Movecraft
NOW MOVED TO SPIGOTMC, CHECK HERE FOR NEWER VERSIONS:
https://www.spigotmc.org/resources/movecraft.31321/
A Brief Description
Movecraft is a plugin that has been designed to give purpose to those extremely large (and awesome) oceans as well as to simply give the option to Sail, Drive, or Pilot amazing Ships, Creations, or Zeppelins. It allows the player and/or players to craft Vessels out of blocks that can be piloted and thus moved. Hence the name MoveCraft.
Credit
Movecraft was first created by Yogoda for hMod.
Movecraft 3 is a complete recode. It's only similarity to the Movecraft of Yogada is it's name.
Documentation, Tutorials, Quick Start Guide, and Demo Videos
For documentation and information, use this link:
http://www.planetminecraft.com/mod/movecraft-reloaded---loraxe42s-fork/
Also the builds on that site are more up to date than the builds on this site, so download the latest version there. Please be aware the builds on that site have not been checked by the dev.bukkit.org staff, so use at your own risk.
Here is a brief summary of Movecraft features covered on that site:
Control Method Options
- Sign and Pilot Tool
- Sign only
- Direct Control (the players movements control the craft)
- Misc Commands - /manoverboard, /release, etc
- Remote Signs to remotely activate command signs from other parts of the ship (Turn turrets, launch torpedoes, etc)
Craft Options
- Basic craft configuration options including size, speed, allowed block types, required blocks, etc
- Customizable Cruise Control to keep the craft moving forward
- Customizable Fuel Burning behavior
- Customizable sinking/crashing behavior including smoke, explosion on impact, and uncontrollable dives
- Restricting motion to horizontal or vertical planes
- Customizable "Hover" land contour following behavior for cars and surface vehicles
- Optional craft teleportation
- Require water contact for sailing ships and water craft
- Crafts that explode when they collide with things for ramming or torpedoes
- Repair signs to repair your ship, requires mats, and can require a fee
Server Options
- Customizable Pilot Tool for craft control (or you can disable it to force sign only movement)
- Man Overboard timeout to allow anyone who falls out of a craft to get back in it
- Configurable WorldGuard protection against moving into forbidden areas or sinking over protected areas
Permissions
Movecraft uses the following permissions:
movecraft.<craft name>.pilot
movecraft.<craft name>.move
movecraft.<craft name>.rotate
movecraft.<craft name>.repair
For example, if you have a craft named "Airship", you would need movecraft.Airship.pilot, movecraft.Airship.move, and movecraft.Airship.rotate in order to completely use it.
There is also:
movecraft.<craft name>.create - only required if RequireCreatePerm is set to true in config.yml
movecraft.cruisesign - only required if RequireCreatePerm is set to true in config.yml
movecraft.commands - grants access to /pilot, /cruise, /release, /rotateleft, /rotateright, /craftreport
You can also control these granularly with:
movecraft.commands.release
movecraft.commands.pilot
movecraft.commands.rotateleft
movecraft.commands.rotateright
movecraft.commands.cruise
movecraft.commands.craftreport
Dependencies
Movecraft does not require any other plugin to function, however certain features require additional plugins:
WorldEdit (>6.0) - For repair system
Vault - For payment system
In addition, the following plugins are supported for compatibility:
Cannons - Cannons will move with a piloted craft
WorldGuard - Region protection
Most common permission plugins - Assign permissions to various craft features
madrealms.net
MadRealms is the home server of Movecraft, and we welcome any player looking for a good movecraft experience to our main server : MadRealms : The Skyland Pirates.
Join today at madrealms.net
Statistics <> This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
A unique identifier
The server's version of Java
Whether the server is in offline or online mode
The plugin's version
The server's version
The OS version/name and architecture
The core count for the CPU
The number of players online
The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true. <>
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Donations
Donations go towards funding movecraft's development.
Source Code
Source Code is hosted on GitHub and commits are built by Jenkins CI. The Jenkins is not currently publicly accessible.
