Muni
Muni is currently being rewritten by breezeyboy.
Muni is a town management plugin for Bukkit servers.
It provides 4 commands: /town /deputy /mayor /townadmin
To help us better understand our user base, please participate in some of the Polls
Muni is being built by Team[GLOKK].
Test the newest development snapshot at teamglokk.com:25566
Find the dev on irc.esper.net at #teamglokk.
Become a contributor and help develop the Muni project on Github
Check out the release history here: Muni Change Log
Reason for Muni:
There’s no good town plugin! Towny has weird plot sizes and takes too much effort to configure, World Guard is great IFF users have full control (and tutoring) over plot size, Grief Prevention doesn't have special regions, and MCTowns has an overly complicated region hierarchy. Muni seeks to fill the void of the town plugin in the world of Bukkit servers.
Overall Description:
Muni provides a town interface for players to use. Mayors have full control of their towns, deputies have elevated rights, and all citizens can change towns as they would like to. World Guard borders will be used to protect builds and is expandable by the officers as the town grows. Special sub-regions can be bought, such as regions to heal players and or enable PVP for the town arena.
Citizen Abilities
- Apply to a specific town for citizenship
- An application or invite binds the player to a town
- Before applying to another town, they must do /town leave
- An application or invite binds the player to a town
- Accept an invite from a town
- Leave town (/town leave)
- Pay taxes (/town payTaxes)
- Check Town Bank balance (/town Bank)
- Automatically gain build rights inside town
- (Future) Vote
Deputy and Mayor Abilities
- Set tax rates (/deputy/mayor setTax/setItemTax #)
- Use Town Bank (/deputy/mayor bank check/deposit/withdraw #)
- Resign from officerships (/deputy/mayor resign)
- Manage Citizens (/deputy/mayor kick <PlayerName>)
- Buy Town Border Expansions (/deputy/mayor expand)
- (Future)Change region greetings
- (Future) Allow for contractors to have build rights (without citizenship)
Mayor Abilities
- Set Deputies (/mayor deputize)
- Rank up town (/mayor rankup)
- Delete Town (/mayor delete)
Later Possibilities
- War system
- Dynmap Markers
- Giant Shop Location
- Integration with the Jail plugin (giving officials the perms to make a Jail and punish their citizens)
- Integration with Mine Reset Lite plugin
- If you use Command Helper, check out this script
- If you use Command Helper, check out this script
- Mail system (Addresses)
- Denizen Integration (Gather quests etc.)
- Dictatorship vs Democracy
Check out the Development Roadmap
Also look at the Commands and Permissions
Metrics
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
From Metrics:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
From Muni:
The count of towns, citizens, and town ranks
Which database is used, MySQL or SQLite
If you wish to disable this feature for Muni only, you can disable it in Muni's config. If you wish to disable Metrics for any plugin, do that in the plugin folder for the Metrics plugin.
To view the data collected, please check us out on McStats.org
Wait.... Is There Perms?
@Bontecou22
Please check to make sure the Muni folder is in your plugins folder. Someone else reported a similar problem, though I never found the cause of it. When it says /town help, it means to me that the commands haven't registered correctly since that is the default help defined for when a command is entered incorrectly and I didn't write some logic to catch it.
(/town help) But I Didn't Have A Town Maybe Thats Why?
@Bontecou22
You're going to have to explain your situation a little further. What command exactly did you enter?
Mine Keeps Saying /town help And When I Say It It Says It Again Please Respon
@bobbshields
On a server i have grown to love and they have all custom plugins, they have a plugin called Zones. Basically a area is selected that is rectangular in shape, and players are set as "Owners" of that zone, being the owner of the zone, these players can assign plots in the zone they own, in any shape that is rectangular and any size. Having this made, players can own a zone, while also owning plots in some else's zone, so that it has a sense of community and competition between towns. Players try to make their town better than the rest, or if they'd like, just own a zone for themself and claim it as their own free build if they wish. In towny, since either you are a citizen in a town, or a mayor of a town, you cannot be both. With owning more than one town, players can expand their power and own more lands if they wish. This is just s glimpse into the plugin Zones, but i can't tell much more than that or i'd be giving away the originality of the plugin xD PM me if you'd like more info :)
@Visonik46
Unfortunately I made the assumption that no one would need multiple towns and have designed the database and memory collections accordingly. It would not be easy to add multiple town support.
Could you explain why you want citizens to be part of multiple towns?
@bobbshields
Darn was hoping this would solve my needs for a custom plugin I have been wanting made xD. That's why i don't like Towny, you can't be in more than one town
@Visonik46
No a player can only be a citizen of one town. In fact, they can only apply or be invited to one town. An 'engaged' player (citizen, applicant, invitee) can switch to a new town with /town leave. Mayors and deputies have to resign first (/deputy/mayor resign) then can leave the town.
However, I am working on the concept of contractors for the next World Guard release. The town officers can add someone to the town protections for a limited amount of time (days or something) so they can build or mine or whatever.
are players able to be in more than one town?
@bobbshields
Awesome. Good to know. Thanks.
@GamersSynergy
Well there are two answers to that. I'm currently using the World Guard addon plugin for Dynmap, which only takes a minute or two to show WG regions on a map.
Secondly, I will be modifying Grief Prevention's "Visualization" which is a pretty badass in-game, client-only marker system. I'll modify it to work with World Guard's rectangular borders. Check out http://www.youtube.com/watch?feature=player_embedded&v=RWekSeMi1OE#t=311s for the gold blocks (can't be mined since they're client side.) I have already received permission to add this to Muni and simply have to do the work.
Is there any way to see the towns border? Besides the dynmap markers, it'd be nice to be able to maybe even type a command of some sort and see how much of the land the town is actually defined for it. Maybe some sort of marker such as a fence or something and allow the fence to be removed and replaced by the town owner to mark the town themselves.
@Talaysen
I sent you a PM so we can talk some confidential details
@bobbshields
There's actually no plugin folder for Muni on my server. I'm not sure why it hasn't generated one.
@Talaysen
Will you go to the config file, set debug to true, and then repost with the startup sequence?
Regarding the /town /town help issue, that is the default text defined in plugin.yml for when the command returns false. Most of the time, Muni commands return true after printing its own error message, so I believe that the commands aren't registering properly on your server.
Getting this error:
SEVERE Error occurred while enabling Muni vAlpha 0.20 (Is it up to date?)
/ver:
This server is running CraftBukkit version git-Bukkit-1.4.7-R1.0-62--g40cbc3d-b2704jnks (MC: 1.5.1) (Implementing API version 1.5.1-RO.1-SNAPSHOT)
Edit:
In-game, if I type /town, it says /town help.
If I type /town help, it says /town help.
Same for all other commands.
@GamersSynergy
Yes its designed to use both and the comparison logic should allow it to use 0's as I mentioned. There may be an issue with it outputting a message about 0 sponges (or whatever item you choose in the config) so I will enter that as a ticket to make it work both ways.
@bobbshields
Well, instead of sponge, the plugin can use in-game currency, correct? Such as dollars that people can send and receive in-game. I'll try what you had suggested and see how that works.
I'm loving how simple and how well the plugin works.
@Talaysen
I'm glad you stumbled across Muni as well. There has never been a good town relationship plugin in my mind, which is why this was perfect for my first plugin. :)