MonsterBox
Updated for 1.8.1! Now with guardians, endermites and bunnies!
MonsterBox will change the type of any monster spawner that you are looking at with the command /mbox set <creaturetype>. Some valid creature types are wolf, pigzombie, creeper. Capitalization does not matter. To change the options, just open settings.ini located in the plugins/MonsterBox folder. For economy support please download and install Vault
Now supports setting mob spawners through eggs and having mob spawners drop eggs upon breaking (both support permissions for specific mobs)
Please Note: For all of you having problems getting monsters to spawn: This only "sets" the type of monster spawner and lets minecraft do the spawning. It will not spawn certain types of monsters (like Giants or Steves) because the spawn rate and spawn conditions for a monster spawner of that type is not defined in the minecraft code.
To use:
To set a monster spawner:
Command Method
- Look at monster spawner. (Through glass is just fine)
- Type in /mbox set <creaturetype>
Command-less Method (Using Spout)
- Hit monster spawner with a gold sword
- Select the new mob that you want it to spawn
Command-less Method (Using Eggs)
- Right click the mob spawner with the type of egg you want it to be
To get which monster a spawner spawns:
Command Method
- Look at monster spawner. (Through glass is just fine)
- Type in /mbox get
Command-less Method (Using Spout)
- Hit monster spawner with a gold sword
- The type of spawner is at the top of the selection window
Features:
- NEW! Placed mob spawners do not spawn anything until set
- NEW! Set prices for setting a spawner via egg
- NEW! Optional feature to have mob spawners only drop if you use a tool with silktouch on it.
- NEW! Integrated egg spawning restriction built in! Deny them the right to spawn mobs while still having the right to set the spawner types!
- Change the type of mob spawner using eggs! (Permissions support for each mob type) Also, please note that changing mob spawners through eggs doesn't have a cost associated with it.
- Mob spawners can drop their corresponding spawn egg (permissions support for each mob type) so that you can set them upon placement again.
- Spout enabled GUI. Just hit the monster spawner with a gold sword! (configurable)
- Completely command-less mode of operation with the new Spout gui or with eggs!
- Spout is 100% optional on both server and client.
- Option to assign a price to every monster, not just a group price for setting the type of monster a mob spawner will spawn.
- Compatible with your existing monster spawner drops from all versions of CreatureBox (Don't run both at once! They will conflict) for an easy transition.
- Can change the type of monster spawner to any creature that minecraft natively supports.
- Admins can restrict what mobs a player can set a monster spawner to spawn using permissions.
- Monster spawners can drop monster spawners (With or without silk touch tools, depending on config) (Permissions support. If permissions is not installed it defaults to OPs only)
- Find out which type of monster spawner you are looking at.
- Restrict users from placing mob spawners using permissions. (if permissions is not installed it defaults to OPs only)
- Permissions (Both bukkit superperms and the older permissions system) support (if permissions is not installed it defaults to OPs only)
- ALL ECONOMY systems supported via the Vault plugin
Permission Nodes:
- monsterbox.set - the ability to set the type of monster spawner
- monsterbox.eggset - the ability to set the type of monster spawner using eggs
- monsterbox.eggthrowmessage - Should this group see a message whenever they try to spawn a mob use a banned egg?
- monsterbox.eggthrow.[monstertype] - the ability to spawn that mob using an egg
- monsterbox.view - be able to use the /mbox get command
- monsterbox.free - if iConomy is enabled this node lets this group/user use the command for free
- monsterbox.freeegg - if iConomy is enabled this node lets this group/user set spawners using eggs for free
- monsterbox.drops - the ability for the player to recieve a drop from breaking spawners
- monsterbox.place - the ability to place any spawner
- monsterbox.spawn.* - The ability for the player to change a monster spawner to any monster type. (The player will also need the node monsterbox.set in order to access the option)
- monsterbox.spawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype]. (The player will also need the node monsterbox.set in order to access the option)
- monsterbox.eggspawn.* - The ability for the player to change a monster spawner to any monster type using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
- monsterbox.eggspawn.[monstertype] - The ability for the player to change a monster spawner to [monstertype] using eggs. (The player will also need the node monsterbox.eggset in order to access the option)
- monsterbox.dropegg.* - The ability for the player to receive an egg drop of any spawner's mob type when breaking the spawner.
- monsterbox.dropegg.[monstertype] - The ability for the player to receive an egg drop of [monstertype] when breaking those spawners.
