Tower Projectiles

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  • Tower Projectiles are divided into 2 groups.

    • Projectiles that can be fired Straight or Angled because they obey gravity:
      • ARROW: shoots an arrow.
      • EGG: shoots an egg.
      • ENDER_PEARL: shoots an enderpearl, will trigger the "ENDER_SIGNAL" effect on hit which can't be disabled.
      • FISHING_HOOK: shoots a fishing fishing hook.
      • SNOWBALL: shoots a snowball.
      • THROWN_EXP_BOTTLE: UNTESTED, should shoot an exp bottle.

    • Projectiles that MUST be fired Straight because don't obey gravity:
      • FIREBALL: shoots a ghast fireball (ghast/explosive).
      • SMALL_FIREBALL: shoots a blaze fireball (blaze/burn).
      • WITHER_SKULL: UNTESTED, should shoot a witherskull.

    • AOE: if you set the "Type" parameter to "AOE", the tower will damage/affect ALL Invaders in range instead of shooting a projectile, remember, the "Angle" parameter will be useless, therefore you can set it to 0 or just remove it.

    • Projectiles in Flames: just set the "In_Flames" parameter to "true", setting it to "false" or removing the parameter if you DON'T want a projectile in flames.