ResidenceSigns
ResidenceSigns
Version 2.10.0 is out now!
(Download may be delayed due to approval time)
Instead of making your players use "/res market rent Town.HouseName", allow your players to right click signs to rent and buy land, or put down signs to set up renting or selling with the Residence mod.
Language Change
If you want to have ResidenceSigns translated into your native language, copy/paste the template found here, change the statements that are in quotes to your native language, and PM it back to me!
Current Features
- Placing a [Rent] or [ForSale] sign on a residence that is already set up for rent or sale will automatically fill in all other information.
- [Rent] signs allow you to setup a residence for rent using "Price/Days/AutoRenew [t/f]?" on the third line and an optional residence full name on the second.
- Right clicking a [Rent] sign will attempt to rent the house in your name.
- Right clicking a [Rented] sign that is rented will unrent the house for you.
- When someone rents a house using a sign, the bottom line of the sign will change from "Available" to the renter's name.
- [ForSale] signs allow you to sell a residence for "Price" on the second line and an optional residence full name on the third.
- Right clicking a [ForSale] sign will attempt to buy the residence.
- When someone buys the residence, the bottom line of the sign will change from "Available" to "Sold".
- Sign text should update if there are any differences in info whenever someone right clicks.
- Owners of Residence can break the sign to remove it from the Market/Rentable.
- Picks up Residence Events and automatically updates Residence Signs accordingly.
- You can change the default Language by changing the Language config option and having the correct .yml file in the Language Folder.
- Residence name is optional on the third line. By default, wherever cuboid the sign is located in, it will try to use that residence.
- Multiple signs can used for one Residence.
Planned Features
- Code Cleanup.
- Suggestions from players.
Better Sign Storing and control.
Different Language Alternatives.
Adding Permissions.
Change Log ===
Version 2.10.0: 5/12/2013
- Fixed major bug with some signs popping off upon server restarts.
- Made sign creation prices more '$' friendly.
- Updated to CB 1.5.2-R0.1.
Version 2.9: 8/26/2012
- Fully reworked auto updater system. This should all ALL NPE's when interacting with signs.
- Fixed remaining CME's in auto updater system, signs will now automatically change the instant Residence changes the Residences' status.
- NO MORE SIGNS AUTO REMOVING THEMSELVES DUE TO THE ABOVE BUGS!
Version 2.8: 8/22/2012
- Hopefully a permanent fix for the CME NPE issue occurring on the auto update system.
- Fixed simple display when creating Rent Signs, the AutoRent on the sign will now say "true" instead of "t".
Version 2.7: 8/22/2012
- New Auto-Update Feature. Signs will now auto update the names listed on the Signs when changed using /res rename Command.
- Fixed a bad save variable of ForSale Residences to the signs.yml.
- Added more experimental features to the sign load in system. If a sign fails to load for any reason, ResidenceSigns will try to regenerate the sign with all the proper information.
- Old code cleanup.
Version 2.6: 8/20/2012
- Added experimental safe checks for on Sign Interactions when Residence was throwing NPEs to the Signs, will remove Signs if this occurs.
- Attempt to fix Signs not loading in properly after a restart or two.
- Make sure you are using Residence v2.6.5. This should fix all other remaining NPEs being thrown on attempts to grab variables from Residence itself.
- Updated to CB1.3.2-R2.0
Version 2.5: 7/31/2012
- Fixed the issue with the NullPointerErrors spamming on the automatic sign update system. For some reason occassionally blocks were calling an NPE when trying to acquire their State. The sign will now remove itself from the Plugin.
- NOTE: This will not as of this moment remove the ACTUAL sign as its pulling an NPE for the block, I will have a fix for this in a later update.
- Fixed the issue with sometimes ResSigns calling NPE's when trying to acquire the Residences AutoRepeat variable. Thank you Bekvon for fixing this.
- NOTE: This MAY require the Dev version of Residence as the fix is not actually live but implemented in their current Dev build.
- Added the "Sold" variable for the Alternative Language System.
