MonsterBox
Updated for 1.8.1! Now with guardians, endermites and bunnies!
MonsterBox will change the type of any monster spawner that you are looking at with the command /mbox set <creaturetype>. Some valid creature types are wolf, pigzombie, creeper. Capitalization does not matter. To change the options, just open settings.ini located in the plugins/MonsterBox folder. For economy support please download and install Vault
Now supports setting mob spawners through eggs and having mob spawners drop eggs upon breaking (both support permissions for specific mobs)
Please Note: For all of you having problems getting monsters to spawn: This only "sets" the type of monster spawner and lets minecraft do the spawning. It will not spawn certain types of monsters (like Giants or Steves) because the spawn rate and spawn conditions for a monster spawner of that type is not defined in the minecraft code.
To use:
To set a monster spawner:
Command Method
- Look at monster spawner. (Through glass is just fine)
- Type in /mbox set <creaturetype>
Command-less Method (Using Spout)
- Hit monster spawner with a gold sword
- Select the new mob that you want it to spawn
Command-less Method (Using Eggs)
- Right click the mob spawner with the type of egg you want it to be
To get which monster a spawner spawns:
Command Method
- Look at monster spawner. (Through glass is just fine)
- Type in /mbox get
Command-less Method (Using Spout)
- Hit monster spawner with a gold sword
- The type of spawner is at the top of the selection window
Features:
- NEW! Placed mob spawners do not spawn anything until set
- NEW! Set prices for setting a spawner via egg
- NEW! Optional feature to have mob spawners only drop if you use a tool with silktouch on it.
- NEW! Integrated egg spawning restriction built in! Deny them the right to spawn mobs while still having the right to set the spawner types!
- Change the type of mob spawner using eggs! (Permissions support for each mob type) Also, please note that changing mob spawners through eggs doesn't have a cost associated with it.
- Mob spawners can drop their corresponding spawn egg (permissions support for each mob type) so that you can set them upon placement again.
- Spout enabled GUI. Just hit the monster spawner with a gold sword! (configurable)
- Completely command-less mode of operation with the new Spout gui or with eggs!
- Spout is 100% optional on both server and client.
- Option to assign a price to every monster, not just a group price for setting the type of monster a mob spawner will spawn.
- Compatible with your existing monster spawner drops from all versions of CreatureBox (Don't run both at once! They will conflict) for an easy transition.
- Can change the type of monster spawner to any creature that minecraft natively supports.
- Admins can restrict what mobs a player can set a monster spawner to spawn using permissions.
- Monster spawners can drop monster spawners (With or without silk touch tools, depending on config) (Permissions support. If permissions is not installed it defaults to OPs only)
- Find out which type of monster spawner you are looking at.
- Restrict users from placing mob spawners using permissions. (if permissions is not installed it defaults to OPs only)
- Permissions (Both bukkit superperms and the older permissions system) support (if permissions is not installed it defaults to OPs only)
- ALL ECONOMY systems supported via the Vault plugin
Permission Nodes:
- monsterbox.set - the ability to set the type of monster spawner
- monsterbox.eggset - the ability to set the type of monster spawner using eggs
- monsterbox.eggthrowmessage - Should this group see a message whenever they try to spawn a mob use a banned egg?
- monsterbox.eggthrow.[monstertype] - the ability to spawn that mob using an egg
- monsterbox.view - be able to use the /mbox get command
- monsterbox.free - if iConomy is enabled this node lets this group/user use the command for free
- monsterbox.freeegg - if iConomy is enabled this node lets this group/user set spawners using eggs for free
- monsterbox.drops - the ability for the player to recieve a drop from breaking spawners
- monsterbox.place - the ability to place any spawner
- monsterbox.spawn.* - The ability for the player to change a monster spawner to any monster type. (The player will also need the node monsterbox.set in order to access the option)
- monsterbox.spawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype]. (The player will also need the node monsterbox.set in order to access the option)
- monsterbox.eggspawn.* - The ability for the player to change a monster spawner to any monster type using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
- monsterbox.eggspawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype] using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
- monsterbox.dropegg.* - The ability for the player to receive an egg drop of any spawner's mob type when breaking the spawner.
- monsterbox.dropegg.[monstertype] - The ability for the player to receive an egg drop of [monstertype] when breaking those spawners.
