ResidenceSigns
ResidenceSigns
Version 2.10.0 is out now!
(Download may be delayed due to approval time)
Instead of making your players use "/res market rent Town.HouseName", allow your players to right click signs to rent and buy land, or put down signs to set up renting or selling with the Residence mod.
Language Change
If you want to have ResidenceSigns translated into your native language, copy/paste the template found here, change the statements that are in quotes to your native language, and PM it back to me!
Current Features
- Placing a [Rent] or [ForSale] sign on a residence that is already set up for rent or sale will automatically fill in all other information.
- [Rent] signs allow you to setup a residence for rent using "Price/Days/AutoRenew [t/f]?" on the third line and an optional residence full name on the second.
- Right clicking a [Rent] sign will attempt to rent the house in your name.
- Right clicking a [Rented] sign that is rented will unrent the house for you.
- When someone rents a house using a sign, the bottom line of the sign will change from "Available" to the renter's name.
- [ForSale] signs allow you to sell a residence for "Price" on the second line and an optional residence full name on the third.
- Right clicking a [ForSale] sign will attempt to buy the residence.
- When someone buys the residence, the bottom line of the sign will change from "Available" to "Sold".
- Sign text should update if there are any differences in info whenever someone right clicks.
- Owners of Residence can break the sign to remove it from the Market/Rentable.
- Picks up Residence Events and automatically updates Residence Signs accordingly.
- You can change the default Language by changing the Language config option and having the correct .yml file in the Language Folder.
- Residence name is optional on the third line. By default, wherever cuboid the sign is located in, it will try to use that residence.
- Multiple signs can used for one Residence.
Planned Features
- Code Cleanup.
- Suggestions from players.
Better Sign Storing and control.
Different Language Alternatives.
Adding Permissions.
Change Log ===
Version 2.10.0: 5/12/2013
- Fixed major bug with some signs popping off upon server restarts.
- Made sign creation prices more '$' friendly.
- Updated to CB 1.5.2-R0.1.
Version 2.9: 8/26/2012
- Fully reworked auto updater system. This should all ALL NPE's when interacting with signs.
- Fixed remaining CME's in auto updater system, signs will now automatically change the instant Residence changes the Residences' status.
- NO MORE SIGNS AUTO REMOVING THEMSELVES DUE TO THE ABOVE BUGS!
Version 2.8: 8/22/2012
- Hopefully a permanent fix for the CME NPE issue occurring on the auto update system.
- Fixed simple display when creating Rent Signs, the AutoRent on the sign will now say "true" instead of "t".
Version 2.7: 8/22/2012
- New Auto-Update Feature. Signs will now auto update the names listed on the Signs when changed using /res rename Command.
- Fixed a bad save variable of ForSale Residences to the signs.yml.
- Added more experimental features to the sign load in system. If a sign fails to load for any reason, ResidenceSigns will try to regenerate the sign with all the proper information.
- Old code cleanup.
Version 2.6: 8/20/2012
- Added experimental safe checks for on Sign Interactions when Residence was throwing NPEs to the Signs, will remove Signs if this occurs.
- Attempt to fix Signs not loading in properly after a restart or two.
- Make sure you are using Residence v2.6.5. This should fix all other remaining NPEs being thrown on attempts to grab variables from Residence itself.
- Updated to CB1.3.2-R2.0
Version 2.5: 7/31/2012
- Fixed the issue with the NullPointerErrors spamming on the automatic sign update system. For some reason occassionally blocks were calling an NPE when trying to acquire their State. The sign will now remove itself from the Plugin.
- NOTE: This will not as of this moment remove the ACTUAL sign as its pulling an NPE for the block, I will have a fix for this in a later update.
- Fixed the issue with sometimes ResSigns calling NPE's when trying to acquire the Residences AutoRepeat variable. Thank you Bekvon for fixing this.
- NOTE: This MAY require the Dev version of Residence as the fix is not actually live but implemented in their current Dev build.
