More Mobs
You think the default mobs of Minecraft are boring? Check out this plugin and you will get an adventure! More Mobs is a easy to use plugin to get more mobs into your server.
Installation, Configuration, and Use
Configuration file includes settings for the wraith's soul-reaping setup and also for the percent chances for mob spawning. A new feature in 3.0 is the ability to bind which type of mob a more mob spawns based off of, but that is explained in the configuration itself. The commands are /moremobs and /setWraithHell. /moremobs is used for spawning the moremobs, so for instance /moremobs giant would spawn a giant at the block where you are looking. /setWraithHell allows you to set the location where the victims of wraiths get sent when they die.
Mobs
Picture | Name | Description |
---|---|---|
Wraith | This is the wraith. He wanders the overworld, looking for souls to reap. Should he ever hit you with his sickle, your soul will be ripped from your body and you will wake up in "hell" (the nether), or alternatively the world and coordinates of your choice. If your players are wimps and they whine about getting sent to the nether all the time, you can disable soul-reaping in the config file and the wraith will just behave like a regular zombie. The wraith idea came from Thrystor, so credit to him. Also, thanks a lot to Striante, whose PrettyScaryLib provided the code that made the wraith possible! | |
Giant Zombie | This is the Giant Zombie. he's been part of the game code since Alpha, but never actually appeared in game! isn't that a shame. At any rate, he's here now! He can be found anywhere regular zombies spawn, but is much rarer. He has a lot of hearts, but is much friendlier than his smaller zombie cousins and only attacks you if you hit him first. Even when he attacks you, he can't reach down far enough with his arms, so he will just try to step on you! dodge those feet! | |
Giant Slime | You thought those regular large slimes were big, right? Wrong! With MoreMobs, you have a 1/100 chance of a slime spawning HUGE! These monsters have ridiculously high health and are very difficult to kill. Other than being MASSIVE, they behave just like regular Slimes. and the best part? they split into 2-4 smaller slimes when they die! and those split! and those split! WARNING:by the time you manage to entirely kill this thing, your sword might break! | |
Giant Magma Cube | What's a Giant Slime without some giant lava slimes as well? Yes, ladies and Gentlmen: it's a giant magma cube. All the properties of the giant slime, plus it jumps 10 blocks in the air! | |
Herobrine Blocks | On dark and stormy nights, the evil Lord Herobrine emerges from his lair... Some nights, when he's feeling particularly evil, he casts spells on blocks and makes them do his bidding. These blocks, now filled with Herobrine's evil spirit, rise out of the ground and begin floating around, looking for players to land upon and suffocate. Most of the time they pick up another block beside them to use as a weapon. A picture doesn't really do this mob justice; In this picture it just looks like a couple floating grass blocks. Let me assure you; it moves, it turns, it attacks.... BEWARE :) | |
PigChest | This delightful, adorable little creature will carry your items for you. Simply right click a pig with a storage minecart to put the minecart on his back. He'll carry it around for you in a very humorous fashion- it'll wobble around and look for all the world like it's going to slip off, but it never does. He will follow a carrot on a stick, so if you get 2 or 3 of these guys they would make long-distance travel very easy. | |
Baby Zombie | Tiny and adorable, this little zombie child nevertheless packs a punch attacking. In future versions he will be tamable, like a wolf. |
You credited the wrong person for the Herobrine blocks I think (although it is a pretty good idea). Or did I indirectly inspire it? Anyways, I love the wraiths sending you to the Nether, and I can't wait for Demonic Armor. I still think you need either a flying squid or an evil squid monster. And maybe to make things easier you could add commands to spawn these guys.
Can I ask? I use Monster Apocalypse, which manages mobs, spawn rate, %, health, damage etc. I can add the Giant through that. BUT, I would the Huge Magam and Sline, plus the Reaper! Could this run with that or would they conflict and break?
hey i was wondering if you can make it that the wraith will spawn insted of other monsters you know other then spiders, since i have them disabled at my server it will be great if you would add the option to select what mob it would replace tnx
@sayaad yes, I am learning. As far as co-dev, I still think that SmoothShips idea would work. If you look at disguisecraft's latest version you can disguise as a falling block of stone...
