Mechanical translation RU to EN

Configuration:
  • enable: false - whether the plugin(default is disabled).
  • select-wand: 369 for selection of the regions (see point creation teleportation).
  • world: dungeons - the name of a world in which all of the dungeons.
Command:
Permission: lokidungeons.create
  • /ldcd <dungeon_name> <time_until_reload_in_ticks> creates a new dungeon in the selected region.
  • /ldcd - a list of all the dungeons with basic information about them.
Permission: lokidungeons.create
  • /ldce <dungeon_name> <enter/exit/respawn> creates in a dedicated location zone entry/exit/respawn (see point creation teleportation).
Permission: lokidungeons.create
  • /ldcm <dungeon_name>
    • boss <boss_name> <mob_type> <boss_helth> creates a new boss in the selected first position, supports color.
    • pack <mob_type> <amount_of_mobs> creates a pack of mobs in the place of the first selected item.
    • pack remove <pack_id> - removes pack of mobs.
    • boss - information on bosses dungeons.
    • pack - information for packs dungeons.
Permission: lokidungeons.create
  • /ldeb <dungeon_name> <boss_name>
    • loot <drop0[;drop1[;...]]> - sets the boss loot (see creating bosses).
    • loot clear - clears boss loot.
    • loot - adds the item out of the hands of the boss loot, preserving all the characteristics and number of items.
    • equip - opens the window of editing service boss(helmet-jacket-pants-shoes-guns instead).
    • name <new_boss_name> - changes the name of the boss, supports color.
    • type <new_mob_type> - changes the type of boss.
    • helth <new_health_amount> - changes the number of health boss.
    • remove the boss.
    • positions - setting positions boss.
      • start - sets the appearance of the boss.
      • init sets the Redstone point recruitment boss (see creating bosses).
      • deth - specifies the Redstone point of death of the boss (see creating bosses).
      • chest - specifies the spawn point of the incident chest лутом.
      • chechpoint - specifies the second Redstone point of death of the boss (see creating bosses).
    • exp <new_experience amount> - sets the amount of experience, the drop in the death of the boss.
    • armor - show all armor types.
      • Contact <value> - resistance to damage from contact(cactus).
      • Attack <value> - resistance to damage from normal attacks(strike with the sword).
      • Proj <value> - resistance to damage from shells(boom/snow).
      • Suff <value> - resistance to the damage from getting stuck in the wall.
      • Fall <value> - resistance to damage from drops.
      • Fire <value> - resistance to damage from fire.
      • Lava <value> - resistance to damage from lava.
      • Drown <value> - resistance to damage from suffocation(under water).
      • Explode <value> - resistance to detonation.
      • Lightning <value> - shock lightning.
      • Poison <value> - resistance to the poison.
      • Magic <value> - immunity to magic potions).
      • Wither <value> - resistance to drying out(explosion иссушителя/potion).
      • Falling_block <value> - resistance to the falling blocks or flying anvil).
      • Thorns <value> - stability the refundable damage thorns(enchantment of the armor "Thorns").
Permission: lokidungeons.create
  • /ldea <dungeon_name> <boss_name> attack - a list of all the boss attack.
  • /ldea <dungeon_name> <boss_name> attack
    • new - add another attack.
    • remove <id_of_attack> delete attack.
    • type <id_of_attack> - a list of all possible types of attacks.
    • type <id_of_attack> <attack_type> - to establish a type of attack.
    • damage <id_of_attack> <damage> install the damage from attack.
    • amount <id_of_attack> <amount_of_attacks_in_same_time> set the number of attacks in a row.
    • distance <id_of_attack> <range_of_attack> - set the maximum distance for the attack.
    • period <id_of_attack> <частота_атаки_в_тиках> - set the frequency of the attacks.
    • range <id_of_attack> <range_to_target> - set the maximum distance for the selection target
    • shift - <id_of_attack> <offset_time_in_ticks> - offset attack from the timer ticks.
    • target <id_of_attack> change type target of attack.
      • DEFAULT - attack the current objective of the boss.
      • NEAREST attack in the nearest goal of the boss.
      • RANDOM attack in a random target.
      • ALL - attack purposes.
    • direction <id_of_attack> - to change the direction of the attack.
      • SIGHT - attack directly from the boss.
      • DOWNFALL attack from top to bottom.
      • INSIDE attack from the inside purpose.
      • RANGE attack from the target in the coming around.
Permission: lokidungeons.create
  • /ldep <dungeon_name> <pack_id>
    • name <name> - specifies the names of all the mobs in the folder supports color.
    • name clear - clears the names of the mobs in the pack.
    • helth <health> - determines the health of every mob in the pack.
    • amount <number> - sets the number of mobs in the pack.
    • equip - opens the window of editing service mobs directory(helmet-jacket-pants-shoes-weapon).
Permission: lokidungeons.create
  • /ldet <dungeon_name> <boss_name>
    • end - displays the posthumous phrase boss.
    • end <text> - sets the posthumous phrase boss.
    • init - displays the phrase spawn the boss.
    • init <text> - sets the phrase boss spawn.
    • attack <id_of_attack> - displays the phrase spoken with a certain attack the boss.
    • attack <id_of_attack> <text> - sets the phrase spoken with a certain attack the boss.
Permission: lokidungeons.tc
  • /ldtc
    • reload [dungeon_name] - reloads all/the specified dungeon.
    • load - loads of information about the dungeons of the file.
    • save - saves the information about the dungeons in the file.
    • init <dungeon_name> - runs the specified dungeon.
    • tp <dungeons/world> teleports in the world of dungeons/main world.
Permission: lokidungeons.remove
  • /ldrd <dungeon_name> - removes the dungeon.
Permission:
  • lokidungeons.interact - allows the log in/out in/out of the dungeon (default is all).
  • lokidungeons.select - allows to allocate regions with the help of the object specified in the settings (LMB the first position is extended for the second position).
  • lokidungeons.create allows to create dungeons.
  • lokidungeons.break - allows the build/destroy the blocks on the territory of the dungeons.
  • lokidungeons.tc - enables the use the technical team.
  • lokidungeons.remove - allows to remove the dungeon.
Creation of points of teleportation:
Each dungeon should be 5 points teleportation: zone entry in any world point where the player after the initial login; exit area of the dungeon; the point where the player after the release; the point where the player comes to life after death in the dungeon. Area - some capacity, which should stand block portal hell, teleportation occurs only after logging in to the portal. Zone is highlighted subject is specified in the settings (LMB the first position is extended for the second position), this item also serves as for allocations to other commands. Point - to-one, concrete position of the hit the player after teleporting. As for the point is taken the first selected item. Point of entry and exit area must be on the territory of the dungeons.
Create bosses:
Boss is a mob with the increased number of health, other лутом and the presence of особох attacks in addition to the standard(optionally). For the emergence boss "block spawn", a specific team, must be signaled редстоуна. When the death of the boss "block of death" turns into a burning red torch and spawned falling chest with boss loot. When you use the create Redstone-points boss, as Redstone-point will jump to the first position. Drop boss is in the format: ID:Number-date:Strength; or the usual addition of the opening team loot without parameters inventory. Attack the boss has 9 parameters: the type of damage, frequency, direction, target type, number, shift, distance and distance.

Comments

Posts Quoted:
Reply
Clear All Quotes