Multiverse-Core
Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
NEW: We are no longer using SNAPSHOT builds. All releases will follow Semantic Versioning and will be published in full on GitHub. Once a particular version has been deemed stable, we will release it here. In the mean time, you are welcome to grab versions as they become available from the GitHub releases page.
These builds have not been approved by the CurseForge staff.
Use them at your own risk.
About Multiverse
Multiverse was created at the dawn of Bukkit multiworld support. It has since then grown into a complete world management solution including special treatment of your nether worlds with Multiverse NetherPortals.
In the second delivery of Multiverse, we've broken it up into several smaller plugins that are each feature packed but not bloated! Multiverse provides the easiest to use world management solution for your Minecraft server, big or small, and with great addons like Portals and NetherPortals, what's not to love!
Multiverse is here and works for the latest server build! Is your server a Multiverse?
Multiverse-Core Features
- Create multiple worlds of different types, seeds and with Custom Generators
- Keep your skylands using a custom generator (MV 2.2+)
- Set the mode per world (creative, survival or adventure)
- Create Multiverse Portals to let users go between other portals, worlds, or locations (Requires MV-Portals installed)
- Restrict users from going to specific worlds by using permissions
- Economy support!
- Show which users are in what worlds with /mv who
- Color your worlds when the appear in chat!
- Custom world aliases. (Leave your folder names alone! use an alias!)
- Restrict animal/monster spawning. Per animal/monster! (Why hello creeper world!)
- World scaling with NetherPortals
- Conserve memory by having some worlds NOT keep their spawn chunks loaded!
- Fantastic in-game help just use /mvh search
- Purge all those unwanted animals/monsters from your world!
- Perform all per-world modifications with in-game commands! (Stop getting those YAML errors!)
- Teleport to any of your worlds with a command or allow others to teleport their self or others (with customizable permissions)
- While teleporting or using portals, you can use any Multiverse Destination
- Wiki documentation!
Optional plugins to add more to Multiverse:
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Multiverse-Portals features:
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Exempt users from portal fees.
- Launch users through the air when they enter a Multiverse Portal!
- Allow minecarts/boats through Multiverse Portals.
- For more information, visit the wiki for Multiverse-Portals.
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Multiverse-NetherPortals features:
- Have nether and end worlds per for any of your overworlds!
- Have custom nether and end portals in a world go to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
- For more information, visit the wiki for Multiverse-NetherPortals.
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Multiverse-Inventories features:
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- For more information, visit the wiki for Multiverse-Inventories.
Is Multiverse missing that little something that you need?
Hop on our Discord and tell us that you'd like to fork us and add a feature! You can of course do this without consulting us, but we cannot accept pull requests that will break Multiverse for the rest of our users! Don't go write your own World Management plugin, join the team and submit a pull request.
Want your plugin to use the Multiverse API?
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:
Please Reply! :P I'll Be sad. Ever since i've gotten multiverse it wont let me tp,Spawn items.or anything else.. Idk why. I'll Tell you my worlds
http://dev.bukkit.org/paste/3953/ Please respond.
@fernferret
Thanks for the reply. I'm trying out ChatSuite and it seems fine other than not catching PEX promotions realtime (person has to relog). I've alerted the CS dev to the issue as well as pinging the PEX guy on this matter.
@RingOfStorms
With 1.8 you no longer need Multiinv. You can set the gamemode per world (mvm set mode creative/survival)
As for your request, that's how it _should_ work, please hop in irc #multiverse on Esper.net when you get a minute and ask around, I'd like to discuss this not in a comment section.
Thanks! -FF
@Hangar
I have a pull request in with PEX but nothing has come out of it. The dev said he's rewriting something and that was why my pull request was not accepted.
ChatSuite DOES support MV's colored worldstrings!
EDIT: I'm doing some Wiki work today, so i'll go add this in there too!
@rythar
I'm not worried about inventory changing, I simple don't want users who do not have access to be able to teleport to players in worlds they do not have access to. So basically to prevent someone from even going to it from any way possible. If they use /tp to someone in a world they don't have access to they still are able to go there, I do not want this to happen.
I'm having trouble getting my world alias' working. They did previously with Essentials, but now that I'm trying to switch to CommandBook they're no longer showing. I've tried nChat, iChat, and Pex's ChatManager. Can you elaborate on how and where these alias' show up and if there's any conflicts or favored plugins they work well with. The wiki is a little vague. Thanks.
