MinigamesLib
MinigamesLib
Currently there are 16 released and three unreleased minigames and more are planned to be added soon.
That's the API I'm using in all of my newer minigames. Of course you are free to use it too, be sure to drop me a message and I'll list your project here too. There's Arcade functionality already included which enables you to be able to play all minigames in one run, you just need to install MGArcade.
Important links:
Github Repo
- Wiki
- JavaDocs
- Minigames Github Organisation (I upload all minigames using this API here to keep things organized)
- Maven repo
- Forum
Development Files (towards MinigamesLib 1.13)
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. Link: https://drone.io/github.com/instance01/MinigamesAPI/files (use the file in the mid)
I usually upload a new release on bukkitdev every 20-30 commits and sometimes they contain ciritical bugfixes. Here you can download these pre-releases while they're not on bukkitdev yet. You might want to turn off autoupdating in the MinigamesLib config if you use these builds.
Tutorials and Trivia (hidden features)
- Default Config explanation and Item Markup tutorial
- All commands
- Kit Configuration: Coming soon. Just copy paste current kits and adjust them to your needs, if you want to disable a kit, add "enabled: false" to it.
- Trivia (cool side infos)
- MinigamesLib-Bungee tutorial: https://www.youtube.com/watch?v=_863fMQpKm8
Minigames
Links are pointing to the github repos where the projects aren't up on bukkitdev yet.
Project | Done | Released | MGLib Compatibility |
---|---|---|---|
FlyingCars | ✓ | ✓ | 1.7-1.13.x |
Snake | ✓ | ✓ | 1.7-1.13.x |
Warlock | ✓ | ✓ | 1.7-1.13.x |
Warlock-Tactical | ✓ | × | |
Bowbash | ✓ | ✓ | 1.9.1-1.13.x |
MGArcade | ✓ | ✓ | 1.9.1-1.13.x |
MGMobEscape | ✓ | ✓ | 1.9.1-1.13.x |
MGSkyWars | ✓ | ✓ | 1.7-1.13.x |
Trapdoor Spleef | ✓ | ✓ | 1.7-1.13.x |
Gungame | ✓ | ✓ | 1.7-1.13.x |
Conquer | ✓ | ✓ | 1.9.1-1.13.x |
NoteblockBlitz | ✓ | ✓ | 1.13.x |
ChickenVolley | × | × | |
SeaBattle | ✓ | ✓ | 1.9.1-1.13.x |
Splegg & Spleef | ✓ | ✓ | 1.7-1.13.x |
BedWars | ✓ | × | |
DeathRun | ✓ | ✓ | 1.13.x |
OneInTheChamber | ✓ | ✓ | 1.13.x |
MinigamesLib-Bungee (Download is on the full package link on the spigot page) | ✓ | ✓ | 1.9-1.13.x |
! means work in progress, x means not started/released yet.
What does the MGLib Compatibility column mean? This means that the latest file is only compatible with the given version.
All minigames built with this API will be automatically available in Arcade, which means you can play all of them in one run.
Features
- Arenasystem
- Customizable messages
- Different minigame types
- VIP Arenas
- Economy, command and item rewards
- Overall Customization/Attributes like player counts, countdowns, spawns, boundaries etc.
- Signs and corresponding Arena states
- Fast map regeneration mechanism
- Kits/Classes and Classesmenu
- Arcade (play all games in one run)
- MySQL/SQLite support
- Gun API
- Bungee support
- Party (/party)
- Additional shops with Gui
- Achievements
- Included effects like blood or dead bodies lying around
- Moar stuff
Arcade and MinigamesParty Info
I started redirecting people from MinigamesParty as I don't plan on doing big updates on MGParty anymore. It's an old idea/system I was using there, MinigamesLib is my new approach. So how does this new system work?
Pretty simple, it consists of a core, MinigamesLib, and a bunch of minigames you can download seperatly and install on the server. You can now setup arenas for each minigame and change pretty much everything else what the minigame offers for customization. If you now want to have something like MGParty, install MGArcade which will automatically recognize all installed minigames and use the respectively first arena available, and that's pretty much it. A bit more setup work, but more stable and more customization. Also the minigames aren't limited to 1 minute! If there's still big demand on big MGParty updates with new minigames, I'll of course think about it. :)
Enchantments, PotionEffects and Sounds
- Please use the following enchantment names for the kits of all minigames: http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html
- For potioneffects use the following names: http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
- For sounds use these names: http://jd.bukkit.org/beta/apidocs/org/bukkit/Sound.html
- Here's a tutorial on how to include enchantments and potioneffects in the classes.yml: Default Config explanation and Item Markup tutorial
MySQL
As of v1.4 MySQL Support is fully functional, each minigame creates its own table and will save stats like points, wins and loses into these. To use MySQL enable it in the config.yml of each minigame you want and create a database called "mcminigames". Reload the server, done.
