MobManager
Description:
- MobManager's limiter aims to limit the number of mobs that can spawn at one time while still providing the appearance of having lots of mobs (Or less if you really want)
- MobManager's Abilities allow you to fully customize the difficulty of each mob, per world!
- MobManager's Bounty component gives you a flexible way to give players rewards when killing mobs
- MobManager's Spawner gives you total control over where different mobs spawn. Perfect to complete a rpg experience or just add a difficulty to your survival server.
Component Features:
Limiter
- Stop mobs from spawning when no players are nearby
- Stop mobs from spawning when no players are on or near the same height
- Limit the number of mobs allowed to spawn per world
- Limit the number of mobs allowed to spawn dynamically depending on the number of loaded chunks in a world
- Limit the number of mobs allowed to spawn by type (Monsters/Animals/Water Animals/Ambient/Villagers)
- Automagically despawns mobs which move out of range of players
- Does not despawn animals which are in farms Read more
- Does not despawn mobs which have picked up players armor or weapons
- Has the option to stop mobs from spawning near players in creative mode
- Can prevent mobs from spawning which you don't want
- Can allow mobs to spawn without counting towards the mob limits
- Super efficient!
- Optional Multi-Threaded despawner
Abilities
- Customisable Mob Abilities!!
- Customisable Mob SpawnRates
- Have mobs spawn as babies, Creepers spawn Charged and Wolves spawn Angry!
- Customisable Mob Bonus Health
- Customisable Mob Damage Multipliers
- Customisable Mob Potion effects (Last for the life of the mob)
- Customisable Mob Bonus Spawns (Spawn mobs on certain mob when it spawns/dies)
- Customisable Mob Armour sets (Per position, with enchantments)
- Customisable Mob Starting Items/Weapons
- Customisable Mob Drops (Count Range per item, set data, durability and enchantments!)
- Customisable Mob Ability Sets (Combine the above abilities together to create rare super mobs! (Or common :P))
- Show Mob Ability Set names above their heads!! (Mincraft 1.5+ only)
- Highly configurable!
Bounty
- Give players rewards for killing mobs
- Supports fines (Loss of money or experience)
- Customizable message upon receiving a reward/fine
- Rewards can be Money (Requires vault), Item drops or experience
- Set min/max reward values for each mob
- Set reward multipliers for worlds, biomes, time, permissions and even for AbilitySets (Requires Abilities component to be enabled)
- Exploit prevention techniques to prevent players from exploiting your server to earn rewards very fast
Spawner
- Spawns custom mobs around players
- Create specific regions with different sets of mobs which spawn within
- Control max/min distances for spawning in different regions
- Extensive mob limit system. Limit per player, region and specific mob type
- Default config similar to vanilla spawning (To use as a guide/template)
- Spawn requirements for every mob (Which spawn location must meet. Block Standing on, light levels, height, time, biome, world type
- Spawn actions performed upon spawns. Send messages to nearby players or run commands when your mob spawns.
What is a component?
A component is simply a part of MobManager. Every component can be enabled/disabled individually from config.ymlTo do
- Add Protection component to MobManager (Protect the world from things like explosions or Endermen picking up blocks)
Note: Ordered by importance to me (Higher == More important) (Your needs are important to me :D)
Commands:
- /mm help - Prints information about all the available commands
- /mm count - Prints mob counts and limits for each world which MobManager is active. Also prints totals for the server
- /mm count <WorldName> - Prints mob counts and limits for the specific world
- /mm butcher - Removes all mobs (Except villagers) from worlds enabled in MobManager
- /mm butcher <MobTypes> - Removes the given mob types from all worlds enabled in MobManager
- /mm spawn <MobType> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm spawnset <AbilitySetName> <count> [world] [x] [y] [z] - Spawn a given mob at the location (Or yours)
- /mm pspawn <MobType> <count> <Player> - Spawn a given mob on a player
- /mm pspawnset <AbilitySetName> <count> <Player> - Spawn a given mob on a player
- /mm abilitysets - Lists all AbilitySet names (Along with the mobtype) which can be used in /mm spawnset
- /mm mobtypes - Lists all valid EntityTypes for use in configs
- /mm reload - Reloads MobManagers configs
- /mm version - Tells you MobMangers current version + Checks my website for new versions
M = Monster, A = Animal, W = Water Animal (Squid), Am = Ambient Mob (Bats), V = Villagers
Permissions:
- mobmanager.admin - Gives permission to use all /mm commands (Default: OP)
- mobmanager.count - Gives permission to use the /mm count command
- mobmanager.butcher - Gives permission to use the /mm butcher command
- mobmanager.version - Gives permission to use the /mm version command
- mobmanager.reload - Gives permission to use the /mm reload command
- mobmanager.spawn - Gives permission to use the /mm spawn command
- mobmanager.pspawn - Gives permission to use the /mm pspawn command
- mobmanager.abilitysetlist - Gives permission to use the /mm abilitysets command
- mobmanager.mobtypes - Gives permission to use the /mm mobtypes command
Configuration:
As of v2.2 MobManagers configuration files consists of three parts- config.yml - Contains settings to enable/disable MobManager components
- Global configs - Contains global configs for each component, located in MobManager/<component>.yml
- World Configs - Contains settings for each component for each world located in MobManager/worlds/<worldname>/<component>.yml
Every config file contains a header block explaining every setting.
