Limited Creative
Limited Creative
prevents any way of creative player to pass items to survival-mode, without need of a separate creative-world.
Overview
Scenario: You're starting your first survival server, just finished the spawn, the first players join and one asks: "hey sup, g1v3 me cr3at1v3. i made u teh imba *whatever*-building"
. Well, if you really decide to say okay to that, 5 minutes later, that players has stacks of diamondblocks, -armor and -tools in there bags. Next step? Reset your world and completely start over, which is never fun!
But Limited Creative is here to save you.
So how does Limited Creative prevents players from abusing creative-mode within your world:
- Switching back to survival? previous survival-inventory restored
- Trying to put items in a chest? denied
- Trying to drop something on the ground or hopper? denied
- Trying to put items into storage-carts or sell to villagers or similar? denied
- Using commands not intended for creative players? denied
- Using economy to sell for plugins? denied
- Wants to go anywhere in creative mode? denied
- Trying to place expensive blocks somewhere? allowed, for sure, that's what creative is for, but the block won't drop anything if destroyed in survival!
The restrictions aren't only for restricted players. I also like to have some of them as the owner. For example separated inventories: No need to rearrange your quick-bar after switching back to survival mode. No more bother because you thrown away a stack of grilled steaks for a single wool-block on switching back ;)
Or building a minecart track as op. While breaking blocks often carts, rails torches, redstone and much more fall to ground... no longer! LC prevents all that drops, or just removes them when you walk over.
Features
- Inventories-Module
- Display configured armor on creative players for visual distinction
- Remember creative inventory or not
- Separate adventure from survival or not
- Limit-Module
- prevent dropping of items in creative mode (even on death)
- prevent access to all types of chests in creative mode
- prevent usage of interactive signs (to stop economy in creative)
- prevent dealing or retrieving damage to/from other players (that means: no PvP between creative and survival player)
- blacklisting the use/create of items/blocks as well as breaking blocks
- blacklisting the interaction with selected entities
- optional prevent pick up of items in creative mode or remove items on pick up
- WorldGuard Region-Module
- that means: enable automatic creative-mode for selected players in regions you want
- blocks in creative regions never drop anything (independent who placed it or which game mode the destroyer is in)
- prevents pistons from getting blocks out of creative areas
- optional: let player switch game mode in creative-area (/lc creative/survival) without permission
- Command Blocker-Module
- While in creative mode, certain commands can blocked for users via configuration
- Either blocks simple strings or complex regular expressions
- Bypass certain parameter commands via permission
- GameMode-Permissions-Module
- Adds players to a configured permission-group as long as they are in creative
- This allows you to negate all permissions that creative players shouldn't use, like economic features
- Requires Vault and a Permission-Plugin supported by Vault
- BlockState-Module Disabled by default in config.yml
- Remembers if blocks are set by creative players
- Prevents the drop of blocks created by creative players, even if it is not in a region
- Works with pistons, tnt, item frames, falling sand/gravel and attached items like redstone/torches
- Supports MySQL and SQLite (definition form bukkit.yml)
- A tool (wood pickaxe by default; right-click) tells an op who created the block in which gamemode.
- A command (/lc bs) to modify the saved state in the database, via WorldEdit-Selections
All features are optional and can be independent disabled in config.
Utilizing the only for LC developed library plib, LC provides easy usability for admins:
- Self explaining config.yml, with every setting documented
- Full configurable from commandline/ingame commands
- Detailed command explanation for every (sub-)command (
/lc help
) - On the fly module enable- and disabling via configuration-commands
Documentation
While most of the plugin (config and commands) are self explaining, you can click on the features above for further description (incomplete). Also following some more references:
Commands
Configuration
Permissions
FAQ (Frequently Asked Questions)
Miscellaneous
Translation / Supporting the Plugin
Please help translating the plugin, by clicking on your Language at the Translation-Page. You can then enter the localized strings for you language. It should be easy to you to add some strings of your mother language. Improvements to English language is also welcome.
Also I would like to add some new Screenshots, maybe a Video. So feel free to send me what you imagine represents this Plugin.
Collecting Statistics
This plugin collects some basic statistics about the amount of servers using this plugin, as well as MCStats.
What is send: Server-Name, -Address and -Version, List of installed Plugins, LimitedCreative-Version, Count of players online. These Information aren't published and can only be seen by me, the Author (Possible).
The MCStats are complete anonymous and can be seen by everyone here.
You can disable all collection with /lc config metrics false
and /lc config save
Before doing that I please you to read further about the Metrics.
