MobManager
Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
@DJMadMax
I'm not sick, its uni and work. Haha.
I got lost for quite a while because I didn't realize the bukkit api was moved to another repo, so everyone asking me for an update to 1.8 and I'm just like, there is no 1.8 bukkit api?? lol
One issue I did see though is getOnlinePlayers is no longer thread safe so using async despawner would stop working. You probably weren't using that :P But that should be fixed in latest build :D
Hey ShadowDog007, i'm still alive (hope you were overexaggerating a little with your last posts about your state of decay, lol) Otherwise: get well soon, being sick sux :(
Besides that, MM 3.0.3 works just well with the latest bukkit version, at least with all the features i'm interested in (customizing mobs as hell, (de)spawn protection, limiting and bounty system).
No performance issues whatsoever and the config keeps getting bigger and bigger (because of the massive ammount of custom items and mobs).
I really hope the minecraft devs come back to their senses and start making it more mod-friendly... the way development with minecraft has gone the last months and even years is nowhere near a mod-friendly api...
Chin up Mike and dont forget, there are way more important things beside your plugins, eg. your health and family.
Deployed an update for MC1.8 to my dev builds server. Haven't tested it though.
@NoHoPeLess
It'd be closer to the truth to say that I am dead. lol
@johandre
If you're using the spawner component or have the async despawner enabled then you will get errors due to a change in the bukkit api since v3.0.3 was created.
@johandre
Memory leaks what?
@johandre
i think this plugin is death... its sad...
Fix the memory leaks and update the plugin to 1.8 then I'll donate 30 USD.
please update to 1.8.x for Spigot
Anyone know if this plugin supports more than one type of bounty rewards?
How is the rewrite coming?
Keep getting this error about EntityDeathEvent
http://pastebin.com/60piTiHp
I am trying to use your plugin to allow all nether mobs to spawn in the overworld on a specific multiverse world. I am having a hell of a time figuring out how to do this. Could you guide me a bit? Much obliged sir and great work!
Nice plugin! I have a question: I linked this plugin with another that execute a console command when i use a sword... i need to spawn a mob with ability with console command on player that use this sword. Check this example: Ability: ANGRYGOLEM (everything working fine with command /mm spawnset ANGRYGOLEM 1, or /mm pspawnset ANGRYGOLEM 1 <myname>) How can i set on console command /mm pspawnset ANGRYGOLEM 3 <location or name of player that use the sword>? Sorry about my language i speak spanish
@Flattery103
I got it all working. I installed the old version that is still on the site and when that one is installed the config file is fully loaded with a nice example. Should do that with this newer up-to-date version? Why take out something so useful? Or at least leave it in some documentation somewhere... the information is out there, just use it.
This is loading up mobs in my spawn and shop in worlds where doMobSpawn is turned off.
Can I limit the worlds this affects some how?
Edit: So I think I got the per world stuff figured out, but now I messed up my config.yml file and no matter what I do I can't get the default back. Where can I find an example?
I am using spigot 1.8 and it works well without issues. I only enabled the abilities part. But I get errors in the console when dispensers fire eggs at baby chickens. Not sure if the error comes when they die or just get hit but here I am pasting the errors.
http://pastebin.com/rDpjsMxc
Thank you for your wonderful plugin. I hope to see this updated to 1.8 eventually. It is a wonderful plugin that adds immensely to the mob oriented gameplay in survival minecraft. It would be a shame if it was not further developed/ :)
Is it possible to change mobs from passive to aggressive, like if I wanted villagers to fight back when attacked by players? If this plugin could be designed to do that, or anyone knows another plugin that can do that, I would appreciate the help.
The only reason I need this plugin is to set an area where a specific mob or mobs will spawn and when a player kills them they will respawn in the same area. How do I do this?
Last build here: http://ts.mcknight.ninja:8111/repository/download/BukkitPlugins_MobManager_Development/26:id/MobManager-3.0.4-2.jar
@ShadowDog007
Add this plugin on spigot, and fix so you can spawn monsters in daylight ;). Because that feature seem to be broken.