@RingOfStorms
Just use a plugin like MultiInv so users have one inventory for creative and another for survival. Thats what I do so I dont have to worry about users smuggling goods.
Hello there, so far I am loving the amount of things you can do with this plugin, permissions wise, but there is one problem that I don't see a solution to. When you turn off the op default thing, it disables portal and world access unless a permission node says they can? If I am wrong about that then correct me.
So after that they must have the permission node to view and/or go to another world. This seems all good to me and great as I don't want brand new users going to different worlds. Now atm I have 2 types of worlds, creative and Survival. Obviously this is self explanatory. And with the permissions I can prevent people from spawning items in creative and bringing them to survival. This all works ok and dandy.
However, there is was huge problem. In my creative side of the server you can teleport to other players, this is an easy way for people to see each others work and explore. Problem is, if a person is in any other world, lets say an admin world that no other users have access to, and a person in the creative world, who is not an admin. The player who isn't an admin can just use their tp command and it will bring them into the world they are targeting, also carrying all their possessions. As you can tell this can be a problem.
--- So mainly I ask you to make people who do not have access to a world, not even able to start loading it - and stay where they are at. This way I can use this plugin how I intend it without messing up the gameplay on the server. So no teleporting to players in other worlds if no access to the world.----The teleporting command is coming from Craftbook plugin, /tp [targetplayer]
We also use craftbook for many other things and we do not want to disable it. Also I would not want to disable the feature pf teleporting to other players, as we all use it allot on our server. Thank you in advance.
@thoask
It should, but I haven't tested. The easiest way is to find some enderman and try the command, if it doesn't work, file a bug on github and I'll fix it tonight! :D
@thoask
Yep. 2 ways: Ingame:
UNLESS: You have another spawn plugin that overrides MV. Known culprits: Essentials. Check the wiki on GitHub for the full list of known conflicts.
Do you support "/mvmodify add endermen monsters" atm, or do we need to wayt a few more days?
Is there anyway to set the world a new player spawns into?
@venomkid5ty
But of course you are! Unfortuately i'm at work, but I'll look at it tonight. I actually would rather you find bugs in the beta than the released :D
TBH it looks like your MV jar could be corrupted, have you tried redownloading? Or verifying the MD5?
-FF
Are we allowed to ask question about Beta version of Multiverse? In particular the newest release 2.0-b256 [CB1100+].
Whenever is enter /mvm set mode creative world
I get internal server error and 10ish lines or error code in console
any help would be awesome =)
@Reznikakime
"Updated by Warren Loo (EvilSeph) 3 months ago
No, this bug applies to pretty much most teleports happening in onPlayerMove. You're changing your velocity since you're already moving so you are moving too quickly. Developers should use event.setTo() instead, or schedule the teleport to happen on the next tick."
This is exactly what we are doing (using event.setTo()) So i'd check your other plugins. However, I'm always interested in solving problems, so please start a new thread here with some more details in this format.
Thanks!
So I'm having an old problem with getting kicked while passing through nether. The speedhack prevention is kicking in and snuffing players out.
http://leaky.bukkit.org/issues/848
This is call I can find on it. The only other portal handling plugins are Essentials (Handles nether to a degree) and CreativeGates.
Not saying this is what the problem is, as most likely you already know about it, bit of dev insight would be appreciated!
@KaziArmada
Have you tried resetting the spawn? (walking to the area, and doing /mvss again?) If the problem persists, please start a forum thread for it, this comment space is getting crowded :/
@Schlumpf9
There is not currently. Maybe sometime in the future, but we're working out a bunch of bugs and prep work for 1.8 at the current time (no pun intended).
@erickingsr
The best way to get help is to pop in our irc channel at #multiverse. The next best way is to post on our forums, as you're right, this comment space is getting a bit crowded...
I'll check it out tomorrow, not sure I tested with squids :/ Very possible it's a bug.
@theonewithgingahair
Rigby promoted a new Core version 4 days ago (i've been on vacation for about 7) so it looks like the newest version should work great with bed spawns.
As for the default configs, If you delete yours (or move it) a new fresh one will be generated for you. The default config (for your viewing pleasure) is located on our github.
Tomorrow (i'm super tired tonight...) I'll go write a wiki page on those variables. Stay tuned for those. (message cooldown is currently unimplemented, but left in because it was in 1.X, it's there to slow MV from displaying a ton of messages to you really quickly)