- NOTE: YOU WILL NEED TO DELETE YOUR LANGUAGE FOLDER! Stop Server, Delete Language Folder, Start Server, Allow ResSigns To Regenerate All Language ymls. If not done in this Order, you WILL get Errors.
- Updated to CB1.2.5-R5.
Version 2.4.1 : 6/26/2012
- Fix NPE with alternative Language System. For some reason the Brazilian translation file was lost, re-added.
- Added Polish locale for alternative Language System.
Version 2.4 : 6/25/2012
- Changed the task that updates signs to run more effectively, as faster.
- Tweaked the loading in and saving of signs to hopefully keep the signs.yml more effective.
- Switched a few variables that should hopefully help fix issues with false set reatables to work correctly with the Signs as well as fix any NPEs that were still occuring.
Version 2.3 : 6/4/2012
- Fixed a check for players trying to unrent Residences when their name was too long to fit on the sign, method now checks Renting Players' Name. Sorry!
- Tweaked the auto sign refresh feature to be slightly more effective with the Residence Rent_Expire Timers.
- Updated to 1.2.5-R3.0
Version 2.2 : 5/5/2012
- *NEW* Added a reload command to quickly reload your config.yml.
- /rs reload.
- Fixed a bug where on RENT_EXPIRE, Rent Signs would display the Residence as Available regardless of status, and would need to be manually updated.
- Added Spanish.yml to the default alternative language system.
Version 2.1 : 5/2/2012
- Fixed issue where certain sign creation exceptions weren’t getting saved into the signs.yml.
- *NEW*Added finally the ability to call and set Residences as false for Auto-Renew Rentable on sign creations! YAY! (Testing on this feature is appreciated to make sure I got the write call methods from Residence since they were recently added).
Version 2.0 : 5/1/2012
- *NEW* Totally revamped the way ResidenceSigns handles the signs by using some flat yml files to also store Sign data(signs.yml). This new feature allows for much better sign control when Events get thrown from Residence. It is highly advised to not touch this file for any reason.
- *NEW* ResidenceSigns should now automatically update upon Residence Events occuring, either by "/" commands or if rent expires and player can't afford or the autorefresh is set to false.
- NOTE: Not every exception has been added just yet as I was quite excited to get this release out to all of you!
- *New*Added New config.yml node for Unrenting on Sign Right-Click. NOW STOP QQing ABOUT IT! :P
- Readjusted the temporary fix to the sign by changing it to left-click updates. By left-clicking the sign if it is rented but not displaying that, it will update, and vice versa if not rented but says it is, will fix as well.
- Added German.yml to default written languages for the Alternative Language system.
- Added smoother components to the conversion methods, if you have still yet to convert to v1.4+.
- Adjusted Config.yml Handler to even better recognize Out of Date Config.yml, and to update it.
- Adjusted the LanguageManager to better handle writing new alternative language.yml's.
- Massive Code Cleanup, a few methods combined for more effective code.
Permissions!
ResidenceSigns now has Permissions support via Vault!
- rs.admin - This node gives the player permission to place/break ForSale and Rent signs regardless of ownership. Defaulted to OP.
Reporting Bugs/Issues
When Reporting An Issue, Please Do The Following
- Your Craftbukkit version.
- Current version of ResidenceSigns.
- Describe the exact situation in which the issue occured (listing all applicable info, names, what sign reads, etc etc)
- Copy/Paste the error from the Console Log.
Installation and Help
- Drop ResidenceSigns.jar into /plugins directory.
- Enjoy!
- Wiki Page Now with pictures!
Donations
Happy with my work? Want to help out? Just glad to see this plugin back?
Feel Free To Donate!
This plugin is based off of the old ResidenceSigns plugin originally written by Karnedge(giving credit where due) but all the code was redone by scratch.
Could you please add the functionality to check for a player's res limits before allowing the purchase?
1.5.1, please!
Is this plugin going to be updated to 1.5.1 soon? I am looking for something to rent cells in a prison server I am building and this looks like the best option if it is still alive.
PLEASE update to 1.4.7
This happens when i place a [ForSale] sign. And the sign dosen't work.
