MehGravity
Information
(Thanks SinSeeker for the image!)
Introduction
This is a massive change of how minecraft physics works. Floating blocks? None. Everything falls down, entirely intact. For example, try chopping a tree with this: If the tree isn't connected to the world it will fall down and suffocate you with its leaves. Another example is a player building a huge 1*1 dirt pillar. Tired of those? Just stand on the ground and smash it down! There are many, many more uses for this plugin just waiting around the corner to be explored. (Tip: Redstone)
(Short) This plugin checks if a collection of blocks that is not over the block limit(default 2000 blocks) isn't connected to the world/bedrock, and will then move it as far down as it can.
What if I have built my whole base on a big floating island?
No problem. As long as the block count of the floating island is over 2000 blocks(two 10*10*10 cubes) it won't fall down. (Configurable value)
What's the point of this plugin?
Minecraft is quite boring with floating blocks, don't you think?
Information
This is a very CPU intensive plugin as it has to check for structures that can fall down every time a player modifies the world. It's not a problem as long as you have a powerful server, and you could even raise the block limit alot.
Current permission nodes: "mehgravity.nocheck": Won't check gravity for that player. Current commands: None.
Metrics
This plugin is using Metrics which means that this plugin collects data about your server configuration. Currently it collects the default Metrics data:
- How many servers are running this plugin
- How many players there are total on the servers
- Your server's Java version
- Your server's operating system
- The amount of cores in your server's cpu
- Metrics version data
All of which can be viewed to the public here: http://metrics.griefcraft.com/plugin/mehgravity
Note: You can easily disable Metrics by setting "useMetrics" to "false" in the config.
Hello. I would like to know your feedback on this plugin to possibly make it better. Since no one has posted any feedback at all and I'm getting over 100 downloads, it would be great.
Thanks ^^
@SonicundMario
Has been done!
Version 1.3 has been released. Most blocks keep data now. Check the changelog for more info.
@SonicundMario
I will add, thanks for the suggestion! Wait until version 1.11 is approved, has less bugs!
Maybe a possibility to choose what world should have this :3? I always wanted something like this <3 Thank you
@lenis0012
The latest version, v1.0, has a config file. (Yay!) You can set how many blocks it should check before it thinks it's a part of the world. Also blocks should fall more decent now.
Currently I've fixed so chests keep contents as the fall but this might be dangerous to chest protection plugins (Like LWC) because the protection won't stay. That version won't be uploaded until I've fixed another bug though.
This can eb dangerous to bigger servers, as players can take down any structure from less than 2000 blocks.
Therefor you may want to make this value configureble. Orther then that, i found this a very original and good idea.
I'm rather fond of random floating islands and structures, but if i could make this apply to trees only that would be pretty neat.
@rajmaj
Yes, as soon as I've fixed the bug with them not detecting blocks underneath properly.
Can you make it so that you can chose which blocks fall?