More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
Picture | Name | Description |
---|---|---|
Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! | |
Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! | |
Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |
Most servers use 1.6 as far as i know. so could you compile it under 1.6 as it is the Java version that is recommended for running minecraft servers
And thx for your time.
@SkyderEfterLyde
interesting. possibly it is because you are using java 6? Is anyone else using java 6?
More Mobs v 1.5.1 for CB 1.4.2-R0.2
Using Beta 1.4.2.-R0.2 and Java 1.6
@SkyderEfterLyde
hmm... what version of the plugin are you using? is anyone else getting this?
Getting som errors when loading the plugin.
2012-11-14 12:03:51 [SEVERE] Could not load 'plugins/MoreMobs.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:154) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:230) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:229) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:205) at net.minecraft.server.ServerConfigurationManagerAbstract.<init>(ServerConfigurationManagerAbstract.java:51) at net.minecraft.server.ServerConfigurationManager.<init>(SourceFile:11) at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:105) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:400) at net.minecraft.server.ThreadServerApplication.run(SourceFile:818) Caused by: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58) at java.net.URLClassLoader$1.run(URLClassLoader.java:197) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:44) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:29) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:247) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.java:143) ... 9 more
@Clayblock
Note, all these mobs are vanilla mobs. Large slimes and giants were always there, but no one used them.
Looks awesome could you have a creeper chicken chicken with creepr head!
XD :E
Add standard AngryWolves too to make spawn them naturally. :)
@wolfenguard
yes it is. did I screw that up? will upload new version. sorry about that.
New version has been uploaded, awaiting approval.
This a typo in the config.yml? 'giantZombieAromr: '
hey guys, bukkit staff haven't approved it yet, but I did roll out a new version: 1.5! download it here if you don't feel like waiting: http://dev.bukkit.org/server-mods/more-mobs/files/2-more-mobs-v-1-5/
be sure to delete your old config file when updating, this new one is different! (that's IMPORTANT)
an update for anyone who cares: I am quite busy IRL these last few days and so cannot update with the new features as requested. I've been working on improving the giant zombie, as in this version he's quite buggy. I've also been working hard to add the hellhound, but he's buggy as well. the main problem is that his fire goes out when it rains, turning him back into a regular wolf... also, for some reason I can't really get him to attack the player. it's strange.
@Dibujaron
ok thank you good plugin :)
@speaw
I can't do those, as far as I know. the mobs i managed to create are through exploits: the giant zombie is a leftover from Alpha, wheras the Giant Slime/ Magma Cube were created by essentially reversing the slime splitting system. there were never experiements with giant cows, and they don't split in half, so I can't make them bigger :P
sorry :(
An Update: I'm almost done with a second version which implements the hellhound and improves the very buggy Giant Zombie. expect to see the zombie shoot fireballs out of his eyes in the near future - atm his attack is too weak :)
giant cow giant sheep giant chicken :D plss :D
@JustJimmy123
I wish, I wish, I wish I could. unfortunately spout doesn't support custom entities as of yet, except for reskinning. the best I can do is exploit what bukkit has to offer :P sorry :(
Maybe add new mobs with NEW stuff in them, with Spout? Is totally up to ya though. Just a cool suggestion :p.
@dunem666
The point is that they spawn naturally into the world, like any regular mob does.
@Kiak
the way bukkit does pictures is a bit screwy- that happened to me once too :)
you can spawn all these mobs any way you want, as jockeys / babies / invisibles and more.
just use essentials spawnmob.
I'm super confused about your hellhound picture
Is it a invisible wolf? is it a tree? NO its SUPER HOUND
OMFG the picture changed after i commented... So spooked out right now.