Horses
Description:
Horses is a Virtual Stable Management system which allows players to buy, store and summon horses. Horses will provide you, the server owner, the ability to create a mmorpg style mount and stable system.Features:
- Yaml or MySQL Data storage
- Powerful configuration system. Setup special configs for different worlds/permissions
- Buy horses via a command
- Customisable starting HP per Horse type
- Keep your horses safe from other players
- Rename your horses (With colours!!)
- Swap out your horse for another in your virtual stable
- Anti-grief protection for players horse
- Collect and store horses in your virtual stable
- Horses can be bought by breed type
- Allow tamed wild horses to be added to your virtual stable
- Customise what happens when horses are hurt. (Ignore damage?, Transfer to rider?)
Planned Features:
- Buy health for your horse
Commands:
- /horses help [command] Lists information about sub-commands
- /horses buy <Name> <Breed Type> Buys a horse of the given breed
- /horses delete <Name> Deletes the given horse from your virtual stable v0.4.0
- /horses types Lists the horse types the player has permission to use
- /horses summon <Name> Summons one of the players horses to them
- /horses dismiss Dismisses the summoned horse
- /horses heal [Amount] Heals the players active horse (For a configurable price)
- /horses rename <Name> <NewName> Renames one of the players horses
- /horses list [Player] Lists all the players horses
- /horses give <player> <name> <type> Gives a player a horse Since v1.1.9
- /horses reload Reloads the configuration
Permissions:
- horses.set.user Grants the player permission to use all player sub commands
- horses.set.admin Grants the player permission to use all admin sub commands
- horses.command.buy Grants permission to use /horses buy
- horses.command.delete Grants permission to use /horses delete
- horses.command.summon Grants permission to use /horses summon
- horses.command.dismiss Grants permission to use /horses dismiss
- horses.command.heal Grants permission to use /horses heal
- horses.command.rename Grants permission to use /horses renamed
- horses.command.list Grants permission to use /horses list
- horses.command.types Grants permission to use /horses types
- horses.command.list.all Grants permission to list other players horses
- horses.command.reload Grants permission to reload horses config
- horses.command.give Grants permission to use /horses give
- horses.type.<HorseType> Grants permission to buy the given horse types
- horses.colour Grants permission to use & colours codes in your horses name
- horses.formattingcodes Grants permission to use & formatting codes in your horses name
Configuration:
- TODO
Stats collection:
Horses collects anonymous stats from your server such as player count, version numbers for horses and CraftBukkit also which type of database you are using. All data is sent to MCStats.org and is publicly viewable. You can disable Stats collection by going to plugins/PluginMetrics/config.yml and change opt-oit to true.Developer Builds
Development builds of this project can be acquired at the provided continuous integration server.These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Dev Builds
Configuration | Translations | Statistics | ChangeLog | Videos
@Vlaminations
I thought I did that already Q_Q
I'll check if I actually have this weekend.
This plugin needs to be updated to support UUIDs.
maybe try to add a way to train horses. like feed them golden apples to get more health. the more you ride them the faster they get with a cap per day
can i set a ItemCost instead of a Money cost to buy horses? Something in the config with '265,1' to buy a horse for 1xiron ingot?
Is this plugin still being maintained? Posted a ticket about a pretty serious bug a while ago, but haven't heard anything back.
@zachrywilsn
I mean about mountable entities one because thats the main issue :/
Hey, i wish you could add a system which when you get out of the horse and dont use it for 30 seconds its get automaticly banished!
Add to the /horses give [player] [name] [type] a random type so you can put for example: /horses give xtomyserrax Example random
Add skills. Maybe when you use the horse you earn EXP and you improve his health, speed, jump!
Thaaanks!
-
I found a bug:
When i used: /horse give xtomyserrax Sally White -> it said to me -> An internal error ocurred while attempting to perform this command
@TNTUP
I feel its overkill but maybe if you really, really wanted to do this. You could setup a cloned area the size of a block. Lets say a "Air" block for example. The Air block would have the flag of mobspawning allow. When cloned & replaced to the area where the horse spawn's it could move the region of air one block above the player and drop the horse in from the air. This would also stop spawning mobs in the area since you can't really spawn a egg in the air.
Just a idea with new 1.8 commands we have available. Tbh someone good with Red could prob make something to do that when a horse spawns in it does just that. Clones a region with the flag set to the animal. If you can make a PC in MC you can make a region of air have a mob-spawing allow flag.
@ShadowDog007 & @Noobsbeard The Latest Version Seams To Work Just Fine! As Stated Below I Would Send Support!.
BAM! it has been done! Was not much, I'll do my best to do better next time around!
@nicholosophy
It would be appreciated if anyone can spawn their horses everywhere, because with WG 6 this is not possible due to BUILD DENY, was fine with WG 5.9. Need to enable USE ALLOW but also leads to problems with containers.
EDIT: Or register a custom flag for horses?
How does the WorldGuard integration work?
What would be appropriate if I wanted to summon only in a user's region?
What would be appropriate if they could summon anywhere except someone else's region? (So their region, and also non-regioned space)
It's not quite clear.
Thanks
@ChillerKraft
You can name them with a nametag? (Check config, might have to enable it?)
@ChillerKraft
Sorry, my mistake. v1.1.11 will work for you.
http://pastebin.com/WtDLxwBj
ty :) how do i save a wild tamed horse into my stable now?
@ChillerKraft
v1.1.12 Should work?
can someone please tell me what version i use for 1.7.9 beta bukkit
@Hmmcrunchy
Thanks for the offer, but I don't think its necessary.
hey shadow dog would it be helpful to have a test server - we have a few on our bungee cord our factions one isn't used as much as our main one if you needed to test on a production server
Release 1.1.13 working in Minecraft 1.8
Will upload here soon.
@SmallSansSerif
Eh, having issues building. Will update dev builds link soon.