Let It Rain

Let It Rain

Now 1.9/1.10 compatible! You need to make rain Shulkers, its really amazing ;)

Let It Rain Poster

Have you ever wondered what it would be like to be caught in a rainstorm of pigs falling from the sky? Your search is over!

With Let It Rain, you will be able to spawn massive storms of mobs over yourself or other players. You can control the creature type, the amount, the radius and the target. Raining TNT, arrows, snowballs and all blocks/items including custom itens also available (see notes for more). LetItRain generates a config.yml which lets you edit the blacklist, the default values and the message that will be displayed when a command is called. Zeus and Strike commands also available. Please read "Notes" as there are some exceptions.

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Commands & permissions :

Exclude [ ] and < > when executing a command.
[ ] = Required
<> = Optional

/letitrain reloaddisplay help or reload the configurations
/rain<entity/item/hand> <player/coord name> <amount/duration (eg. 10s)> <radius>rain creatures/blocks or item in hand from the skyLetItRain.rain
/rain zeus<player/coord name> <amount> <radius>Invoke the power of ZeusLetItRain.rain.lightning
/rain potion:[potion type]<player/coord name> <amount> <radius>Rain potions bottles (no splash)LetItRain.rain
/firerain[entity] <player/coord name> <amount/duration (eg. 10s)> <radius>rain burning creatures from the skyLetItRain.firerain
/rain add[coordinate name]add coordinateLetItRain.rain.coordinates
/rain remove[coordinate name]remove coordinateLetItRain.rain.coordinates
/launcherspawn the grenade launcher itemLetItRain.launcher
/slaughter<radius> <x> <y> <z> <world>kill all creatures in defined radius or locaition/worldLetItRain.slaughter
/removeitems<radius> <x> <y> <z> <world>remove all dropped items in defined radius or locaition/worldLetItRain.removeItems
/strike[player]kill specified player with a lightning boltLetItRain.strike
/zeus or /zSpawn Zeus' lightning boltLetItRain.zeus
Only PermissionBypass Zeus DelayLetItRain.zeus.bypass

Please Read The Following :

  • LetItRain.* permission gives the player all the plugin's permissions
  • <entity> can be any mob, "arrows", "TNT", "snowballs", "xpOrbs", "fireballs", etc, as well as ALL blocks (ID or name). Check config.yml for complete list, all case-insensitive
  • Raining lava or water actually spawns a massive carpet in the sky! Use at your own risks, there is NO UNDO!
  • Rain potions using the following command: /rain potion:<potion_name>
  • Rain zeus (or lightnings) can damage your world and has no UNDO. If your intention is do not damage the world, set the configuration Lightning explosion power to 0, this will only spawn the fire. **
  • The parameter <player> <amount> and <radius> for /rain command are OPTIONAL. e.g : '/rain pigs' would use the default values in config.yml and will rain on yourself
  • Add an 's' after the amount to make it the duration of the rain (in seconds) instead of amount. The creature amount will then be defined automatically based on the given radius to prevent epic lag!
  • rain (& firerain) and strike commands can be used from console but requires the <player> parameter

Developers :


What's To Come :

  • Add coordinate to slaughter command
  • Rain lightning
  • Rain blocks with data types (ie. 95:1)
  • Potion splash
  • Rain in random players

Videos :

Video by Ultibyte:

Video by WoopaGaming:

Since 4.1.1, MCStats :
MCStats http://mcstats.org/plugin/LetItRain
To disable, change 'opt-out' to true in plugins/PluginMetrics/config.yml.


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About This Project

  • Project ID
  • Created
    Jan 21, 2012
  • Last Released File
    Jul 28, 2016
  • Total Downloads
  • License



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