Configuration
Key | Description | Default |
---|---|---|
auto-update | Whether or not to automatically update the plugin | true |
general.reload-time | The cooldown time after firing a bow in ticks (1/20th of a second) | 0 |
general.reload-message | The message to be sent to the player if they try to fire bow while still on cooldown | '&cYour bow is still reloading' |
general.particle-trail | Whether or not to give arrows a trail of smoke and fire particles | false |
distance.enabled | Whether or not damage accumulation based on distance is enabled | true |
distance.considered-headshot | Whether or not damage accumulation is considered a headshot when it's above 'headshot-damage' | true |
distance.min-distance | The minimum distance the arrow must travel before it starts accumulating extra damage | 10.0 |
distance.extra-damage-per-block | How much extra damage is added to the arrow per block after it travels 'min-distance' | 1.5 |
distance.headshot-damage | The minimum total damage (regular + extra) for a hit to be classified as a headshot (if 'considered-headshot' is true) | 20.0 |
hitboxes.enabled | Whether or not damage multipliers based on hitboxes are enabled | true |
hitboxes.[body part].above-below | The relative Y distance away from the player's feet the arrow has to hit above/below to count as a hit for this body part. Raise or lower this, respectively, to have a smaller target | head: 1.5 legs: 0.8 feet: 0.4 |
hitboxes.[body part].multiplier | The damage multiplier for this body part | head: 2.0 torso: 1.0 legs: 0.7 feet: 0.5 |
hitboxes.[body part].effects | A list of effects to be applied when this body part is hit Syntax: Probability:Type:Type_Options Probability is a number from 1–100 Type is one of the following, listed alongside its options: PotionEffect: Options: Name:Duration(in ticks, 1/20th of a second):Amplifier (Potion names: SPEED, SLOW, FAST_DIGGING, SLOW_DIGGING, INCREASE_DAMAGE, HEAL, HARM, JUMP, CONFUSION, REGENERATION, DAMAGE_RESISTANCE, FIRE_RESISTANCE, WATER_BREATHING, INVISIBILITY, BLINDNESS, NIGHT_VISION, HUNGER, WEAKNESS, POISON, WITHER, HEALTH_BOOST, ABSORPTION, SATURATION) Example: effects: ['50:PotionEffect:HEAL:30:1'] A healing potion effect with a 50% change to affect the player, lasting 1.5 seconds with an amplifier of 1 | torso: 10:PotionEffect:WITHER:30:0 legs: 75:PotionEffect:SLOW:20:0 feet: 75:PotionEffect:SLOW:30:0 |
armour-damage-divisor.[item] | What to divide the total damage by for this item if hit in the hitbox which this item is worn in | LEATHER_HELMET: 1.1 LEATHER_CHESPLATE: 1.1 LEATHER_LEGGINGS: 1.1 LEATHER_BOOTS: 1.1 GOLD_HELMET: 1.15 GOLD_CHESPLATE: 1.15 GOLD_LEGGINGS: 1.15 GOLD_BOOTS: 1.15 CHAINMAIL_HELMET: 1.25 CHAINMAIL_CHESPLATE: 1.25 CHAINMAIL_LEGGINGS: 1.25 CHAINMAIL_BOOTS: 1.25 IRON_HELMET: 1.3 IRON_CHESPLATE: 1.3 IRON_LEGGINGS: 1.3 IRON_BOOTS: 1.3 DIAMOND_HELMET: 1.5 DIAMOND_CHESPLATE: 1.5 DIAMOND_LEGGINGS: 1.5 DIAMOND_BOOTS: 1.5 |
strings.headshot-shooter | The message to be sent to the shooter if they headshot a player ('%s' is replaced by the target player's name) | '&eYou have headshotted %s!' |
strings.headshot-player | The message to be sent to the player if they are headshotted ('%s' is replaced by the shooter's name) | '&cYou have been headshotted by %s!' |
strings.headshot-death-message | The replacement for the default death message when a player headshots another (The first '%s' is replaced by the target player's name, the second '%s' is replaced by the shooter's name, and the third '%s' is replaced by the distance the arrow travelled) | '&b%s was headshotted by %s from %sm away' |
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