[SEVERE] Could not pass event SignChangeEvent to ResidenceSigns v2.9 it.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java
at net.minecraft.server.v1_5_R2.Packet130UpdateSign.handle(SourceFile:46
at net.minecraft.server.v1_5_R2.NetworkManager.b(NetworkManager.java:292
at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java
at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at net.minecraft.server.v1_5_R2.DedicatedServerConnection.b(SourceFile:3
at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:5
at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:2
at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:4
at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java
at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:5
y: java.lang.NumberFormatException: For input string: "$60,000" at java.lang.NumberFormatException.forInputString(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at java.lang.Integer.parseInt(Unknown Source) at brandenBoegh.ResidenceSigns.ResidenceSignsListener.onSignCreate(Resid sListener.java:173) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja
So for some reason when I create a Rent sign in a subzone, it works fine... until I restart or stop my server. When I come back on the sign just removes itself and says that The residence no longer exists. Removing sign. I don't get any errors in my console and I'm running Bukkit beta 1.5.1. This is a little frustrating because it says that the signs auto removing themselves have been fixed... I don't know if it's something on my end or with the plugin. Help please.
can anyone confirm this works on 1.5.1?
get error on 1.5.1
[SEVERE] Could not pass event BlockBreakEvent to ResidenceSigns v2.9 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:39) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:479) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:464) at net.minecraft.server.v1_5_R2.PlayerInteractManager.breakBlock(PlayerInteractManager.java:276) at net.minecraft.server.v1_5_R2.PlayerInteractManager.dig(PlayerInteractManager.java:125) at net.minecraft.server.v1_5_R2.PlayerConnection.a(PlayerConnection.java:542) at net.minecraft.server.v1_5_R2.Packet14BlockDig.handle(SourceFile:46) at org.spigotmc.netty.NettyNetworkManager.b(NettyNetworkManager.java:176) at net.minecraft.server.v1_5_R2.PlayerConnection.d(PlayerConnection.java:110) at net.minecraft.server.v1_5_R2.ServerConnection.b(SourceFile:35) at org.spigotmc.netty.NettyServerConnection.b(NettyServerConnection.java:66) at net.minecraft.server.v1_5_R2.MinecraftServer.r(MinecraftServer.java:580) at net.minecraft.server.v1_5_R2.DedicatedServer.r(DedicatedServer.java:229) at net.minecraft.server.v1_5_R2.MinecraftServer.q(MinecraftServer.java:469) at net.minecraft.server.v1_5_R2.MinecraftServer.run(MinecraftServer.java:401) at net.minecraft.server.v1_5_R2.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NullPointerException at brandenBoegh.ResidenceSigns.ResidenceSignsListener.onSignBreak(ResidenceSignsListener.java:215) at sun.reflect.GeneratedMethodAccessor165.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 17 more
Can you up date this awesome plugin plz? It makes my server look sexy ^^
@Havime
same with me its shows in my plugin folders but not in game????
When there is coming an update for this plugin?
Are there any plans to update this to 1.4.7R1.0?
@gusher99
An update for 1.4.7 is not available. Downgrade your server 1.4.6 and then try the plugin. Don't worry 1.4.7 clients can still connect to 1.4.6 servers.
I'm having a problem, I'm not sure if it's fixable but I'm not the best at understanding the files. In my server, there is a group that normally can create only one residence because the maximum is set to be one. We've tested and this works fine, but this group of people can still buy residences that are for sale and end up having infinite residences. Can anyone help me?
Hello,
I am making a prison server right now and it has come time to do the cells and I saw this plugin and it was just what I needed. But when I download it and put it in my plugins files then restart the server it says that it is not there. When I go to the plugins folder it is there but in game it is not.
@rrnman
You can set that per group in your Residence Config, then they cant sell with commands either.
Hey was just curious do you have any other permissions for this? So it can stop everyone from selling and allow only certain people to sell.
@silentnight18
i love you :D
1.4.6 Sorry for delay
http://dev.bukkit.org/server-mods/mech-residencesigns-v1-0-use-sig/files/24-residence-signs-v2-9-1/
Please update this good plugin!