Configuration

KeyDescriptionDefault
auto-updateWhether or not to automatically update the plugintrue
general.reload-timeThe cooldown time after firing a bow in ticks (1/20th of a second)0
general.reload-messageThe message to be sent to the player if they try to fire bow while still on cooldown'&cYour bow is still reloading'
general.particle-trailWhether or not to give arrows a trail of smoke and fire particlesfalse
distance.enabledWhether or not damage accumulation based on distance is enabledtrue
distance.considered-headshotWhether or not damage accumulation is considered a headshot when it's above 'headshot-damage'true
distance.min-distanceThe minimum distance the arrow must travel before it starts accumulating extra damage10.0
distance.extra-damage-per-blockHow much extra damage is added to the arrow per block after it travels 'min-distance'1.5
distance.headshot-damageThe minimum total damage (regular + extra) for a hit to be classified as a headshot (if 'considered-headshot' is true)20.0
hitboxes.enabledWhether or not damage multipliers based on hitboxes are enabledtrue
hitboxes.[body part].above-belowThe relative Y distance away from the player's feet the arrow has to hit above/below to count as a hit for this body part. Raise or lower this, respectively, to have a smaller targethead: 1.5
legs: 0.8
feet: 0.4
hitboxes.[body part].multiplierThe damage multiplier for this body parthead: 2.0
torso: 1.0
legs: 0.7
feet: 0.5
hitboxes.[body part].effectsA list of effects to be applied when this body part is hit

Syntax: Probability:Type:Type_Options
Probability is a number from 1–100
Type is one of the following, listed alongside its options:
PotionEffect:
Options: Name:Duration(in ticks, 1/20th of a second):Amplifier
(Potion names: SPEED, SLOW, FAST_DIGGING, SLOW_DIGGING, INCREASE_DAMAGE, HEAL, HARM, JUMP, CONFUSION, REGENERATION, DAMAGE_RESISTANCE, FIRE_RESISTANCE, WATER_BREATHING, INVISIBILITY, BLINDNESS, NIGHT_VISION, HUNGER, WEAKNESS, POISON, WITHER, HEALTH_BOOST, ABSORPTION, SATURATION)

Example:
effects: ['50:PotionEffect:HEAL:30:1']
A healing potion effect with a 50% change to affect the player, lasting 1.5 seconds with an amplifier of 1
torso: 10:PotionEffect:WITHER:30:0
legs: 75:PotionEffect:SLOW:20:0
feet: 75:PotionEffect:SLOW:30:0
armour-damage-divisor.[item]What to divide the total damage by for this item if hit in the hitbox which this item is worn inLEATHER_HELMET: 1.1
LEATHER_CHESPLATE: 1.1
LEATHER_LEGGINGS: 1.1
LEATHER_BOOTS: 1.1
GOLD_HELMET: 1.15
GOLD_CHESPLATE: 1.15
GOLD_LEGGINGS: 1.15
GOLD_BOOTS: 1.15
CHAINMAIL_HELMET: 1.25
CHAINMAIL_CHESPLATE: 1.25
CHAINMAIL_LEGGINGS: 1.25
CHAINMAIL_BOOTS: 1.25
IRON_HELMET: 1.3
IRON_CHESPLATE: 1.3
IRON_LEGGINGS: 1.3
IRON_BOOTS: 1.3
DIAMOND_HELMET: 1.5
DIAMOND_CHESPLATE: 1.5
DIAMOND_LEGGINGS: 1.5
DIAMOND_BOOTS: 1.5
strings.headshot-shooterThe message to be sent to the shooter if they headshot a player

('%s' is replaced by the target player's name)
'&eYou have headshotted %s!'
strings.headshot-playerThe message to be sent to the player if they are headshotted

('%s' is replaced by the shooter's name)
'&cYou have been headshotted by %s!'
strings.headshot-death-messageThe replacement for the default death message when a player headshots another

(The first '%s' is replaced by the target player's name, the second '%s' is replaced by the shooter's name, and the third '%s' is replaced by the distance the arrow travelled)
'&b%s was headshotted by %s from %sm away'

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