List of Mobs that are verified to spawn (others might, I just haven't tested):
- Ghast
- PigZombie
- Wolf
- Pig
- Skeleton
- Creeper
- Zombie
- Sheep (at least in 1.7, not sure about 1.6.6)
- Cow (1.7+)
- Chicken (1.7+)
- Cave Spider (1.8+)
- Enderman (1.8+)
- Silverfish (1.8+)
- Giant (1.8+)
- Ender Dragon (1.0.1)
- Mushroom Cow (1.0.1)
- Villager (1.0.1)
- Blaze (1.0.1)
- IronGolem (1.2.3)
A Cool Video I Found of a Map Created With the Aid of My Plugin
Plugin Not working correctly?
For me to diagnose the issue properly please provide me with the following information:
Description of issue and how to reproduce: Version of Craftbukkit: Version of java: OS: Other plugins installed: Output of console (If there are any error messages): MonsterBox configuration file:
Changelog:
Version 0.3
- Added new mob types (cave spiders, enderman, silverfish)
- Added Bukkit SuperPerms support
- Now supports all economy plugins via the Register plugin!
- Added a little fix for bug in craftbukkit build 1240
- Doing the /mbox command by itself now lists out all the possible mob types you can choose from. (Auto generated from your version of bukkit)
Version 0.2
- Added permission nodes for each animal spawn type
- Monster Spawners can now drop spawners (permissions support)
- You can now view a monster spawner's current mob either in inventory by selecting it, or on the ground via command.
- Dropped Monster Spawners retain their mob type.
- Restrict Monster Spawner placing via permissions.
Version 0.1
- First release
I have the newest version of java and craftbukkit running on windows 8 and i have world edit and worldguard ,mob disguise, superperms, and dragon travel. When i try to change a spawner it says an internal error has occurred .
http://pastebin.com/q8qkaEQH
http://pastebin.com/FzaMyM8N
giants not working :(
@Necromedes 1.3.1 Works, I am sure 1.5.1 works
Anyone know if the 1.5.1 build will work on 1.4.7?
Bug: When spawner is "unset" he isn't create mobs.
I have a suggestion. prevent players from changing other players spawners or breaking other player's spawners.
Can I sell MobSpawners that aren't just pigs with SignShop (ChestShop)?
@Pitsbrgparatrpr
This should work just fine.
@diannetea
Not sure, I'll have to look at the api.
Oh god, I'd love to see spawners that pop out named mobs :D Is this possible?
So..... how close to a version that works with current MC & Bukkit? Or will this work?
could you add a feature to it that prohibits users from changing the spawners that belong to other users? I run a server and allow it so you can buy spawners at the admin store. Set it with Mbox, but anyone can change someone else's spawner... so could you prevent this? Thanks.
Spawner stops functioning or disappears? Turns into something generic like pigs?
@austin101
Look at the permission nodes.
@CommodoreAlpha
I'll look into it.
@diannetea
What would happen when the time was up?
I'd love a mobcatcher hook too
I was wondering though, is there any way to make TIMED spawners so I can give people spawners as rewards that last like, say, a week?
Could you add support for new mobs (like witches) and mob subtypes (like wither skeletons or zombie villagers)? If you haven't already done so, of course.
Also, could you hook into MobCatcher? It's a plugin that lets one catch mobs using eggs, and when they get the spawn egg, the spawn egg saves all the data of that mob, such as HP, age, subtype, etc. It would be nice to be able to make mob spawners (without having op power) that spawn red sheep instead of white sheep.
It would also be nice to be able to configure the price of each mob subtype, rather than just each mob type. (For example, setting a mob spawner to white sheep costs less than setting a mob spawner to green sheep.) That and being able to set the cost to either items, money, or both would be appreciated. :)
Should I post this as a ticket?
Any way to disable the egg feature? I have a plugin on my server that gives me a 20% drop change of an egg upon mob death.
With mobbox installed it will not let players place eggs on the ground unless they use a dispenser.
@Dustinduse
It's not, it is caused by Craftbook. I had the same issue.
Pls. Add to crafting Mobspawner + egg.
@Dustinduse
Yikes! Although that isn't caused by my plugin... good luck finding the culprit.
Not sure if this is caused by this plugin but, I noticed it since we started using this. When you place torches or spawner on another spawner it drops 1000 enchantment bottles. No Joke!