When you first install MobManager world and global configs are auto-magically generated. By default only MobManagers Limiter is enabled, configs for abilities are generated if the component is enabled The defaults for the limiter are pretty conservative. So you may wish to increase the limits. If you need help with the config feel free to PM me and I can make one for you :)
Auto-Update Checker
Mobmanager includes a update checker/downloader. It uses this project page to check for new approved builds. The /mm version command can be used to check if a new version is available on bukkit dev. The update checker is enabled by default and can be disabled in config.yml by setting EnableVersionCheck to false The update downloader is disabled by default can be enabled in config.yml by setting EnableAutoUpdater to trueStatistics
MobManager utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- MobManager components enabled
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true
Public Test Server
Public test server has been shut down, will try get a new one in the futureAddress: mc.forgenz.com
Note: After joining, type /warp dev
Note: The test server only has the limiter component enabled
Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Statistics | Reading
@ShadowDog007
I luv you <3
Hey guys, currently working on a rewrite of MobManager if you have any feature requests could you please make a ticket!
:D
Hey, It would be nice if you could control spawning in biomes and/or worldguard regions! Is there a other plugin I can hook into this one or could you make that feature?
@AshvaleStaff
I don't know =3 I thought it could. Because that does sound incredibly helpful lol.
@Sonorpearl
Heh, I've seen the quality of a lot of developers code. Most of the decent ones would probably be far too busy.
If anyone wants to fix bugs themselves I'm happy to accept pull requests. Code is on GitHub.
Out of curiosity, is there a reason why spawner.yml regions are confined to POINT_SQUARE and POINT_CIRCLE, instead of being able to input two sets of co-ordinates? There's many instances where a rectangle would be far more appropriate than a square.
@ShadowDog007
Then let the Community help you. With "opening" your plugin so that we would be allowed to modify but not to publish and so on. ;)
@o0Julia0o
@NoHoPeLess
Yeah, not sure if I have time to work on it anymore q_q
Really wanted to rewrite it q_q It's started to get messy.
@therennon
Can't seem to get abilities to work.
does anyone know an other plugin like that?
i think its dead... sad
hi, ist his plugin dead?
New Dev-Build here: http://ts.mcknight.ninja:8111/repository/download/BukkitPlugins_MobManager_Development/26:id/MobManager-3.0.4-2.jar
Hi,
I want to know if there is a way with this plugin to increase the frequency of the hostile mobs in caves ? I saw there were a lot of features to limit it, but I can't find a config to make the caves more populated and so, more dangerous. :)
Thank you in advance for your answer.
It would seem that for some reason I cannot get any type of mob other than monsters to spawn. Only things such as zombies, skeletons, etc will spawn. Nothing else. Any way to fix this? I'm running MC v1.7.2 and I've tried everything I know to do in the configs.
Update: Resolved the issue. Wasn't the fault of MobManager, but the idiocy of me forgetting to check my server host's control panel and check the Enable Animal Spawning box. Great plugin, easy to use and configure!
How can i create a kind of setspawn, that monsters spawns there forever?
I setspawn the ability mob, or a mob, and these mobs spawns there forever when a player is near...
Hey i found 2 bugs in Mob Manager:
"https://github.com/ShadowDog007/MobManager/issues/26"
"https://github.com/ShadowDog007/MobManager/issues/27"
I can't seem to get this working as I'd like. I want animals to be able to be spawned by a Mob Spawner but still count towards the Mob Cap, just in case it gets too much.
The hostile mobs are spawning correctly, but the animals don't seem to spawn at all from the spawners.
Here's my config: http://pastebin.com/Xqqphp3K Here's my world config: http://pastebin.com/CGCuYp0q
Any help to get this working would be great, thanks.
When I remove the Iron Golem mob from the 'ignored mobs' list. No Iron Golems spawn from a Mob Spawner. All worlds don't have a limit on the Iron Golems, they just don't spawn from spawners.
Only when they are in the ignored mobs list that they spawn.
Im trying to stop chicken jockeys from spawning and Im not quite sure if this plugin will do it. I see there are two different spawn reasons for it, 'jockey' and 'mount'. I see this plugin is designed for 1.7.2 and the 'mount' didnt come till 1.7.5 I believe. Is there a way to work this out with the current version. Im wondering because this plugin along side of towny has wild chickens running around everywhere and some of them, 'within a town', seem to behave like they still have the baby zombie on their back.
I have used Spigot-1.7.10_R0.1_SNAPSHOT(Build_-_1649).
This plugin is not error! It's perfect except for [ability.yml -> MobAbilities: EquipmentSet: DropChance: ]. I killed many mob(ex. zombie) , but I can't obtain item.( Custom Item:)..
Help me!!! :)... Also Craftbukkit_1.7.9_R0.1(Build_-_3076) yes..