- Added the "Sold" variable for the Alternative Language System.
- NOTE: YOU WILL NEED TO DELETE YOUR LANGUAGE FOLDER! Stop Server, Delete Language Folder, Start Server, Allow ResSigns To Regenerate All Language ymls. If not done in this Order, you WILL get Errors.
- Updated to CB1.2.5-R5.
Version 2.4.1 : 6/26/2012
- Fix NPE with alternative Language System. For some reason the Brazilian translation file was lost, re-added.
- Added Polish locale for alternative Language System.
Version 2.4 : 6/25/2012
- Changed the task that updates signs to run more effectively, as faster.
- Tweaked the loading in and saving of signs to hopefully keep the signs.yml more effective.
- Switched a few variables that should hopefully help fix issues with false set reatables to work correctly with the Signs as well as fix any NPEs that were still occuring.
Version 2.3 : 6/4/2012
- Fixed a check for players trying to unrent Residences when their name was too long to fit on the sign, method now checks Renting Players' Name. Sorry!
- Tweaked the auto sign refresh feature to be slightly more effective with the Residence Rent_Expire Timers.
- Updated to 1.2.5-R3.0
Version 2.2 : 5/5/2012
- *NEW* Added a reload command to quickly reload your config.yml.
- /rs reload.
- Fixed a bug where on RENT_EXPIRE, Rent Signs would display the Residence as Available regardless of status, and would need to be manually updated.
- Added Spanish.yml to the default alternative language system.
Version 2.1 : 5/2/2012
- Fixed issue where certain sign creation exceptions weren’t getting saved into the signs.yml.
- *NEW*Added finally the ability to call and set Residences as false for Auto-Renew Rentable on sign creations! YAY! (Testing on this feature is appreciated to make sure I got the write call methods from Residence since they were recently added).
Version 2.0 : 5/1/2012
- *NEW* Totally revamped the way ResidenceSigns handles the signs by using some flat yml files to also store Sign data(signs.yml). This new feature allows for much better sign control when Events get thrown from Residence. It is highly advised to not touch this file for any reason.
- *NEW* ResidenceSigns should now automatically update upon Residence Events occuring, either by "/" commands or if rent expires and player can't afford or the autorefresh is set to false.
- NOTE: Not every exception has been added just yet as I was quite excited to get this release out to all of you!
- *New*Added New config.yml node for Unrenting on Sign Right-Click. NOW STOP QQing ABOUT IT! :P
- Readjusted the temporary fix to the sign by changing it to left-click updates. By left-clicking the sign if it is rented but not displaying that, it will update, and vice versa if not rented but says it is, will fix as well.
- Added German.yml to default written languages for the Alternative Language system.
- Added smoother components to the conversion methods, if you have still yet to convert to v1.4+.
- Adjusted Config.yml Handler to even better recognize Out of Date Config.yml, and to update it.
- Adjusted the LanguageManager to better handle writing new alternative language.yml's.
- Massive Code Cleanup, a few methods combined for more effective code.
Permissions!
ResidenceSigns now has Permissions support via Vault!
- rs.admin - This node gives the player permission to place/break ForSale and Rent signs regardless of ownership. Defaulted to OP.
Reporting Bugs/Issues
When Reporting An Issue, Please Do The Following
- Your Craftbukkit version.
- Current version of ResidenceSigns.
- Describe the exact situation in which the issue occured (listing all applicable info, names, what sign reads, etc etc)
- Copy/Paste the error from the Console Log.
Installation and Help
- Drop ResidenceSigns.jar into /plugins directory.
- Enjoy!
- Wiki Page Now with pictures!
Donations
Happy with my work? Want to help out? Just glad to see this plugin back?
Feel Free To Donate!
This plugin is based off of the old ResidenceSigns plugin originally written by Karnedge(giving credit where due) but all the code was redone by scratch.
Yea this isn't working for 1.4.6. Please update!!!!
