MehGravity
Information
(Thanks SinSeeker for the image!)
Introduction
This is a massive change of how minecraft physics works. Floating blocks? None. Everything falls down, entirely intact. For example, try chopping a tree with this: If the tree isn't connected to the world it will fall down and suffocate you with its leaves. Another example is a player building a huge 1*1 dirt pillar. Tired of those? Just stand on the ground and smash it down! There are many, many more uses for this plugin just waiting around the corner to be explored. (Tip: Redstone)
(Short) This plugin checks if a collection of blocks that is not over the block limit(default 2000 blocks) isn't connected to the world/bedrock, and will then move it as far down as it can.
What if I have built my whole base on a big floating island?
No problem. As long as the block count of the floating island is over 2000 blocks(two 10*10*10 cubes) it won't fall down. (Configurable value)
What's the point of this plugin?
Minecraft is quite boring with floating blocks, don't you think?
Information
This is a very CPU intensive plugin as it has to check for structures that can fall down every time a player modifies the world. It's not a problem as long as you have a powerful server, and you could even raise the block limit alot.
Current permission nodes: "mehgravity.nocheck": Won't check gravity for that player. Current commands: None.
Metrics
This plugin is using Metrics which means that this plugin collects data about your server configuration. Currently it collects the default Metrics data:
- How many servers are running this plugin
- How many players there are total on the servers
- Your server's Java version
- Your server's operating system
- The amount of cores in your server's cpu
- Metrics version data
All of which can be viewed to the public here: http://metrics.griefcraft.com/plugin/mehgravity
Note: You can easily disable Metrics by setting "useMetrics" to "false" in the config.
@Adam_Nox
It should work if the tree is a 1x1 column and wood is non sticky.
I've quit working on this a long time ago though it's open source on Github if anyone would like to continue it. https://github.com/CheeseSoftware/MehGravity
I thought I posted already, but I'll try again.
I can't get it to work where leaves won't hold up wood blocks, when the leaves are connected to another tree's leaves. Is there a way to make it so leaves can't hold anything up except leaves, but can be held up by other things?
edit: nm now I see my post /boggle
"nonStickyBlocks:
- BEDROCK
- WOOD"
Despite this setting, trees are still held up by leaves if the leaves eventually connect to other trees connected to the ground. I'm trying to prevent leaves from holding up trees in dense areas.
@apple5740 Try putting SPONGE on a new line
<<reply 230071 Bukkit documentation is 404
staticBlocks: - BEDROCK - SPONGE
Interesting...
Thanks for the update. :) Here's to you Gustav!
Help, blocks don't fall after installing the plugin
@FlOppythp
If someone knows a good algorithm for that, yeah it would be really nice!
Thanks
@therealgustav9797
http://www.spongepowered.org/
@wisesurviver
What do you mean by "sponge"?
Please, port this excellent plugin to sponge. Much please!
@therealgustav9797 @rysroma https://github.com/CheeseSoftware/MehGravity/issues/
@rysroma
Just because something doesn't work, it doesn't make the plugin "just 1 big glitch and bug". Post a bug report. There is a Ticket system here on bukkit and you should use it.
Edit: No. Create an issue on Github instead.
This plugin is just 1 big glitch and bug! Config is not working, many block are just ignored from static list, like CHEST. People steal things, cuz LWC cant protect fallen chests. Realy authors this plugin gives to server more problems than usefullnes!
Yay, thanks! When I add TRIPWIRE_HOOK it worked ;)
@rysroma
TRIPWIRE and TRIPWIRE_HOOK. Material names can be found from Bukkit documentation. We'll try to investigate the issue when we have time, but it could take a while.
Hi! What is the name of tripwire? When I use TRIPWIRE in staticBlocks that have no result. All mechanisms with hooks and strings fell down :(