List of Mobs that are verified to spawn (others might, I just haven't tested):
- Ghast
- PigZombie
- Wolf
- Pig
- Skeleton
- Creeper
- Zombie
- Sheep (at least in 1.7, not sure about 1.6.6)
- Cow (1.7+)
- Chicken (1.7+)
- Cave Spider (1.8+)
- Enderman (1.8+)
- Silverfish (1.8+)
- Giant (1.8+)
- Ender Dragon (1.0.1)
- Mushroom Cow (1.0.1)
- Villager (1.0.1)
- Blaze (1.0.1)
- IronGolem (1.2.3)
A Cool Video I Found of a Map Created With the Aid of My Plugin
Plugin Not working correctly?
For me to diagnose the issue properly please provide me with the following information:
Description of issue and how to reproduce: Version of Craftbukkit: Version of java: OS: Other plugins installed: Output of console (If there are any error messages): MonsterBox configuration file:
Changelog:
Version 0.3
- Added new mob types (cave spiders, enderman, silverfish)
- Added Bukkit SuperPerms support
- Now supports all economy plugins via the Register plugin!
- Added a little fix for bug in craftbukkit build 1240
- Doing the /mbox command by itself now lists out all the possible mob types you can choose from. (Auto generated from your version of bukkit)
Version 0.2
- Added permission nodes for each animal spawn type
- Monster Spawners can now drop spawners (permissions support)
- You can now view a monster spawner's current mob either in inventory by selecting it, or on the ground via command.
- Dropped Monster Spawners retain their mob type.
- Restrict Monster Spawner placing via permissions.
Version 0.1
- First release
Not Working PigZombie Type! Please help me with it!
I installed this plugin, but how do i get a monster spawner in the first place? How do i get in my hand to place it on the ground? Where are the commands to do this?
Ah apparently it's /mbox set pig_zombie
PigZombie or pigzombie is not working. it says invalid mob type. bug?
@Tux2
Hi Tux2 awesome plugin sir, i was wondering if you could add a method that will stop simple afk farms into this. example lava killing mobs. Water drowning mobs, heal potion killing zombies, pistons crushing mobs, etc etc also with withers they agro "passive mobs" so maybe wither spawner mobs only agro players. Thank you again sir.
Also just wondering maybe add a permission to limit spawners placed monsterbox.place.1 (can only place 1 spawner) as an example. I see no other plugin with this and thought it would be epic.
Hi tux i am having a problem with GroupManager none of the perms will work but if i am op everything works it could be me and i am out of touch with plugins at the moment
Thanks for your help :)
The permissions are not working for me at all on groupmanager :(
Is there a list of permission nodes for monsterbox.spawn.[mobtype]? Particularly the [mobtype] part?
I'm not sure what to define each mob as for [mobtype]. For example, is mushroom cow, just monsterbox.spawn.mushroomcow? or is it special since there are two words?
It would be nice to have a list of the exact optional replacements for [mobtype] if possible.
Thank you
@xion87
You don't need the silk touch plugin! Just set it so that players can only mine the spawners if they have silktouch.
@jtull22
Try this permission node: monsterbox.eggthrow.[monstertype] - the ability to spawn that mob using an egg
The reason it blocks it is because some admins don't want players just using the spawn eggs and only want them to use them to use on the actual spawner.
@Justin330
You're in luck! I just updated it for 1.7! Version 1.1 should be available shortly as soon as bukkit dev approves it.
For some reason people on my server cannot place monster eggs. They can only place if clicking on a spawner or in water while clicking on another player.
This still works, but Updating all my plugins, and would be nice to make sure this doesnt take more RAM then is should! Ant
soooo is this gunna be updated to 1.7 or does it work with 1.7 already? any calrification would be nice
add compatibility with silktouch plugin i want migrate to this....!
Would it be possible to support LWC? It seems popular enough that most admins using this plugin would be satisfied (assuming they let their players place spawners).
Is there a way you can add a permission to allow certain people to break the Spawners with a Silktouch Enchant and other users to be able to break them with anything?
@ria80
Could use an area protect. Wouldn't be TOO inconvenient as long as it's only admins placing them (and if it's not, why do you want your players running all over your world placing invincible mob spawners?!).
Add a option to spawners spawn regardless the time, place.
how do you get it so when ppl use silkpicks on the spawners they stay as what the spawners was instead of going to default?
Can You do That only spawner's owners are able to break their spawner ? Sorry for my bad English...