LazyRoad
LazyRoad
Very simple mod that allows you to quickly build roads, bridges, tunnels and more. Just type a command and then walk, the road will create itself as you walk. You want to make a custom one? No problem, there is an editor tool provided and you can make your own road templates ! This is a lot faster than any other plugin and this is atm the only one capable of such thing.
Download Latest(v0.8.1)
LazyRoad Designer
GUI Version
LazyRoad Designer is a GUI Tool made to create custom roads. It is a desktop application, don't try to put it in your Bukkit plugin folder as it won't do anything.
Download Latest(v0.3.0) Win.
Download Latest(v0.3.0 Win,Mac,Linux)
NewLazyRoad In-Game Designer(LRIGD)New
A new plugin being developed by VeraLapsa for the designing and saving of new roads in-game for use with LazyRoad.
You can save both roads and pillars now with LRIGD.
Check out it's Project Page for more info and a download.
Road/Pillar Sharing
Hi guys I made a subforum for sharing your roads and pillars with everone.
Video
Install
- Download the latest file
- Put jar into plugins folder
- Run a /reload or server restart.
Update
- Download the latest file
- Put jar into plugins/update folder or what ever folder you've set for this in the bukkit.yml.
- Run the /reload command or restart the server.
Adding New Roads/Pillars
- Put the .ser file in the appropriate folder in the LazyRoad folder
- Run the /road reload command
Permissions
This plugin supports only Bukkit built-in Permissions, so BukkitPermissions, bPermissions, PermissionsEx, ... No Permissions 2.x/3.x or GroupManager.
Permissions Nodes
- lazyroad.build : Still gives full access to LR and as of v0.8.0 now gives permission for LazyMiner features too
As of v0.8.0
- lazyroad.user : Gives access to all the commands but not the roads or pillars, which bring me to the next 2 permissions.
- lazyroad.road.<RoadName> : Gives access to just the road named in RoadName so permission for the 'Basic' road it would be lazyroad.road.basic
- lazyroad.pillar.<PillarName> : Same as the road permission except for pillars not roads
- So now you can limit your users to specific road and pillar types without removing them from the folders.
- lazyroad.lazyminer : Gives permission to use the LazyMiner features
Commands
- command(alias) - the aliases is colored for easier distinction for below.
- /road(/lr)
- /tunnel(/lt)
- /bridge(/lb)
- /lazyminer(/lm)
Commands: Detailed Info
[fields] are optional, <fields> are required, and | means or
- /< lr|lt| lb > [PageNumber] : Display the loaded roads.
- /< lr|lt > <RoadName> [Starting Block] : Start building a road.
- Roads are Case Senstive.
- /< lb > <RoadName> <PillarName> [Starting Block] : Start building a bridge.
- Roads & Pillars are Case Senstive.
- /< lr|lt|lb > reload : Reload roads and pillars
- /< lr|lt|lb > stop : Stop building a road
- /< lr|lt|lb > undo : Undo roads
- /< lr|lt|lb > straight: Enable or disable straight mode (enabled by default). Permits you to go in diagonal, etc.
- /< lr|lt|lb > up : Forces the road to build stairs up
- /< lr|lt|lb > down : Forces the road to build stairs up
- /< lr|lt|lb > normal : Disables the up and down commands and returns building to normal
- The /road command will make roads that are leveled according to the terrain.
- The /tunnel command will make roads on the same level as the level you're on and one step ahead of you so you can dig though everything.
- The /bridge command will make roads on the same level as the level you're on and one step ahead of you. It will also generate the pillars underneath the road.
- Once you enable a /tunnel or a /bridge you can use /road to stop/up/down/normal the road it's not picky on the continued use of /tunnel or /bridge.
- Using the Up and Down commands is not recommended when building using /road. You can become stuck and suffocate. Tunnels work best.
- We may remove the ability to use with /road if it becomes a problem.
New Feature as of v0.8.0
- /lazyminer : Enables or Disables LM.
- /lazyminer ids : Displays the Ids that LM mines.
- /lazyminer addid <BlockID> : Adds an id to that list.
- /lazyminer removeid <BlockID> : Removes an id from that list.
- /lazyminer store : Places your mined blocks in the chest you're looking at.
You can use the tunnel command for all the tasks that requires the same level of roads. (for example on planet maps, you want to make bridges without pillars, use the tunnel command).
How does it work?
Reporting Bugs
Submit a Ticket.
Asking for a Feature
Submit a Ticket.
Support my work
Buy us some drinks, Donate
@slenky
Ad.fly links are not allowed. Do not post them, or we will be forced to take action in the form of banning, due to bypassing our TOS.
I don't khow will it work, but i don't get any errors while compilation and starting 1.3.2-R1.0 server.
Do you have an estimate or progress report you could share with us? I know its kind of annoying, but just to let us know that, "Hey! You're still here, developing, and it'll even be out around..."
@Jens_Ejvinsson
Well when you have an issue like this, you should always submit a ticket (sent to both me and echobob) also, i have tested it on my server and the 1.2.5 version seems working, though, we are getting the new release soon
I hope it will be updated soon, we really need LazyRoad on our Server
Hi is there somewhere I can download development version of this, now that someone seems to be taking over this project? I'd like to test it on my Bukkit (latest beta) with the plugins I use.
@ktar5 Wonderful news. I am really looking forward to this.
@Echobob
Hi Echobob
I have used LazyRoad alot and I am very happy that someone will work on it. It is a great plugin for anyone that wants to connect all the constructions on a server with roads and railways and bridges.
I have an issue with LazyRoad crashes when I change direction 90 degrees (in straight mode). I also get a serious error in the log/console every time someone logs in. So I can't have it enabled all the time. Is this known or should I submit a ticket?
@VeraLapsa
Ok thanks for the reply. I can't code yet so I guess I'll have to stick to manual building.
@Hockeymikey Since I used to update this plugin I can tell you that the current way it storing the road isn't suffecient to allow easy addition of nice looking diagnal roads, as in a rode designed to go 45 degrees. You could use the /straight command to make the placed road stay centered on you instead of just going straight even if you're not walking on the road.
I find the best way to get a feature added to a plugin is to fork the code and program it your self then request a pull of you're new feature. That's how I basically took over this last time.
Could you add support to make Diagonal roads? I don't want my roads to be all boxy and straight all the time. Great plugin never the less.
@ktar5
That would be great if you could.
Hey Everyone, Me and Echobob are hoping to get a 1.3.2 release up and running soon.
Hi everyone I just transferred ownership of both the plugins over to Echobob so hopefully he will be able to take care of you guys.
@VeraLapsa
Hello there!
My name is Echobob and I am a developer from the MineQuest line of plugins and the TopPvp plugin. I would like to offer my assistance in updating and maintaining this plugin. With me I bring a Jenkins build server and at least one other developer. I really like this plugin and hate to see it abandoned. So if you wish for me to continue this project send me a message.
Thanks,
Echobob
@VeraLapsa
Thank you for all you've done with this plugin. It has been a great tool; very useful.
everyone check out some of my roads Guruflex Basic Roads
@VeraLapsa
Thank you for picking up the torch and carrying it forward. Don't be sorry. You kept a great plugin going for a good while.
@VeraLapsa
perhaps, at least in the title say: this project is outdated/inactive and if anyone wants to take ownership does so
Sorry, I've lost all passion for Minecraft as well as the plugins I was updating. If anyone want's to pick this plugin up and the In Game Designer, I believe the GIT is up to date. Just leave a comment here, I read all of them from my email.
Sorry again, VeraLapsa