [MyHungerGames] 1.1 - empty String
I dont see how its a "empty string"
The only way it write is if I set all the /hga set chestloot 's up and stop my server immediately....
EDIT: I'm having nothing but problems with your plugin. now gamesigns don't save and it deletes all of the spawnpoints on a server restart....
2nd EDIT: Your plugin is trying to find my worlds before multiverse can load them up.(in other words, don't have your plugin start at such a high priority that its higher than multiverse.