MinigamesLib
MinigamesLib
Currently there are 16 released and three unreleased minigames and more are planned to be added soon.
That's the API I'm using in all of my newer minigames. Of course you are free to use it too, be sure to drop me a message and I'll list your project here too. There's Arcade functionality already included which enables you to be able to play all minigames in one run, you just need to install MGArcade.
Important links:
Github Repo
- Wiki
- JavaDocs
- Minigames Github Organisation (I upload all minigames using this API here to keep things organized)
- Maven repo
- Forum
Development Files (towards MinigamesLib 1.13)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Link: https://drone.io/github.com/instance01/MinigamesAPI/files (use the file in the mid)
I usually upload a new release on bukkitdev every 20-30 commits and sometimes they contain ciritical bugfixes. Here you can download these pre-releases while they're not on bukkitdev yet. You might want to turn off autoupdating in the MinigamesLib config if you use these builds.
Tutorials and Trivia (hidden features)
- Default Config explanation and Item Markup tutorial
- All commands
- Kit Configuration: Coming soon. Just copy paste current kits and adjust them to your needs, if you want to disable a kit, add "enabled: false" to it.
- Trivia (cool side infos)
- MinigamesLib-Bungee tutorial: https://www.youtube.com/watch?v=_863fMQpKm8
Minigames
Links are pointing to the github repos where the projects aren't up on bukkitdev yet.
Project | Done | Released | MGLib Compatibility |
---|---|---|---|
FlyingCars | ✓ | ✓ | 1.7-1.13.x |
Snake | ✓ | ✓ | 1.7-1.13.x |
Warlock | ✓ | ✓ | 1.7-1.13.x |
Warlock-Tactical | ✓ | × | |
Bowbash | ✓ | ✓ | 1.9.1-1.13.x |
MGArcade | ✓ | ✓ | 1.9.1-1.13.x |
MGMobEscape | ✓ | ✓ | 1.9.1-1.13.x |
MGSkyWars | ✓ | ✓ | 1.7-1.13.x |
Trapdoor Spleef | ✓ | ✓ | 1.7-1.13.x |
Gungame | ✓ | ✓ | 1.7-1.13.x |
Conquer | ✓ | ✓ | 1.9.1-1.13.x |
NoteblockBlitz | ✓ | ✓ | 1.13.x |
ChickenVolley | × | × | |
SeaBattle | ✓ | ✓ | 1.9.1-1.13.x |
Splegg & Spleef | ✓ | ✓ | 1.7-1.13.x |
BedWars | ✓ | × | |
DeathRun | ✓ | ✓ | 1.13.x |
OneInTheChamber | ✓ | ✓ | 1.13.x |
MinigamesLib-Bungee (Download is on the full package link on the spigot page) | ✓ | ✓ | 1.9-1.13.x |
! means work in progress, x means not started/released yet.
What does the MGLib Compatibility column mean? This means that the latest file is only compatible with the given version.
All minigames built with this API will be automatically available in Arcade, which means you can play all of them in one run.
Features
- Arenasystem
- Customizable messages
- Different minigame types
- VIP Arenas
- Economy, command and item rewards
- Overall Customization/Attributes like player counts, countdowns, spawns, boundaries etc.
- Signs and corresponding Arena states
- Fast map regeneration mechanism
- Kits/Classes and Classesmenu
- Arcade (play all games in one run)
- MySQL/SQLite support
- Gun API
- Bungee support
- Party (/party)
- Additional shops with Gui
- Achievements
- Included effects like blood or dead bodies lying around
- Moar stuff
Arcade and MinigamesParty Info
I started redirecting people from MinigamesParty as I don't plan on doing big updates on MGParty anymore. It's an old idea/system I was using there, MinigamesLib is my new approach. So how does this new system work?
Pretty simple, it consists of a core, MinigamesLib, and a bunch of minigames you can download seperatly and install on the server. You can now setup arenas for each minigame and change pretty much everything else what the minigame offers for customization. If you now want to have something like MGParty, install MGArcade which will automatically recognize all installed minigames and use the respectively first arena available, and that's pretty much it. A bit more setup work, but more stable and more customization. Also the minigames aren't limited to 1 minute! If there's still big demand on big MGParty updates with new minigames, I'll of course think about it. :)
Enchantments, PotionEffects and Sounds
- Please use the following enchantment names for the kits of all minigames: http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html
- For potioneffects use the following names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
- For sounds use these names: http://jd.bukkit.org/beta/apidocs/org/bukkit/Sound.html
- Here's a tutorial on how to include enchantments and potioneffects in the classes.yml: Default Config explanation and Item Markup tutorial
MySQL
As of v1.4 MySQL Support is fully functional, each minigame creates its own table and will save stats like points, wins and loses into these. To use MySQL enable it in the config.yml of each minigame you want and create a database called "mcminigames". Reload the server, done.
