Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/
A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.
Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues
Hi, there's an option in the template.txt file provided that is called "fuelItemId." What does it do?
@orange451
Ya... I know :P
It's mostly because I don't have the skill required yet and none of the "Team" is particularly devoted to increasing functionality of the plugin at this time, due to other engagements. They have been a great help and I am very thankful for their cooperation, but I still need a devoted coder who has both the time and desire to continue developing this plugin. Which can either be a permanent solution, or at least until I can learn java fully lol. Either way I can handle the management portion, as I have the experience and patience :D
Sorry if you find it a little... rude... but I find it funny that even with a team of people, you still need more Java coders :3 Autocraft was made (mostly) in a week, with one person. It still only has one person. I don't mean to start a flame war, though. Just an interesting thought...
@Xummppa
First, this is a Bukkit Server Mod. If you are trying this with the Bukkit program, Bukkit still has not officially updated to MC 1.0 (to my knowledge) so there is no way to test if it works or not. If you are using any Dev builds then I cannot confirm nor deny if it works as we do not support any non-official releases of Bukkit.
Hello! On the Minecraft 1.0 does not work? Or am I doing something wrong (
@Yogoda
Oops, sorry about that :P
It should be fixed now.
Also, Thanks for your worded support! :D
Hello :)
I'm the original creator of the plugin, I just want to say I am very happy to see someone continue taking care of it !
Even though I would love to help, I still have a full time job and that is really tiring, and I am doing other things.
I also want to say I fully agree you continue the plugin, no problem with that. Just a small request, can you fix my name ? It is Yogoda, not Yagoda :P
@Razacx No it does not do it all at the same time, the plugin takes the detected vessel and removes it from top to bottom (I think) then it places it elsewhere top to bottom. I believe that you are correct in assuming that moving it all at the same time would be impossible, but don't quote me on that :P
@Lupocani Not quite sure I understand, if you are asking if it is possible to use the 'piston push' for movement of ships; I think it might be possible but it is likely to end up causing more lag, and it wouldn't look that much better I would think. Still we are keeping such ideas in mind.
@Qfury In addition to the last quote, I would like to add that we are trying to make movement as seamless as possible, but without using a client side mod of some kind it may not be possible. In regards to being able to freely turn the craft (360 degrees) that is most definitely impossible without the use of a client side mod.
@KaYaToX Not sure I understand, if you are having any problems please open a ticket, Thanks.
Hello, your plugin has really save the day, it avoids the lag compare to other plugin in the same vein, but the problem is when you turn it left or right out of the boat we tp ... I think that's the problem set !
@LordValgor can you make that mod like the Zeppelin Mod? (smooth movement)
Are the blocks pushed smooth movement? I've heard it's impossible, but noone seems to know for sure since 1.7
I've got a question, do you let all the blocks move at the same time, or each block at the time. If you let them move all at the same time, then how do you do this?
Can I help develop this plugin?
I am using the Client-side launcher (Spoutcraft 769) and the server runs Spout 510.
Also to note, signs on craft now duplicate when turning. The turn mechanism worked really well in the old autorotating version (0.70.beta2? iirc), it was just rather destructive.
Woops! Sorry that is my fault that the chests dont refill their contents...I was desperate and trying different things to prevent chest crashing, and forgot to reactivate that line of code. I'll make sure to get that back on in the next release. And yeah rotation has a number of issues with it...like not rotating the player with the craft, improper collision detection, and certain pieces (doors, hatches, buttons, ladders, pistons, repeaters) won't always rotate correctly and will break off. I think this is why SycoPrime may have disabled rotation in his last release...but personally, I'd rather be able to turn my vehicle, despite its shortcomings, than not. But keep faith! As time permits, I hope to slowly work on each of these issues for more reliable turning. And thanks for the Spoutcraft heads up, you have me really curious now on how it prevents the crash. Do you also have the client side download? Or server side only? Personally I would prefer to keep Movecraft dependent free, especially free of client side modding, but yeah...we'll see.
Congrats on the new update, folks! Movecraft 0.7.3 works well, and chests will travel using Spoutcraft 769 (Server Spout 510) without causing client crashes. But they lose their contents :P I also note that rotation works, but still (as before) tends to delete nearby blocks, unless you choose the spot carefully. I hope you can fix that, one day...
(Oh, and thanks to SycoPrime, and Yogoda, for passing on their knowledge) :D
(In regards to the same version number being displayed...)
Oops, oh well... We will get that fixed when we can, but we might just combine that "fix" with another update that may or may not be coming soon :)Thanks for letting us know.
Nvm, I went ahead and "fixed" it. New file should come up soon (if you care enough lol).
Movecraft 0.7.2 still shows 0.7.1 in log when the server start
all thank SycoPrime for being the first plugin developer to revive this is the first place, and LordValgor for using the shock-paddles after CPR stopped working!
Hey guy,
could you please reactivate turning?