Long time no see.
I see you're learning to develop plugins :3
Just hit me a PM if you need help or want me co-dev with you.
@Kiak
it's not particularly difficult to do. there's a handy method called Entity.setPassenger() that does it; i just haven't gotten around to doing those. I've been working on the wraith right now.
i see you talking about different Jockey mobs
Essentials can already do this if you typed something like "/spawnmob creeper skeleton" you already get that setup.
Certainly not suggesting you decompile their code to see how they did it!
@barnabas02
flying pigs are easy, that's been done multiple times before. What's tricky is giving it wings.
In other news, I have managed to make the plugin spawn a wraith, and the AI of the wraith is all done. I am now working on making it send you to the nether if it kills you.
You could possibly make the flying pig by making a jockey with a pig on a bat. The bat should be invisible, and invincible, and then just control the ai of the bat.
I'm updating my java now, I'll let you know if there are any more errors, thanks alot for the help
@KingCrusader13
this error is thrown when you use java 6. it currently works with java 7. I haven't had time to compile with java 6 yet. sorry about that. I do, however, strongly recommend upgrading to java 7 if you can - it's faster and better.
I have Vault already running, so anything else you can think of?
@KingCrusader13
I think you need to install Vault(if it required). And Ideas you can send to PM
also, if you found out how to do the pigasus you could do the same for skeletons for a Death Angel type of thing
Hello, I love the look of this plugin, but get an error that comes up whenever i try to load it, I've tried with a 1.4.4 and the 1.4.5 RO2 but get the same error on both. It goes 10:05:42 [SEVERE] Could not load 'plugins\MoreMobs.jar' in folder 'plugins' org.bukkit.plugin.InvalidPluginException: java.lang.UnsupportedClassVersionError : com/dibujaron/MoreMobs/MoreMobs : Unsupported major.minor version 51.0 at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:154) at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager. java:305) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager .java:230) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:227) at org.bukkit.craftbukkit.CraftServer.<init>(CraftServer.java:205) at net.minecraft.server.ServerConfigurationManagerAbstract.<init>(Server ConfigurationManagerAbstract.java:51) at net.minecraft.server.ServerConfigurationManager.<init>(SourceFile:11)
at net.minecraft.server.DedicatedServer.init(DedicatedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:398) at net.minecraft.server.ThreadServerApplication.run(SourceFile:856) Caused by: java.lang.UnsupportedClassVersionError: com/dibujaron/MoreMobs/MoreMo bs : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(Unknown Source) at java.lang.ClassLoader.defineClass(Unknown Source) at java.security.SecureClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.defineClass(Unknown Source) at java.net.URLClassLoader.access$000(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:44) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader. java:29) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j ava:143) ... 9 more
There anything I can do, because I would love to have this in my server
When you can get Pigasus working, you could add in the details somewhere of "When Pig Fly, Oh Wait, They Can!"
@Buzz96
You can turn off certain mobs by setting their spawn chance value to 0 in the config. You can comment or PM me ideas, I am always open to new ideas, so long as they are actually possible.
Whoa! Where I can send my ideas? PS It's pissibly turn off/on some mobs?
New version uploaded that fixes the Mysterious Squid Error! (or at least that's what I had started to call it). I had put this project to the side while I worked on a private plugin for the server I play on, but I am now done with that and so will now be able to spend more time improving this plugin. I've gotten a few great ideas from the community that will hopefully be added in the next update. Also, look out soon for a companion plugin: More-Blocks! I've dug up a couple of exploits for those as well ;)
@fixer117
this issue is known and is quite confusing. My plugin doesn't affect squid. at all. I'm working on it.