Upcoming version: 1.12 (Uploaded 6th December)
- Fix XP
- Adds spectate command
- Will now use 1.8 titles to display you_lost or you_won message
- Adds option whether to use xp bar levels or not
- /mapi info will now output all arenas with their players
- Adds Holograms as damage indicators
- Make TP Fix distance lower
- Cleanup and some API work
- More user input validation when parsing items
Party system (v1.6)
People can now invite players to their party and join arenas together with their friends, just like many huge networks have these now. To change messages of the party commands take a look at partymessages.yml in the MinigamesLib directory. The main command is /party and shows all available subcommands with small descriptions.
Additional Information and disclaimers
Contact me if you would like to help me out or join the MCMinigames Organisation on github.
This plugin has an autoupdater included which you can turn off in the MinigamesLib config (auto-updating: false). Also, it utilizes Hidendra's Metrics system which sends information to his metrics server like java version, server version, plugin version, player count, OS version/name, Metrics version, which I can later look at and be happy with. Can also be turned off in the Metrics config which can be found at /plugins/PluginMetrics/ (opt-out: true). This is the only plugin having Metrics/Updater, all the minigames from above do not have stuff like that included.
Having Problems?
Please use the Forum to report any bugs or suggestions.
Have fun. :)
Is there anyone here ? Blocks are also deleted in my other world with the bug of RedStone objects. Please help me !
@Airos18
How i can save the orientation of my objets when a game is resetting in my others maps please ? And what is the difference with the old and the newest resetting method ?
:(
Please help me to have the reset in only on the worlds of my games. I have buttons, levers, repeaters flying and blocks who are deleted !! :(
When someone is defeated there's huge freeze. Chat is working, you just can't see anybody moving. There's no errors in the log. What's the problem? It's on SkyWars and Spleef, I don't use more games.
@demonmelso
I don't understand, this command don't help for my issue. What can I do to have my redstone objects who don't fly and bug after a reset of a Splegg, a SkyWras or anything ?
@MisterIdeas
try for example if its skywars /skywars or /sw reset (name of the arena) and wait a minute or two if the arena its big or not
Are you allowed to use this to make profit on a server?
Posted in Forum, but nothing cam back yet... ;-I am!
Bug
MinigamesLib version: 1.13.1
Server version: 1.8.1 (muiltworlds running but setting all in same world)
Game: MGSkyWars v1.5.2
How to recreate bug: Trying to use Command /sw setmainlobby
Any console errors/chat output related to the bug? If yes, post a pastebin link with the error. Invalid Aurguments is all that is stated.
Am I missing something? do I need to config something prior to setup. Please Ideas. I love this concept and even built a server around it. ;-)
Installed Plugins in server to help: AlwaysDay-v2.2.8 DeathTpPlus icon HealthPlus InitialProtect_v1.4 LocationTeleport MGSkyWars MinigamesLib-1.13.1 MultiInv NoHealthReg SavageDeathChest ServerWelcome Shopkeepers TuxTwoLib ZombieApocalypse ZombiePlague-2.2 gamemodechanger_1.3 multiworld.jar
I can't do anything to have the reset in the arenas worlds only ? It's very bad :( Please help me to resolve this issue :(
@MisterIdeas
thats maybe because, plugin don't save orientation, if you have got dedicated servers you can add "world reset" plugin
Hi, (sorry for my english, i'm french)
I have a big problem with all of your plugins, when a game is reseting, all of my redstone circuits in the server are buggy (levers who fly, buttons also, bug with redstone ...). It's very bad for my players. What can I do ?
Use Spigot 1.7.10 RO-1.
Thx.
@MiguelMaiaTpHD
if you are using, bungeecord system, you can use /send <player> <servername>, if you aren't use this, you can use "remote command" and perform command "minigameprefix <join> <arena> as another player
@CapitainPro
i asked the same to instance, but he think that exist a lot of sg on bukkit, and i he is right
PLEASE ADD SOME SORT OF SG I REALY LIKE THE PLUGIN BUT NEED SG!!!
@Andre500000000
Deathrun is a TntTRun plugin the only thing is that it's called deathrun
When will it be available on bedwars plugin you? https://github.com/MC-Minigames/BedWars
InstanceLabs add in the MiniGamesLIB 1.7.5 / send <player> <minigame> <Arena>
InstanceLabs You can be CODER my server? please love your plugins
@Andre500000000
@DanSpedey Check this http://dev.bukkit.org/bukkit-plugins/minigameslib-deathrun/
@DanSpedey
Hi, can you make a TNT Run minigame with this API ? I've found some TNTRun plugins but I myself didn't liked them very much.
Thanks, André
AWESOME JOB GUYS!