< . . . Tower Projectiles
. . . >
- Tower Projectiles are divided into 2 groups.
- Projectiles that can be fired Straight or Angled because they obey gravity:
- ARROW: shoots an arrow.
- EGG: shoots an egg.
- ENDER_PEARL: shoots an enderpearl, will trigger the "ENDER_SIGNAL" effect on hit which can't be disabled.
- FISHING_HOOK: shoots a fishing fishing hook.
- SNOWBALL: shoots a snowball.
- THROWN_EXP_BOTTLE: UNTESTED, should shoot an exp bottle.
- Projectiles that MUST be fired Straight because don't obey gravity:
- FIREBALL: shoots a ghast fireball (ghast/explosive).
- SMALL_FIREBALL: shoots a blaze fireball (blaze/burn).
- WITHER_SKULL: UNTESTED, should shoot a witherskull.
- AOE: if you set the "Type" parameter to "AOE", the tower will damage/affect ALL Invaders in range instead of shooting a projectile, remember, the "Angle" parameter will be useless, therefore you can set it to 0 or just remove it.
- Projectiles in Flames: just set the "In_Flames" parameter to "true", setting it to "false" or removing the parameter if you DON'T want a projectile in flames.