Builds are regularly posted to BukkitDev from our CI System.
Localisation
Localisation is fully integrated into Movecraft 3. Locale can be set inside the config.yml.
Due to a bug in GetLocalisations software, language packs are not currently available for download. We apologise for the delay and are working to get them uploaded to BukkitDev ASAP.
Submit a translation to your language at: http://www.getlocalization.com/movecraft/
Troubleshooting, Error Reporting
Please use this site to report errors and for troubleshooting assistance: https://github.com/msummers123/Movecraft-3/issues
Does anyone know a way to get around the permissions node problem? I need to use permissions for a bunch of other plugins, but I'd love to give my players the opportunity to use this great plugin!
@LordValgor
i might know a guy but he has a very tight scheldule
@MavricSkylar thx sooo much you were very helpful im about to redo the jetway also may I ask are there any other materials other than snow and bedrock that I could use because snow would melt(because I'm in a swamp biome) and bedrock looks kinda ugly but if they are the only materials that I could use that's fine
Sorry guys, was on vacation this last while. I am still looking for coders though, so if anyone knows of someone who is skilled and wants this plugin to flourish, PLEASE PM Me! Thanks.
If you please put the updated, correct bugs, especially that of rotation, and especially the permissions, this plugin could be a very good plugin.
@Generaljojo
Hey, Welcome to movecraft! It would probably help if you read through the plugin descriptors, crafts can turn based on the commands described in the post above: i.e. (/car turn left). Additionally the best type of block to make your runway out of is bedrock and snowblocks. Movecraft doesn't remember the crafts that are used once you release them, and detects them based on a set of rules and acceptable blocks. The reason the whole airport is picked up is because it's detecting the airport as part of the craft. Try the runway made from bedrock and snowblocks.
I truly have admired this for awhile but may I ask whether it is possible to rotate the aircraft so there not facing one direction all the time and I may also ask whether this is still a problem but I have made an airport and it has jetways and whenever the aircraft docks with the jetway if i try to fly it again it picks up the entire airport with it so is that fixed or will I have to have the aircraft one block away from the jetway Thx again
Looks fuc*ing awesome !!! Great work!
@Keseff
Just use signs til they get perms working.
PPLLLLEASE Get those permission nodes working!
I'm practically begging here, my server almost relies on it to run at all :/
Can i help develope ?????
@JoshzPruitt
Sorry for the inconvenience, but may I ask you to please open a ticket? Sorry, it just keeps all of the conversation in one neat place :P
@wooperjm
Tested it and so far it works fine. I might be uploading an "updated" file soon though.
And remember, if anyone is having problems please post a ticket thanks.
I know you're getting caught up with Java and likely wont be able to add much for a while. Based on our experiences I have two requests for the future.
1: Can a "flyBlockType=" type flag be added for canNavigate craft similar to airships. This would allow for different classes of boat/ship. i.e. one requires sails (wind power) the other requires pistons (steam power).
2: We attempted to modify the Drill class to work as a dredge for water ways on map. We found that if you disable "canDive=" the ship will no longer act like a submarine but can still dive down under the water. Is this intended? It would be nice to have a way to make a vehicle of this type without the worry of accidentally diving.
"-Turning while not in Center of Craft may cause the player to fall off."
This error causes that do not use this plugin on the server. When will be fixed? Does the option of fuel for vehicles is already running?
There is now an RB for 1.0.1. I hope you'll consider updating the plugin.
Thanks!
http://forums.bukkit.org/threads/craftbukkit-for-minecraft-1-0-1-is-now-available.49584/
Would like to see compatibility with PEX, or the nodes if it already is.
I do have a great idea, what if you make it so if we place four pressure plates that are like the arrow keys on Windows and Mac, that would make a great feature.
@Ankenmann2
The template.txt is basically a reference file for creating your own ship. At this time that option does nothing, but it was initially designed to set the item that the ship used as fuel (ie coal, iron, blaze rods, etc).