MinigamesLib
MinigamesLib
Currently there are 16 released and three unreleased minigames and more are planned to be added soon.
That's the API I'm using in all of my newer minigames. Of course you are free to use it too, be sure to drop me a message and I'll list your project here too. There's Arcade functionality already included which enables you to be able to play all minigames in one run, you just need to install MGArcade.
Important links:
Github Repo
- Wiki
- JavaDocs
- Minigames Github Organisation (I upload all minigames using this API here to keep things organized)
- Maven repo
- Forum
Development Files (towards MinigamesLib 1.13)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Link: https://drone.io/github.com/instance01/MinigamesAPI/files (use the file in the mid)
I usually upload a new release on bukkitdev every 20-30 commits and sometimes they contain ciritical bugfixes. Here you can download these pre-releases while they're not on bukkitdev yet. You might want to turn off autoupdating in the MinigamesLib config if you use these builds.
Tutorials and Trivia (hidden features)
- Default Config explanation and Item Markup tutorial
- All commands
- Kit Configuration: Coming soon. Just copy paste current kits and adjust them to your needs, if you want to disable a kit, add "enabled: false" to it.
- Trivia (cool side infos)
- MinigamesLib-Bungee tutorial: https://www.youtube.com/watch?v=_863fMQpKm8
Minigames
Links are pointing to the github repos where the projects aren't up on bukkitdev yet.
Project | Done | Released | MGLib Compatibility |
---|---|---|---|
FlyingCars | ✓ | ✓ | 1.7-1.13.x |
Snake | ✓ | ✓ | 1.7-1.13.x |
Warlock | ✓ | ✓ | 1.7-1.13.x |
Warlock-Tactical | ✓ | × | |
Bowbash | ✓ | ✓ | 1.9.1-1.13.x |
MGArcade | ✓ | ✓ | 1.9.1-1.13.x |
MGMobEscape | ✓ | ✓ | 1.9.1-1.13.x |
MGSkyWars | ✓ | ✓ | 1.7-1.13.x |
Trapdoor Spleef | ✓ | ✓ | 1.7-1.13.x |
Gungame | ✓ | ✓ | 1.7-1.13.x |
Conquer | ✓ | ✓ | 1.9.1-1.13.x |
NoteblockBlitz | ✓ | ✓ | 1.13.x |
ChickenVolley | × | × | |
SeaBattle | ✓ | ✓ | 1.9.1-1.13.x |
Splegg & Spleef | ✓ | ✓ | 1.7-1.13.x |
BedWars | ✓ | × | |
DeathRun | ✓ | ✓ | 1.13.x |
OneInTheChamber | ✓ | ✓ | 1.13.x |
MinigamesLib-Bungee (Download is on the full package link on the spigot page) | ✓ | ✓ | 1.9-1.13.x |
! means work in progress, x means not started/released yet.
What does the MGLib Compatibility column mean? This means that the latest file is only compatible with the given version.
All minigames built with this API will be automatically available in Arcade, which means you can play all of them in one run.
Features
- Arenasystem
- Customizable messages
- Different minigame types
- VIP Arenas
- Economy, command and item rewards
- Overall Customization/Attributes like player counts, countdowns, spawns, boundaries etc.
- Signs and corresponding Arena states
- Fast map regeneration mechanism
- Kits/Classes and Classesmenu
- Arcade (play all games in one run)
- MySQL/SQLite support
- Gun API
- Bungee support
- Party (/party)
- Additional shops with Gui
- Achievements
- Included effects like blood or dead bodies lying around
- Moar stuff
Arcade and MinigamesParty Info
I started redirecting people from MinigamesParty as I don't plan on doing big updates on MGParty anymore. It's an old idea/system I was using there, MinigamesLib is my new approach. So how does this new system work?