This plugin is not working in version 1.4.6?
please help:
i have subzones that i want to rent, but everytime people try to interact with the sign the console spits out:
[SEVERE] Could not pass event PlayerInteractEvent to ResidenceSigns
im pretty sure its a problem with residence and not this plug, but i have no idea how to fix...
EDIT: it's cuz its not compatible with 1.4.x isnt it?... damn it all :( now i has to w8 for you to change a couple lines...
why do all the good plugins get left behind :/
@umbrarush
Yes there is where it says language enter to the one your using and where it says "Sold" change it to "%owner"
Actually, Residence & RsSigns load up fine, but my users don't get their permissions!
is there an rs.user permission or something? or is the "ultimate permission" rs.admin?
(#2455, newest residence & rssigns)
Hi Nice plugin :) but there is a problem when i put this plugin on my host it does not appear in the plugins list and can't use it and im using 1.4.2 R2 and also im using the same craftbukkit on my pc and the plugin loads and works good when i put on to the host doesn't load up anyone one can help ?
Or Is it Outdated that's why?
Hey, is there an option to change sold in the name of the owner?
I am using Residence+ResidenceSigns, and ChestShops. Basically, players can rent rooms without admin intervention through Residence with the [Rent] signs. Once they rent a room, they can build. Some players setup a ChestShop. The problem is, once a player's lease is up he doesn't come back, and leaves his ChestShop sign up. New players that want to [Rent] that place can't break these shops. They need to wait until an admin comes online. This has become a tedious process for both audiences. Is there a way to automatically break the ChestShop sign once the lease is up?
Help i get this error:
why cant i disable only 1 person can buy 1 rent not more then 1
Never mind previous mentioned problem. I'm abandoning this plugin due lack of support. Thanks anyways.
I have just installed Residence and ResidenceSigns. Now I've managed to create a residence but when I place a sign in the residence with on the first line "[Rent]" and on the second line "100/7/True" and then press done. The sign is just a normal sown and doesn't activate the way it should according to the plugin. Anyone knows what could be causing this?
What version of the product are you using? ResidenceSigns v2.5 Residence v2.6.4
( I am not able to run the newer versions since those are for minecraft 1.3.1 which I can't run because of having a tekkit server. )
Do you have an error log of what happened? I recieve no errors.
Anyone has any idea of how to solve this?
@TOOTHPlCK1
K thanx I just thought I'd mention it as it seemed odd...
@Fauvic
That's just a coincidence, the way Residence stores it's res's does not even take into account when they were created... And ResidenceSigns just pulls the res from Residence
@silentnight18
I've noticed that this does not happen to the [ForSale] signs on residences that I created after I installed your plugin. The residences that existed before the install however, has this bug. Sadly it will take ages to recreate all my residences from scratch, so I'm hoping you figure this out. Thanx for the reply and good luck ;)
@Fauvic
Still trying my best to debug this, w/o the plugin throwing an actual stack, its hard to debug. I have looked and looked at the line that makes this decision and I am racking my brain on what exception or in what way it could cause it. As soon as I figure it out, I will update, rest assured.
I have never had this error occur on my server, and i have over 400 some signs actively running and working, which makes it even harder to debug as it does not happen to me =/
@Fauvic
hopefully silentnight18 fixes this, I really don't want to remove and reset hundreds of residences. I will re-test this and let you know if i can have persistent signs if making a new subzone/residence
please make a debug version so i can see whats happening to my signs and perhaps find out why its not working
@Fauvic
i have been trying to find a fix for this and similar errors since Residence v2.5 when there were some changes to residence plugin and the old version of residence signs i used failed to work.
Since then i have had this exact same problem with every version of this residence signs since v2.4.
The older builds by silentnight threw errors in console each time a player tried to purchase a property after a restart, now it throws no errors at all but still the signs will never persist over a restart.
Highly aggravating replacing 200+ signs every 12 hours :/