GloWool
Inactive :(
The new lighting system that was introduced with 1.9 (1.8 ?) has made this impossible without a client mod. Sorry :(
Description
This plugin adds a new redstone mechanic to the game, which makes powered wool glow in the dark (but not emit light). The block at each face of any powered wool block that is not solid is given a light level of 15, the effect of this is that the wool block is visibly lit up while it does not light up the area.
This allows for the creation of cool glow in the dark pixel art and even complicated animations if you have the time to work around all the lighting bugs in the game.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Commands, Permissions and Config
Info on all of these can be found on the set-up page.
Screenshots
Videos
Planned Changes
- Permissions node for creating glowing blocks (not sure if this will be possible)
- Try to work around some of the lighting bugs.
- Add more efficiency.
- Configurable blocks.
- Add different modes:
- Redstone (powered blocks are lit).
- Area Selection (clicked on or selected blocks can be linked to a lever, button, etc).
- Torch Click (clicking on a block with a torch will light it up).
Know Limitations / Bugs
- Sometimes when a player places a block near the lit area the light will be reset for their client, the server will reset the light level for other players but the one that placed the block will not see it for a while. Doing somethign that will change the light level of the area (like placing a torch or repeater close enough for the light to overlap) also causes this, an easy work around it to use levers as a power source.
- Some shapes will not light if not all of the blocks are powered, this seems to be a quirk of the way Minecraft blends the light.
- The client will not process lighting updates that happen far away, this is visible in the video where the animating "Bukkit" appears to be frozen but when approaching it starts working.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/GloWool/
it doesnt work for me
@Chaznuts
At the moment, it shouldn't be possible
Unless the block happens to emit a small amount of light and it may have to be a brand new block.
@Chaznuts
That's not something I had even considered, but yes it probably is possible ! I'll look into it when I get chance.
Would it be possible to use Spout to get it working? :) Would hate to see your hard work on this plugin go to waste!
@yurikoma
It's not possible any more without a client mod. Like I said in the first line of the description !
If you cna ever get this up and running again that would be great, it was a great plugin
Good to see that is :)
@Joymo
I'll be looking into a new way to do it when I get a bit of spare time, it will be before the next RB if it is even possible to do still.
Got anything cooking for 1.8? As this doesn't work right now.