Pretty simple, it consists of a core, MinigamesLib, and a bunch of minigames you can download seperatly and install on the server. You can now setup arenas for each minigame and change pretty much everything else what the minigame offers for customization. If you now want to have something like MGParty, install MGArcade which will automatically recognize all installed minigames and use the respectively first arena available, and that's pretty much it. A bit more setup work, but more stable and more customization. Also the minigames aren't limited to 1 minute! If there's still big demand on big MGParty updates with new minigames, I'll of course think about it. :)
Enchantments, PotionEffects and Sounds
- Please use the following enchantment names for the kits of all minigames: http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html
- For potioneffects use the following names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
- For sounds use these names: http://jd.bukkit.org/beta/apidocs/org/bukkit/Sound.html
- Here's a tutorial on how to include enchantments and potioneffects in the classes.yml: Default Config explanation and Item Markup tutorial
MySQL
As of v1.4 MySQL Support is fully functional, each minigame creates its own table and will save stats like points, wins and loses into these. To use MySQL enable it in the config.yml of each minigame you want and create a database called "mcminigames". Reload the server, done.
Upcoming version: 1.12 (Uploaded 6th December)
- Fix XP
- Adds spectate command
- Will now use 1.8 titles to display you_lost or you_won message
- Adds option whether to use xp bar levels or not
- /mapi info will now output all arenas with their players
- Adds Holograms as damage indicators
- Make TP Fix distance lower
- Cleanup and some API work
- More user input validation when parsing items
Party system (v1.6)
People can now invite players to their party and join arenas together with their friends, just like many huge networks have these now. To change messages of the party commands take a look at partymessages.yml in the MinigamesLib directory. The main command is /party and shows all available subcommands with small descriptions.
Additional Information and disclaimers
Contact me if you would like to help me out or join the MCMinigames Organisation on github.
This plugin has an autoupdater included which you can turn off in the MinigamesLib config (auto-updating: false). Also, it utilizes Hidendra's Metrics system which sends information to his metrics server like java version, server version, plugin version, player count, OS version/name, Metrics version, which I can later look at and be happy with. Can also be turned off in the Metrics config which can be found at /plugins/PluginMetrics/ (opt-out: true). This is the only plugin having Metrics/Updater, all the minigames from above do not have stuff like that included.
Having Problems?
Please use the Forum to report any bugs or suggestions.
Have fun. :)
http://bukkit.org/threads/its-possible-minigameslib-skywars.371690/
@Har88
When you edit the classes and the server is active/online do not Stop/restart the server from in game command, do it from the console. I recommend to Stop it than restart as "stop" saves everything completely and sometimes "restart" may have issues.
If we can put chests that automaticly refill, then I'll finish my shot game tomorow! It uses crackshot, the minigame plugin (for lobby, number of deaths, cooldown, ect) and your api for the refill of chest full of weapons. I've a texture pack for the weapons.
I'll edit this post when i will have finish!
Hello, I have a server network.
But I doesn't know with this plugin how to config it with the Bungeemode.
Can you maybe help me.
My skype: jarno.vandeven
Doesn't instance lab work for Mineplex now? Or is that lib
The minigames API bungeecord he is not changing the card when we got in the game
Is this project still active? Is there teams support, like team1 v team2?
Is there a way to add a lore to item in a class ?
When i make my own classes.yml for GunGame it keeps adding the defaults back in... need fix asap? Anyone?!
Please update. The signs stop working after restart. Thank you
@KreatorB
Means MinigamesLib needs updating.
@Floodeer
whaT DOES THIS MEAN?
RIP Instancelabs.
Nice plugin, but can you fix disappearing block and rotating redstone circuit? Players are really mad and i too... Day by day blocks disappear and redstone circuit are disabled because this plugin rotate with all diodes on server.. I don't know why..
Version: 1.13.1 and 1.13.0
Edit: Version: 1.12.2 too have this problem..
I love this plugin, can you try and include 'ColorMatch' to this? Other than that, I love it! Well done!
Can you add the wool background signs in the bungeecord version?
@instancelabs My bungee signs don't work properly, it freezes at 0/10 players, but my map has 12 players and 3 online??
I love the plugin! But the signs aren't working! Can you pls help me? I already send an PM, or someone else, pls help! The signs in protected (world guard) areas aren't working... Only OP'ed players can join them with those signs... How can I let everyone join by the signs? Cus I can't make an interactive menu (with changing blocks in an GUI and that kind off stuff) like MinePlex...
Every bit of this plugin is amazing and I am grateful for your work, but it seems it's been getting really buggy and unattended for a while, judging from all the unresolved forum issues. All I must say is this - keep going. This is the best minigames plugin (and API for that matter) that I've found out there, and it has great potential.
I love your work <3