Known Problems/Bypasses/Incompatibilities
Attention: WorldGuard has its own "game-mode" flag. That flag doesn't relate to LC in any way! Be sure to use "//
region flag <id> gamemode creative
" instead of /region ...; Otherwise the LC restrictions won't affect that region.
Currently no ways to bypass restrictions as a creative player are known
as of Nov 2, 2013 (some reports are currently under evaluation)
Links/Contact/Donation
- PayPal-Donation
- Free-of-cost-Donation: Register on Dropbox and unlock me additional storage
- IRC-Chat: #[email protected]
- E-Mail / Jabber: [email protected]
- Skype: [email protected] / jascha.starke
- Suggestions/Bugs - How to Use debug for additional information
- Source on GitHub
- Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://ci.ja-s.de:8080/
Special thanks to all Donators:
90$ zeshan321
50$ http://www.cosmicmc.com/ (MinecraftAllen)
25$ Suzy
5$ Punkred
<sub>Timerange: Jan. 2012 till Dec. 2013</sub>
How to handle errors/problems
I will no longer bearing huge error msgs in the comments. Make a ticket for that if you want me to react on that. If there is an error message in the comments i may delete the comment without annotation.
for some reason ppl can still sell items to signshop and give items to other people? and open chests and put the items in it only thing working that i see is if you place a block in creative when broke in survival it blows up instead of being able to mine it
@itsbop No you can't, but with 2.3-beta it isn't longer necessary as the WE-Logging-Performance has been dramatical increased. Also you may try out the threading-mode of the BlockState-Module.
Sorry if this has been asked before, but can I disable WorldEdit logging? Sometimes it causes a lot of lag for the server during big WorldEdits
@Weetch Works fine for me, even with GroupManager and 1.7.2. Make sure you have Vault installed, and the gamemodeperm module enabled.
@GummiBearzz Couldn't reproduce the issue.
@NobleStrike Maybe the've lost there keepinventory-permission somehow? Check your Permission-Plugin
@NobleStrike No idea what your problem is, please create a more detailed Ticket.
sometimes players are having trouble moving creative items in their inv
Admins with single inv are having OLD inv coming back when switching. im talking months old inv... Don't know why please respond if u can
Seems to good to be true... im downloading it...
When I disable exp bottles players still can use them while in the air why is that?
I have another problem with Gamemode - Permission
I'm using GroupManager and I made two groups: member, creative
I give essentials.signs.use.buy permission to "member" group and negative one (-essentials.signs.use.buy) to creative group.
Then I set gmperm enabled: true and creativeGroup: creative ... but players in member group can use [Buy] signs in /lc creative
Should I use another permission plugin, or what's the problem?
Thank you for the fast reply, I solved the problem :)
I have a little poblem with interaction... I added 'SIGN' and 'SIGN_POST' to LimitInteraction but players still can interact with [Buy] and [Sell] signs. What's the solution?
/lc reload does not seem to work at all after editing config file
had to use the /lc config command to make changes :/
@MohammadCreeper No, the Limit-Module should prevent PvP while Creative instead (just ensure the don't have nolimit.pvp-permission). Changing Gamemode on hit would only cause trouble.
Can you make so when a survival-mode player hits a creative-mode player, the creative-mode player's gamemode changes to survival? I'm running a PVP server and donators use creative mode as god-mode too you know...
@Possible
Thanks for fast and good response! :) I have already read that page, so I edited my comment. Sorry for that.
@craftik7
Tipp: 2.2-Beta allows you to import the protected blocks from CC (only protected blocks are imported, not the player inventories)
If you have further questions, you can contact me direct in IRC-Chat.
Plugin seems great, I am going to try it and it will replace CreativeControl. I have three questions before I put it on my sever. First, does it support multiworld? I need to disable certain blocks in plot world while some others only in other world. And I would like to know if the plugin has some garbage cleaning in the BlockState-module because my server is pretty huge and I currently have 76k protected blocks placed by creative players, and it is increasing every day. In CreativeControl there is a command to cleanup corrupt/invalid blocks.
Last question is if Limited Creative protect blocks placed with WorldEdit. It will be very useful.I have read the BlockState page so I get to know that WorldEdit is supported ;) Maybe you could add CoreProtect support for worldedit. Thanks in advance.@LampitosGames Don't give WorldEdit and creative permission in same regions/worlds. You may create a enhancement-ticket for that, but as you're like the only one out there using this, it might be not considered.