MobHealth
Mob Health
This simple but invaluable plugin lets you know the damage you just caused to a mob (including other players), and how much health it has left.
Now with ActionBars!
If you have 1.8 bukkit/spigot then you can now enable actionbars by adding useActionBar: true to your config (or set to false to disable).
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Mob Health has a range of useful options including:
- Control over how messages are shown
- When messages are shown
- When messages are *not* shown (a useful feature!)
- Exactly what is displayed - including your own custom messages...
Current Release Version: 9.1.0
Updater Information
Note that unless you edit MobHealth configuration it will automatically update as new versions are approved by the Bukkit team.
You can edit config.yml
in the /plugins/MobHealth/
folder you can find the following settings.
updateCheck true
- Show notification of available updates.
doUpdate true
- Update MobHealth automatically when new download is available.
Change doUpdate to false to stop any file download, and updateCheck to false to stop notices about new versions in your startup log.
Got API?
MobHealth now has 100% more API included!
You can trigger damage notifications, if your plugin adds skills or spells for example. And far more usefully - you can query MobHealth to get the current health and max health of any Mob, regardless of which plugin is responsible for tracking it.
Think of it as Vault for mob health levels ;) You code for one plugin - I sort out the mess behind the scenes.
See the API page for more info.
NEW healthbars!!
As frequently requested, MobHealth can now display health bars above Mobs, and a health counter for players.
PLEASE NOTE: If enabled - these bars show above ALL players / mobs, regardless of any toggle or permissions settings.
Enable this feature with the following flags in config:
showPlayerHeadHealth: true
Enables health counter display below player names.
usePercentForPlayer: true
Changes health counter from HP to a percentage of health left (recommended).
showMobHeadHealth: true
Enable health bars for all mobs.
useBarForMobs: true
If true, use a health bar in format of [||||||||||] if false, show in format of "10/20"
Compatible Plugins
EpicBossRecoded
You shouted for it - here it is, Epic Boss support.
Thanks to ThaH3lper for adding in an entire API for MobHealth.
Spout
If Spout-plugin is installed and the client uses SpoutCraft (and disableSpout is on its default false setting) then notification will be shown with the achievement notification (as seen above).
ZombieMod
Exclusive to Imagicraft's Zombie Apocalypse RP (Zarp) server, ZombieMod creates several variaties of Zombie to terrorise players trying to survive in this post-apocalyptic server.
SimpleNotice
MobHealth now supports the Client Mod simple notice. Lets you show the messages elsewhere so your chat is spam free.
Thanks to FeildMaster for the pull request :)
Heroes
Heroes health and levelled up HP's are reported correctly as are mobs whose health levels have been adjusted in the config. Use of a Heroes skill will trigger a notification when it damages.
Mobs
Mobs adjustments to health are now tracked and reported in MobHealth.
Thanks to coldandtired for adding in MaxHealth and an API for me :)
Mob Arena
Bosses in a currently running Mob Arena report correct health and max-health. As do waves with a modified reduced health.
Thanks to garbagemule for adding MaxHealth to mob area for me.
LikeABoss/Corruption
MobHealth detects wandering bosses and correctly reports their health and name.
Thanks to bm01 and Erackron for integration help.
Monster Apocalypse (6.0b+)
If Monster Apocalypse is set to handle mob's health then these values are used for MobHealth.
Thanks to blainicus for answering my queries.
Video
See MobHealth in action here...
Thanks to WoopaGaming for the video.
Commands
/MobHealth reload
Reloads current configuration.
/MobHealth toggle [player]
Toggle notifications. [player] is ignored via chat and mandatory via the console.
Configuration
See the configuration page for full details.
Permissions
See the permissions page for full details.
Source Code
https:github.com/Sablednah/MobHealth
Stats Collection
Like many bukkit plugins, Mobhealth utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- The number of damage notices displayed (but not their content)
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Changelog
9.0.0: New ActionBar notifications.
8.3.0: Adds Rabbit, Endermite and Guardian mobs
8.2.2: Added fallback code for potential missing new methods.
8.2.1: Rollback gettextresource to get resources
8.2.0: Filter rogue &f colour code prefix's. Add scoreboard event (so it can be cancelled to preserve scoreboards).