Upcoming version: 1.12 (Uploaded 6th December)
- Fix XP
- Adds spectate command
- Will now use 1.8 titles to display you_lost or you_won message
- Adds option whether to use xp bar levels or not
- /mapi info will now output all arenas with their players
- Adds Holograms as damage indicators
- Make TP Fix distance lower
- Cleanup and some API work
- More user input validation when parsing items
Party system (v1.6)
People can now invite players to their party and join arenas together with their friends, just like many huge networks have these now. To change messages of the party commands take a look at partymessages.yml in the MinigamesLib directory. The main command is /party and shows all available subcommands with small descriptions.
Additional Information and disclaimers
Contact me if you would like to help me out or join the MCMinigames Organisation on github.
This plugin has an autoupdater included which you can turn off in the MinigamesLib config (auto-updating: false). Also, it utilizes Hidendra's Metrics system which sends information to his metrics server like java version, server version, plugin version, player count, OS version/name, Metrics version, which I can later look at and be happy with. Can also be turned off in the Metrics config which can be found at /plugins/PluginMetrics/ (opt-out: true). This is the only plugin having Metrics/Updater, all the minigames from above do not have stuff like that included.
Having Problems?
Please use the Forum to report any bugs or suggestions.
Have fun. :)
It shows me "No build artifacts/downloads are available for the latest Build."
I have two questions on the minigames party
1. Can you have more then one map for one game? So one in the chamber can have two maps and mine field one map? Is that possible?
2. When it is done playing all the games do you have to do /mg leave or can it do that automatically?
@antoinefunloup
http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/#w-development-files
Can you post a DEVbuild of 1.4 please ?
@playstation455
Yes that's possible already, just download MGArcade.
@DaRandomGamer
MinigamesLib won't do anything on its own, you need to download all the other minigames which depend on it, and you don't need MinigamesParty anywhere.
soo just downloud minigames party and minigames lib but neither worked minigames lib dont want to run the file and minigames party dont want to setup and do i need minigames party to run the plugin
@instancelabs
So I want these minigames to go on in one run is that possible right now?
@playstation455
Not as of now, but I was planning to add that as people will definitely need that for Arcade
Hey can you disable a minigame if you don't want it?
@darkaln
That's already included, anyone who is not op won't be able to execute anything but /leave in a game.
@EN7
Hmm, aren't there already plenty of them? Maybe I could think of some modified survival games with extra stuff, we'll see. :)
@fbafaro
Not approved yet, will take about 5-7 days.
Hi,
Where is the 1.4 version?
What I am gonna suggest is possible via Worldguard but its a pain in the a. Is it possible for you to add a command listener and not allow anyone to use any external command once they join the minigame.
@instancelabs
A suggestion for a game to work on is a Survival Games plugin, if you're interested. They take more work than other plugins, but they are really popular and rewarding
@GamesTdai
I'll think about that, thanks for the suggestion.
please could add a system of party that when a player enters one of minigames that use the api MinigamesLib pulls up his friend for the minigame
sorry using Google Translate
@instancelabs
Thanks for the Maven repo :)
@therealspoljo
Maven repo: https://github.com/instance01/MinigamesAPI#maven
@LHammonds
Let me know if you succeed and if you'd still need any help in means of custom plugins etc.
@instancelabs
I will give that a shot and see if fast works.
My plan was to use VariableTriggers plugin with various defined areas. If no players are within the defined area for a couple minutes, it would trigger a restore event...meaning nobody was playing the map. That plugin had an "ON QUIT" event but it still needed to check for other players and allow for someone falling into the void and being "dead" for a little bit before they respawn.
@instancelabs
Perfect! Thank you very much! :D
@therealspoljo
Oh hey viper, how you doing?
:D
And yes, I can see how that's done and host it somewhere (either github or website).
@LHammonds
Unfortunately physics will work the same way here, but you could try using fast mode (
//fast
) with worldedit. Regarding resetting, how do you determine when an area has to be reset?