8.0.1: Cleanup - removed unused class, update metrics to V7
8.0.0: Reworked Heroes integration. 1.7.2 compatibility fixes.
Download
Github no longer allows a "downloads" section, so I no longer mirror files there. If you'd like to test beta/dev versions follow me on twitter and ask there! But understand such files would not yet be approved by BukkitDev staff.
Known Bugs/Conflicts
- Plugins that alter mobs health levels usually return false health levels.
The plugins listed above are supported.
Donations
Donations of any amount are, of course appreciated :)
Contributions go towards maintaining my development server to encourage continued development, MobHealth is solo coded by me, and supporting so many other plugin takes a fair bit of time. So if you think that time is worth something then Hit the dontae button in the top right of this page :)
@tarahere81
If magicspells assigns an entity to the damage cause then it should show - but i havn't tested it...
@leda200042004
When right clicking? What's the name of the villages before (can you see the closing ] in the bar)
@kilianl111111 @mlopezv
Will catch that null pointer and examine any changes ThaH3lper has made :)
@donsavage1
I've a few people reporting this.
If its showing 0% then your settings are correct. I'm still decoding what causes this.
Does it remain at 0 even when you take damage?
If you could open a ticket with as much info as possible - give exact version (don't say "latest") for your craftbukkit, and any other plugins which affect HP or damage in any way.
@ok12Boss
It works fine with the HealthBars plugin - just set showPlayerHeadHealth and showMobHeadHealth to false to disable MobHealth's bars - then HealthBar will handle the bars - and MobHealth Damage notifications.
@kilianl111111
No, i mean hoping this plugin work with this plugin
http://dev.bukkit.org/server-mods/health-bar/
I'm having problems with this plugin showing the players health. For some reason it always has 0 health below a players name. The current config I have his this:
I'm having the same issues than @kilianl111111 Dat null pointer...
We need MobHealth and EpicBoss work together fine again!
@ok12boss
It supports health bars...
And just a quick question/suggestion, is it possible that the health bar only displays once you have hit the mob and maybe after 1 minute it goes away?
Greetz, Kilian
I hope the plugin will support health bar plugin
09.05 22:30:58 [Server] INFO at me.sablednah.MobHealth.API.MobHealthAPI.getMobMaxHealth(MobHealthAPI.java:346)
09.05 22:30:58 [Server] INFO at me.ThaH3lper.com.Api.Api.isBoss(Api.java:17)
09.05 22:30:58 [Server] INFO java.lang.NullPointerException
09.05 22:30:58 [Server] SEVERE Error occurred while enabling MobHealth v6.1.2 (Is it up to date?)
Idk why
Greetz, Kilian
Please add new health Bar like mcMMO , they use Hearts Bar
MobHealth v6.1.2 Villager BUG no fix
Hey does this plugin work with the AncientRPG plugin? It has leveling system to and hp system.
Have you thought of implementing an option for the range in which the name(+health) are shown to players? At the current state the mob will be visible trough walls from afar after once hit. I might just have overlooked this option but i couldnt find a way to set it :)
Also there are better chars for the healthbar available in minecraft at the moment, maybe give the user an option on what symbols to use? (♥, ★, etc..)
The last change supporting customMobNames works wonderfully thanks :)
@tarahere81
From where? a plugin?
Does this support magic spells damage?
@SableDnah
Thanks, i just saw the post from m0m0lepr0 and updated mine ;)
@Xarinor
Already patched and undergoing testing - should be 6.1.2 out soon :)
Hi SableDnah
Im currently rewriting a huge Part of my (currently not compatible) Plugin TempleCraft.
As it was requested to give the users an opportunity on seeing the mobs health i have decided to not implement what your plugin already does.
While testing i gor the same problem as m0m0lepr0 in combination of my custom Entities and MobHealth:
My custom Entities that have DisplayNames are displayed correctly until hit. When they are struck then your Plugin jumps in to display the health of those mobs but it also changes the mobs name! ("Lord of Death and Destruction" becomes "Pig" :D ) - Can you please update the plugin so that LivingEntities do not loose their name? Rhanks a lot
Greets Xarinor